Droid Engineer Archive

Thread: What info would you like to see added to the Knowledge Base?

Lonkley
Thu Feb 26, 2004 1:14 am
#27






CSRDavidF wrote:





Lonkley wrote:

can we please have our known issue list as a document available in game. after all, if its so easy to change the entry, we can quickly remove items as they are fixed.


It would be nice to be able to access that list in game when I get an unusual order im not sure about.


Title it simply. Known Droid Issues




A known issues entry will be created and maintained. We hope to have it in place for Publish 7.








The list has already been created. Im referring to our continuously updated sticky located here http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=56510





----------------
There is a special place in hell for necro posters
Lord_Piper
Thu Feb 26, 2004 2:22 am
#28












  • What is the maxium storage capacity of a droid?


    1 million items. (Oops...that's just the exploit I've been using...forget I said that.)

    The maximum number of items that can be stored in a droid is 10, currently.

    Note: This maximum can only be achieved via the use a Level 6 Droid Item storage module or by 'stacking' 2 Level 4 Droid Item storage modules.





I don't mean to netpick, but when it was stated this went live, I checked on the wording on the live server and this note is incorrect. You can hit the storage hardcap with many more module combinations than just these. You could use 5 level ones for example or just one level 5. While it is true this is the most common way it is done, it is not the only way.


Perhaps it can read this can be achieved by using one level 6 droid Item storage module or stacking multiple lower level droid storage modules in a droid.


I thought it was best to have this corrected early, so I posted this before really checking the other Droid help files. I will spend some time reading them and see if I can add anything useful.


Drashk
Thu Feb 26, 2004 3:10 am
#29




Neroir wrote:


TheRealTK421 wrote:
Note: This maximum can only be achieved via the use a Level 6 Droid Item storage module or by 'stacking' 2 Level 4 Droid Item storage modules.




This sentence must be removed, it is not correct at all. You can get a lvl 6 by stacking 2 well experimented lvl3 modules... And what about stacking 5 lower level modules?? I haven tried by I guess that works too.

There are too many posibilities not included in your answer that work aswell.




This one stuck out to me as well. Its will take a little while to get the kinks in the KB banged out, but it is very encouraging to see chagings taking place before our very eyes. CSRDavidF is doing a remarkable job by getting the KB put together. I'm planning on setting aside a couple of hours this weekend to try and come up with a few suggestions, as well as updating the stickies, drawing up a DE FAQ and trying to take care of a few odds and ends.


The KB looks to be growing pretty quickly and I'm hoping that we will see a lot more Droid related content, especially after the next few Publishes






Making SWG more Star Warsy. One droid at a time.
TheRealTK421
Thu Feb 26, 2004 7:27 am
#30






Neroir wrote:






TheRealTK421 wrote:
Note: This maximum can only be achieved via the use a Level 6 Droid Item storage module or by 'stacking' 2 Level 4 Droid Item storage modules.






This sentence must be removed, it is not correct at all. You can get a lvl 6 by stacking 2 well experimented lvl3 modules... And what about stacking 5 lower level modules?? I haven tried by I guess that works too.


There are too many posibilities not included in your answer that work aswell.


Ellesa




Yes...that's true. I think it is more correct to say:

"This maximum can be attained via the use of 1 Level 6 Droid Item storage module or via 'stacking' some number of lower-level (1-5) Droid Item storage modules."


How's that?



Thanks for pointing out my misleading answer, all...


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Malitevv
Thu Feb 26, 2004 12:19 pm
#31






Drashk wrote:




Neroir wrote:


TheRealTK421 wrote:
Note: This maximum can only be achieved via the use a Level 6 Droid Item storage module or by 'stacking' 2 Level 4 Droid Item storage modules.




This sentence must be removed, it is not correct at all. You can get a lvl 6 by stacking 2 well experimented lvl3 modules... And what about stacking 5 lower level modules?? I haven tried by I guess that works too.

There are too many posibilities not included in your answer that work aswell.





This one stuck out to me as well. Its will take a little while to get the kinks in the KB banged out, but it is very encouraging to see chagings taking place before our very eyes. CSRDavidF is doing a remarkable job by getting the KB put together. I'm planning on setting aside a couple of hours this weekend to try and come up with a few suggestions, as well as updating the stickies, drawing up a DE FAQ and trying to take care of a few odds and ends.





rather then have a one sentence comment about stacking of modules why don't they just take your table Drashk, the one that shows how the module rating corresponds to the final functionality of the module and then explain how the ratings add together when there are multiple modules of the same type in the droid.




---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
TheRealTK421
Thu Feb 26, 2004 12:30 pm
#32






Malitevv wrote:

rather then have a one sentence comment about stacking of modules why don't they just take your table Drashk, the one that shows how the module rating corresponds to the final functionality of the module and then explain how the ratings add together when there are multiple modules of the same type in the droid.





Malitevv,

I'm thinking we wouldn't want numeric details in the KB that might change over time (do to future changes). I would personally think it best to write the best generic 'catch-all' answer that will address the question even IF there are some future changes.



/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Malitevv
Thu Feb 26, 2004 12:44 pm
#33

you have a point. maybe the table doesn't have to be there but at least. but at the very least the KB should saythat modules have a rating and that the ratings add together and that there is some relation between thefinal rating (summed across all modules of the same type)and the functionality of the droid. and then put that in the KB. a vague statement about how lower level modules can be stacked to get the affect of a higher level module would just piss me off as a player because its so vague I wouldn't know whether I should even believe it.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Sketh
Thu Feb 26, 2004 3:01 pm
#34

Just have em add my manual to the KB...



______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
Azrael101
Thu Feb 26, 2004 6:35 pm
#35

Add this


I see many varieties of personality chips, What does a droid personality chip do?


nothing





A'zrael
Starsider
Visit us at
Exoduscentral.net
TheRealTK421
Thu Feb 26, 2004 8:08 pm
#36






Azrael101 wrote:

Add this


I see many varieties of personality chips, What does a droid personality chip do?


nothing




Actually...they have a function.

Personality chips (installed in droid chassis that can accept them) will change the way your droid 'talks' to you when you use the "Converse" menu, program commands and so on. Currently, the 'use' of personality chips is seen primarily, and almost always, by the owner. The reason that Personality chip droids don't appear to "do" anything is that they don't talk out much, of their own volition, in-game.

Note: I have personally seen that I've needed to first fully program the droid (after taming) and store/recall the droid for the personality chip to 'activate' in the menu windows. It doesn't appear to function right when you tame the deed.


/bow

Respectfully,








TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Azrael101
Fri Feb 27, 2004 9:33 am
#37


yes, many there are many varieties of personality chips. The problem is it doesnt matter what you put in, they all respond the same. But I do think a personality chip question is viable since ppl do always ask. All the DE everrespond is "dontget it"


A droid with personality chip does work in training. I use one myself.

Message Edited by Azrael101 on 02-27-2004 11:34 AM



A'zrael
Starsider
Visit us at
Exoduscentral.net
TheRealTK421
Fri Feb 27, 2004 9:48 am
#38






Azrael101 wrote:



The problem is it doesnt matter what you put in, they all respond the same.



Uhhhh...they all behave in the same manner, but the responses that the different chips give is different. Your statment made it sound as if you'll see the same text on screen regardless of what's installed.

That's not the case.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Malitevv
Fri Feb 27, 2004 11:16 am
#39






TheRealTK421 wrote:





Azrael101 wrote:



The problem is it doesnt matter what you put in, they all respond the same.



Uhhhh...they all behave in the same manner, but the responses that the different chips give is different. Your statment made it sound as if you'll see the same text on screen regardless of what's installed.






True, and I know this is off topic, but the root problem with the personality chips is that the only thing they really do is make it harder to train the droid (because each training command takes more mouse clicks with the personality droids). Yes, the droid talks to you while you are navigating the tedious training menu, but that just adds insult to injury for the most part because it just draws attention to that fact that the only thing the chip does is make it so that training takes longer.


I don't mind a game feature that makes training more tedious, but since they add no gameplay benefit whatsoever to offset that, I agree that they effectively do nothing. Nothing useful anyway.


I am still of the opinion that if there are no plans to give the personality chip a game play function other than a more tedious training menu then they should all be removed from the game.


But that is way off topic.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Page 3 of 4