Droid Engineer Archive

Thread: Droids: Where we were and where we’re going.

Krovex
Fri Mar 05, 2004 5:02 am
#391


I'm sorry if this has already been asked but when is publish 8 due?


I know the date may change as it goes along but an estimate would do for now.


Thanks for all the good work I just know that all will become clear in publish 8.




Darant - Jedi Master
Rin-Ri - Musician Extraordinaire
lund0529
Fri Mar 05, 2004 2:38 pm
#392






Thunderheart wrote:



Ultimately, this is the problem. Slicing droids and any kind of droid module that augments a player's innate skills isn't going to happen. Its basically "free" skills and abilities and I can't sell that unless we also agree to lower everyones innate skills to balance it out...and I can't see everyone saying, "lets nerf everyone so we can have cooler droids".






Can I say SEAs, Item Drops with Stats, and BE clothing?






Thunderheart wrote:



The other thing is that harvest maintenance, surveying and another class of abilities isn't a viable alternative because of the technological limitation. However this DE effort has let the devs lay the groundwork to add more modules in the future.


This was a strong start and like everything else, it will continue to develop.







On maintainance...


I call BS, or at least unintentional BS here. Since persistant world items (such as harvesters) don't exist until there is someone there to see them, they use a formula. When a player spawns the item, they calculate how long since their last update, and derive the current status.


Using harvesters as an example, any programmer could write a small DOS based utility where a user inputs BER, conc, maint consumption rate, and sets the power and maint pool levels. This utility program then could tell you how much power, maint, and mineral you have. The only variable is time (and whether or not the mineral still exists). You could run this utility completely independant of SWG. As long as the resource still exists, you could tell at any time how your structure is doing.


You're telling us that you can't have a droid take a command and then check this formula same as if a player physically walks out there? You don't have to actually spawn the buildings or even the droid. Just update the formula... ???


Granted there might be more to it, but it seems like you should be able to do this. At least have the droid tell you what the current stats are of your machine (based on the formula above).


Chesno
Fri Mar 05, 2004 3:39 pm
#393


People have said this before and Im saying it again we need the Protocol droids to actually translate. Its unrealistic that within five minutes of the game you already know all the languages. Let the languages take up skill points when u learn em.

Make itso that u have to have a protocol droid within 5m of yourself to understand the languages you dont know. Let them give you and the people you have givenconsent a private subtitle Displaying the translation.



Werli Buboet


Eclipse Bounty Hunter

Sic_Jedi
Fri Mar 05, 2004 5:58 pm
#394

Do Dev's or correspondant ever post here?


HOw long will we have to hold onto a borderline worthless profession before something is added to make it lucrative once again?


Also why does everyone want Utility droids and not a killer combat droid?


DE is a useless class short of creating mobile crafting stations! Droid invasion seems to be nothing more than an invasion of buffed up probots. My question is outside of a holo profession why does anyone play this class?


This class needs to be redone and have some type of bonus added, like all other classes, same with pistoleer. DE and PIstoleer are two of the most useless professions in this game.


Master DE/TKA/Fencer


I have mastered commando,pistoleer, Ranger, marksman and scout(of course for Commmando and Ranger), Droid Engineer. Of all these professions Droid Engineer and Pistoleer are the most worthless professions that I can say I had the displeasure of playing. Of course both were holo professions, so I guess enough said.
Kilarny
Fri Mar 05, 2004 7:02 pm
#395

No, the devs do not post in the Droid forums anymore. They have better things to do, apparently.


Most of the community was nice and positive after the Publish 7 and 8 "plan" was released, and many chimed in with positive contributions and suggestions. We also had many questions about further details of this Droid Invasion plan.


Then, Thunderheart went on vacation, nobody did his job while we was gone for 2 weeks. Upon his return he made very few comments and answered none of the questions. His comments indicated to the DE forum community that - well, read them for yourself. Things started downhill about the end of last month.


Wednesday 3/3 saw a few comments from red-named folk, and they have completely dried up since then.


Apparently two things are true:


1. All of the developer's attention is NOT focused on the DE profession and droids within SWG.


2. There are some very irritated paying customers who have not gotten what they desired from the SOE team in charge of this game.


craitorjvar
Fri Mar 05, 2004 9:50 pm
#396

I like all the changes that are going go be made but the droids we can build are limited. We can build several different droids but. is there going to be any new looking droids coming out soon. (sorry for the spelling) but why cant we build droidica's like the ones that were in the show all droid builders should beable to build them they are old modules buy the time frame of the game.


EemteePwamyss
Sun Mar 07, 2004 5:21 pm
#397

Adding combat modules to Droids is a classic Star Wars Idea, However civilians owning say a protocol droid with weapons cabability was thought to be illegal by the Empire, as they were basically assassin droids. There were however legal droids that had weapons. War Droids andSecurity Droids were perfectly legal as everyone could reconise them as being combat capable droids.



*****************************************************************************
Holocrons are trophies me keeps in me den as paperweights.
Thunderheart
Mon Mar 08, 2004 5:04 pm
#398






lund0529 wrote:

Another thought that just came back to me... there was a period of time in beta where you could "tip" maintenance toa harvester or building. It was a bug, but it shows that the system could be used to do this.


Basically, I tip my harvester. The tip goes into "escrow" as we all now see on our bank tips. When it spawns, the tip is delivered to maintainance. Whether I tip directly or via a droid ability, it should still be able to be done.







I never crafted in beta, but Ill ask about this.







ErantiaPrym wrote:

Acceptable Utility Droid Summary
================================





Thats an interesting list. Ill share it with the team.






Kurt "Thunderheart" Stangl
Community Relations Manager
Pooka
Mon Mar 08, 2004 7:28 pm
#399

Great List ErantiaPrym!

/cheer




And luckily the devs noticed too, way to go. Keep ideas like that coming.





Shiroo
Droid Enginerette Extraordinaire of Eclipse
Vendor Located in Tirius, Talus (2060, -4350)
http://www.tirius.co.uk

Xenothaulus
Mon Mar 08, 2004 7:51 pm
#400

Covert Detector Module: The covert detector module would allow a droid to detect and disable a covert detector in an area.


Good god. I read the first part and nearly had a heart attack. Had visions of Imps draggin MSE sniffers along everywhere they went and hacking people down. Glad I didn't die before I read the rest of it. That's a good idea. I hate detectors. Forced PvP is the devil.

DEs, you have a customer for this type, at least. Now if you can just get me one that can keep up with my swoopbike, I'm set.



Xenothaulus Questor
iTunesRegistry.com: 2,938 tracks, 3.357 diversity
NoxDenosis
Mon Mar 08, 2004 8:36 pm
#401

OMG did anyone get the newsletter and seen the pic of the "blast tech droid"? I have to say it is the most stupidest wimpiest thing ive ever seen in my life. Its a R2 droid with lasers guns as a head, send AOL IM to scorpio4484 for pics if u want them



-----------------------------------
Zox Denosis

Home filled with tons of rare items and loot (on display) located at
-411 -4444 on Tatooine near Bestine/Ancorhead
Drakforge
Mon Mar 08, 2004 8:51 pm
#402

Laughing.. sides..hurt.. omg.. i thought that news letter picture was a joke... they are seriously going to add that cheap R2 with a turret on his head into the game? WHY? when they already have assasin droid models and those cool bug eye CP3O type units already maped out... ouch.. can't stop laughing.. lame droid is accually a realdroid being added andnot a joke!

Hmm.. Not sure where they pull ideas from..not these boards for sure!



Been there... Done that..
*Kauri*Interpid*Test Center*
Arcid
Tue Mar 09, 2004 2:54 am
#403

Thunderheart,


You've previously stated that much of the work for CL 10+ combat droids has already been done. There are currently two proposals of the DE boards for implementation of at least some of these new Droids.


Please be sure to read the proposals fully and to see what the Developers think about them.


Sodans Hybrid Proposal: http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=69111


Dakers Mini-Profession Proposal: http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=69594


We're eager to get this sorted out and to get get higher level combat droids into the game, and now that we know what the options for implementationare we've got these plans together specifically based on balance issues and ease of implementation

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