Droid Engineer Archive
Thread: How can droid compete with this, I'm even tempted to buy one.
Straker_Atrella
Mon Mar 07, 2005 12:24 pm
#14
Well that vendor I mentioned seems to be moving them pretty quick, he probably spends a lot of time making them. His thread got far more interest then my Droid threads do 
No BE hate here, but bugs like this, along with ones like the Seeker bug, really hurt sales.
JavelinCatcher
Mon Mar 07, 2005 3:33 pm
#15
Drashk wrote:
Two words for the CL10 pet issue.
Combat Upgrade.
If these pets aren't taken care of during the CU, then the CU will have failed at its purpose. The Bio-Engineer Sandbox team will be all over the testing of this issue, to help the DEV team sort out where the numbers went wonky on the initialcraftingbalance.
At the same time, I'm pretty confident the DE team will be workingto make sure that our combat droids will be rebalanced to a proper level as to not be completly "outclassed" by a competing product ( uber BE pets ) and still be usefull in many situations.
RasalTheWise
Mon Mar 07, 2005 4:29 pm
#16
JavelinCatcher wrote:
Drashk wrote:Two words for the CL10 pet issue.Combat Upgrade.If these pets aren't taken care of during the CU, then the CU will have failed at its purpose. The Bio-Engineer Sandbox team will be all over the testing of this issue, to help the DEV team sort out where the numbers went wonky on the initial crafting balance.
At the same time, I'm pretty confident the DE team will be working to make sure that our combat droids will be rebalanced to a proper level as to not be completly "outclassed" by a competing product ( uber BE pets ) and still be usefull in many situations.
/crossingfingers
Not a productive post, I know, but I wanted to get my post #1000.
Drashk
Mon Mar 07, 2005 5:49 pm
#17
RasalTheWise wrote:
/crossingfingers
JavelinCatcher wrote:
At the same time, I'm pretty confident the DE team will be working to make sure that our combat droids will be rebalanced to a proper level as to not be completly "outclassed" by a competing product ( uber BE pets ) and still be usefull in many situations.
Drashk wrote:
Two words for the CL10 pet issue.
Combat Upgrade.
If these pets aren't taken care of during the CU, then the CU will have failed at its purpose. The Bio-Engineer Sandbox team will be all over the testing of this issue, to help the DEV team sort out where the numbers went wonky on the initial crafting balance.
Not a productive post, I know, but I wanted to get my post #1000.
About frinkin time. ![]()
Looks at 3200+ post count increase by one. ![]()
RasalTheWise
Mon Mar 07, 2005 6:47 pm
#19
Straker_Atrella wrote:You both need to post more.....
lol (1001)
Joker9125
Mon Mar 07, 2005 7:47 pm
#20
First I'd like to say that I started playing around the time of the droids rebuilt publish and that DE or rather the thought that DE would be like the proposed Droid Commando profession was the entire reason I bouth this game in the first place, but since that was not the case I went MCH instead have enjoyed it ever since.
The short answer is you caint compete at all. The long answer is that these pets are superior to droids for a few reasons.......
1. Higher HAM
2. Better Resists
3. Specials
4. The ability to have it swap between meele and ranged attack modes
5. Pet ranged attacks do energy damage (yeaI know it sounds dumb but thats the way it is)
6. No need for batteries (thats a big one right there)
7. You can get one of these mounted and ride itif your speeder breaks(I and other CHs refuse to train them, but many still do)
8. Since non chs can only have 1 pet out at a time weather it be creature or droid why pull a probot when you can pull one of these for the above reasons.
9. Almost all combat templates have novice medic (why do you think pistoleer is so useless as a stand alone PvP profession)and with a trick command you can heal a pets mind instantly
10. Auto repair takes forever.
11. If you stock droid repair kits on your vendors then I salute you because all I can ever find is stupid JTL stuff and even if you do stock said kitsmedic stims are always alot easier to come by.
12. You can buff pets (you lose the buff if you store it though)
13. Pet stims require no medic skills (I know many a BE that actually enjoy crafting stuff like this because its a change from being a schematic monkey for chefs).
14. Even without novice medic you can usuially find a doc or someone to simply heal your pet.
15. Eating food automatically heals pet wounds and of the players who can afford these things, how many do you know that dont carry some type of food with them.
16. BEs can makeCL10 pets that have 500 damage (theHAM and resists suck though)
17. Its possible to make CL10s with 100% stun resist and roughly 3K HAM andthey can prolly get 100% on other damage types too. (kinetic and energy cap at 60%, no pet can have LS resists, and thankfully 100%blast is impossible because the only way to get it is to make a straight clone of a CL 50 creature)
Ok so thats more than a few reasons but, I could probably list more if I put my mind to it.
I've long held the stance that NON-CH CL10s should be usefull for nothing more than mounts while DEs should be providing the combat "pets" for the average player. I know its been stated that these pets will be rebalanced in the CU but remember it took the devs a few years to make the current system so what makes anyone think that they will be able to redo entire saidsystem anytime soon? Because what, youve seen some pices of paper and the devs have made you a promise? Gimme a break. This is an issue that is hurting both CH and DE nowand should not wait untill the combat balance to be fixed.
I am very sorry if I come off as negative in this post but I want to clear ANY and ALL doubts that any of you might have had about the importance of this issue. I see this as an even bigger issue to DEs than CHs because it takes away from a crafting profession that didnt have the best business in the world to begin with and the customers they did have often times have little reason to come back and continue to do busniess. Heck CHs can even make a few bucks training these things for people.
Well theres my .02 cr feel free to one star and flame if you dont agree with me I just ask that if you do not share my view on this you tell me yours because doing so promotes healthy discussion.
Message Edited by Joker9125 on 03-07-2005 06:49 PM
Message Edited by Joker9125 on 03-08-2005 12:12 AM
Straker_Atrella
Mon Mar 07, 2005 11:26 pm
#21
Heh, I don't think you will get any one stars here from that post. Thank you for your input.
Halthron
Mon Mar 07, 2005 11:39 pm
#22
I was under the impression that droid resists were across the board, notjust kinetic and/or blast. There is currently no public recipe for a kinetic/energy non-CH pet.
Pets can't harvest, norcan they contain crafting stations.
In general, pets can specialize more than droids can in their area. You can get a low HAM no resists pet that does 500-600 damage but you better keep the mobs off it. You can get one of the high HAM tanks but the damage usually doesn't leave the mid 100s and it has only 1-2 resists. You can get a pet with a bunch of resists with HAM so low a newbie with a starter weapon could kill it (using the right damage type) in a couple of hits.
Droids can be built in factories, pets have to be made by hand. Once a DE has the resources, it's just a matter of time. The BE has to actively play to build each pet.
Droids are flexible. crafting stations, harvesting, healing, etc. Every character I have across the servers has at least one droid for one purpose or another. Not all of them have pets. My BE has both a high HAM pet as well as a probot and a crafting droid. The Probot and pet both do well in different encounters.
Joker9125
Tue Mar 08, 2005 9:21 am
#24
Halthron wrote:
I was under the impression that droid resists were across the board, notjust kinetic and/or blast. There is currently no public recipe for a kinetic/energy non-CH pet.
Pets can't harvest, norcan they contain crafting stations.
In general, pets can specialize more than droids can in their area. You can get a low HAM no resists pet that does 500-600 damage but you better keep the mobs off it. You can get one of the high HAM tanks but the damage usually doesn't leave the mid 100s and it has only 1-2 resists. You can get a pet with a bunch of resists with HAM so low a newbie with a starter weapon could kill it (using the right damage type) in a couple of hits.
Droids can be built in factories, pets have to be made by hand. Once a DE has the resources, it's just a matter of time. The BE has to actively play to build each pet.
Droids are flexible. crafting stations, harvesting, healing, etc. Every character I have across the servers has at least one droid for one purpose or another. Not all of them have pets. My BE has both a high HAM pet as well as a probot and a crafting droid. The Probot and pet both do well in different encounters.
Ok ill admit that these pets have low energy resists but lets look at some math here
Droid with3.3k HAM 40% resist. Against a energy attack that does 500 damage would take 300 damage
11 hits till any one bar incap
33 hits to all white bars
Pet 10/7/3K HAM 60% kinetic resists. Against a energy attack that does 500 damage would take 500 damage
20 hits till health incap
14 hits till action incap
6 hits till mind incap
14 hits till action incap
6 hits till mind incap
40 hits to all white bars
Even though the droid has better resists it will still take fewer shots to kill because of the low HAM. Since we all know that health and action are the most hit pools in PvE and you can heal a creatures mind in about 1 second in combatno matter how you look at it the pet will always be a better thank.
And that is why pets are better
No arguement that they make crappy tanks bu they do serve a purpose for 1 shot kamakazie attacks
Seemy first point to see why peoplego for high HAM over balanced resists.
These pets are overpowered in combat no matter how you look at it or try to justify it. Plain and simple.
Sylow
Tue Mar 08, 2005 10:01 am
#25
I was under the impression that droid resists were across the board, notjust kinetic and/or blast. There is currently no public recipe for a kinetic/energy non-CH pet.
Though you have to agree, for running missions kinetic is THE deciding resistance. Everything else is decoration in comparison.
Pets can't harvest, norcan they contain crafting stations.
That's not the point. You can have more than one pet and several droids. But you can only have one active, so you only need one pet to tank, anyways. If i want a droid to tank, the droid also is built specifically for that. Indeed you can create a droid with crafting station, harvesting module and combat abilities. But if you build a droid like that, it'll be a massively overpriced crafting station, as the ratings for combat and harvesting would be lousy.
A valid comparison is a fully developed combat droid to a fully developed combat pet. It's just meat or metal, the purpose is the same. Interestingly enough, meat is vastly superior.
In general, pets can specialize more than droids can in their area. You can get a low HAM no resists pet that does 500-600 damage but you better keep the mobs off it. You can get one of the high HAM tanks but the damage usually doesn't leave the mid 100s and it has only 1-2 resists. You can get a pet with a bunch of resists with HAM so low a newbie with a starter weapon could kill it (using the right damage type) in a couple of hits.
And in the given case, pets are significally superior to combat droids, i would say.
Message Edited by Sylow on 03-08-2005 06:03 PM
RasalTheWise
Tue Mar 08, 2005 11:09 am
#26
Let's face it. The current CL10 combat pets are superior over our best combat droids. I accept that. But when they rebalance those pets, we'll have our marketshare back.