Droid Engineer Archive

Thread: How can droid compete with this, I'm even tempted to buy one.

Joker9125
Tue Mar 08, 2005 11:48 am
#27






RasalTheWise wrote:
Let's face it. The current CL10 combat pets are superior over our best combat droids. I accept that. But when they rebalance those pets, we'll have our marketshare back.



That is what I'm pushing for.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Halthron
Tue Mar 08, 2005 1:12 pm
#28





Straker_Atrella wrote:

Halthron, we were only talking about Combat droids.




And most of my comments were directed that way. Paragraphs 1, 3, 4 and part of5 directly addressed that topic.
JavelinCatcher
Tue Mar 08, 2005 11:57 pm
#29






Halthron wrote:


In NO CASE, in this example, is the pet a superior tank. The droid also has higher damage and the ability to self heal.








Wait a second....


A LE Repair droid (lets use the adv. version just for argument's sake) takes 3 modules. At least 1 has to be a combat module. If you're going to have the droid Auto-repair (using 2/3 modules to be effective), you're looking at 45-55 damage tops and that's assuming you're using combat modules with a 10 rating (perfect) with a heal rating of something like 50 damage every 10 seconds...and that's being generous.



Not to mention, it's not 40% resist...that's a display bug. It's actually 20% resists. Meaning in both of your senarios, the LE can take 15 hits per poolfor a total of 45 hits to all white bars. The Probot doesn't fare as well being 8.25 hits per pool (effectively 9) meaning the probot would take 27 hits until a fully white bar.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Halthron
Wed Mar 09, 2005 3:20 am
#30

Would it be better to nerf a profession (BEs) or would you prefer to get a new ability? Voting for both is being greedy.


http://forums.station.sony.com/swg/board/message?board.id=Announcements&message.id=481#M481


http://pc.ign.com/articles/594/594329p1.html?fromint=1


Fans of the films are aware that some of the characters have cybernetic body parts. Luke's hand and pretty much Darth Vader's entire body have been replaced with robotic versions. The ability to create and implant these cybernetic limbs will be included in the Rage of Wookiees expansion.
Straker_Atrella
Wed Mar 09, 2005 9:19 am
#31

Nobody wants to Nerf the BE profession.


It has been stated that the current BE CL10 pets are not as intended. It's not a Nerf to put things back the way they are suppossed to be.



-------------------------------------------------------------------------------------------------------------------------
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*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Joker9125
Wed Mar 09, 2005 11:03 am
#32






Halthron wrote:

Ok, a display bug would certainly account for that difference, which, when using Joker's numbers, means the following:


Droid: 15 hits per bar, 45 total, self healing, lower damage

Pet: Variable hits per bar 20/14/6, 40 total, stims / food needed for healing, higher damage


Overall, the droid is still a better tank. While the droid doesn't heal for much, it's more than the pet's self regen. While the pet can take more health damage, that would only come into play if the NPCs attacks specifically targetted the health pool. In most cases, they tend to hit two more than the third (advantage to the pet if H/A, advantage to the droid for H/M and A/M) or hit all three randomly (advaantage to the droid).


Pets can excel at one job, tanking NPCs that use kinetic damage. While this thread is about combat, droids aren't limited to just that task like pets are, nor are droids limited to doing well against a single primary damage type.





In a controlled test to see which was a better thankthat put a pet and a droid (using auto repair)againstsNPCs that did energy damage to see which would last the longest without any owner interference whatsoeverI will admit that under those controlled circumstances a droid would be a better tank...... While in reality everyone has novice medic and everyone has uber stim Bs.


Health and action are in fact targeted more than mind


the following hotkey macrocan instantly heal a pets mind in combat (advantage to the pet)


/tellpet follow; (forces the pet out of combat)

/tellpet trick;

/tellpet trick;


/tellpet trick;


/tellpet trick;


Low mind is not a valid arguement for these pets because it can be healed extremely quickly and easily


I understand that you make money off these pets so you dont want to see them get fixed, but this is an issue that is hurting bothDEs andCHs alike.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
JavelinCatcher
Wed Mar 09, 2005 11:18 am
#33






Halthron wrote:

Ok, a display bug would certainly account for that difference, which, when using Joker's numbers, means the following:


Droid: 15 hits per bar, 45 total, self healing, lower damage

Pet: Variable hits per bar 20/14/6, 40 total, stims / food needed for healing, higher damage


Overall, the droid is still a better tank. While the droid doesn't heal for much, it's more than the pet's self regen. While the pet can take more health damage, that would only come into play if the NPCs attacks specifically targetted the health pool. In most cases, they tend to hit two more than the third (advantage to the pet if H/A, advantage to the droid for H/M and A/M) or hit all three randomly (advaantage to the droid).


Pets can excel at one job, tanking NPCs that use kinetic damage. While this thread is about combat, droids aren't limited to just that task like pets are, nor are droids limited to doing well against a single primary damage type.





You know, this is one of those things that's great in theory but not in practice.



  1. What's the most commonly hit pool in PvE? Health

  2. What's the most common damage type in PvE? Kinetic

  3. Under the current rules, you can force any creature or NPC to melee (kinetic) but you can't force them to range.

  4. BE's arn't stupid, they will make the most effective pets they can for practical use...otherwise you would see more evenly spaced HAM bars for BE'ed pets.




Halthron wrote:

Would it be better to nerf a profession (BEs) or would you prefer to get a new ability? Voting for both is being greedy.


http://forums.station.sony.com/swg/board/message?board.id=Announcements&message.id=481#M481


http://pc.ign.com/articles/594/594329p1.html?fromint=1


Fans of the films are aware that some of the characters have cybernetic body parts. Luke's hand and pretty much Darth Vader's entire body have been replaced with robotic versions. The ability to create and implant these cybernetic limbs will be included in the Rage of Wookiees expansion.





1) Nobody called for a "nerf" ...the question was "How can we compete with this?"


2) I dare you to quote someone with a red name or blue name who says DE's are getting cybernetic limbs. For all we know, BE's could get to craft the final productbut need a manipulator arm package set (where quality doesn't matter) from a DE and Doctors install them.


....and with our luck, they wouldn't decay either.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Halthron
Wed Mar 09, 2005 1:37 pm
#34

Ok, a display bug would certainly account for that difference, which, when using Joker's numbers, means the following:


Droid: 15 hits per bar, 45 total, self healing, lower damage

Pet: Variable hits per bar 20/14/6, 40 total, stims / food needed for healing, higher damage


Overall, the droid is still a better tank. While the droid doesn't heal for much, it's more than the pet's self regen. While the pet can take more health damage, that would only come into play if the NPCs attacks specifically targetted the health pool. In most cases, they tend to hit two more than the third (advantage to the pet if H/A, advantage to the droid for H/M and A/M) or hit all three randomly (advaantage to the droid).


Pets can excel at one job, tanking NPCs that use kinetic damage. While this thread is about combat, droids aren't limited to just that task like pets are, nor are droids limited to doing well against a single primary damage type.
Halthron
Wed Mar 09, 2005 11:30 pm
#35






JavelinCatcher wrote:



You know, this is one of those things that's great in theory but not in practice.


  1. What's the most commonly hit pool in PvE? Health

  2. What's the most common damage type in PvE? Kinetic

  3. Under the current rules, you can force any creature or NPC to melee (kinetic) but you can't force them to range.

  4. BE's arn't stupid, they will make the most effective pets they can for practical use...otherwise you would see more evenly spaced HAM bars for BE'ed pets.

1) Nobody called for a "nerf" ...the question was "How can we compete with this?"


2) I dare you to quote someone with a red name or blue name who says DE's are getting cybernetic limbs. For all we know, BE's could get to craft the final productbut need a manipulator arm package set (where quality doesn't matter) from a DE and Doctors install them.


....and with our luck, they wouldn't decay either.





Sure, you can force any SINGLE NPC using a ranged attack into fighting melee. That doesn't prevent his ranged buddies from attacking at range. Running from NPC to NPC to do a melee attack doesn't always work either, many NPCs will try to get back to a good range for their weapon.


The nerfing comment was made more in jest than anything.


Until Sony comes out with an official comment about the contents, everything is speculation. I never said who would do what, I pointed out an article. If the article is true, that it would seem logical that DEs would have the largest role in crafting these items. Perhaps Docs and BEs would be involved, that would be logical as well. A case could be made for either Docs or DEs making the final product but again, it's all speculation.





Joker9125 wrote:




In a controlled test to see which was a better thankthat put a pet and a droid (using auto repair)againstsNPCs that did energy damage to see which would last the longest without any owner interference whatsoeverI will admit that under those controlled circumstances a droid would be a better tank...... While in reality everyone has novice medic and everyone has uber stim Bs.


Health and action are in fact targeted more than mind


Low mind is not a valid arguement for these pets because it can be healed extremely quickly and easily




I understand that you make money off these pets so you dont want to see them get fixed, but this is an issue that is hurting bothDEs andCHs alike.





Start comparing expendable supplies and things change depending on what you're using. Why stop at stim Bs, instead equip the user with the best of the droid/pet stims? Depending on the scenario, one will win over the other. A pet whose owner is using pet stim Ds against a droid just using autorepair? Or maybe the other way around. You can't say "everyone uses uber stim Bs" because everyone doesn't.


Yes, you can pet trick heal at the expense of the pet owners own pool.


I make more money from hunting and selling chef/tailor stuff than I do from making pets. I've got no problem with them being rebalanced. I do have a problem with certain people calling for nerfs. I don't see how it hurts either side. DEs make droids that have multiple purposes, BEs make pets with a single purpose. Of course they should be better. CHs shouldn't be complianing either. Someone who can make these pets can also make a similar one in the teens with light armor. IMO, both BE and CH win.

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