Droid Engineer Archive
Thread: Proposed Reconciliation for Droid Engineers and Smugglers
Kollos wrote:
DrakeWindwalker wrote:
Because it makes us useless, with that and the imp crackdown, all we are is the weapon for pistoleer.
Yeah, you're right. I completely forgot that a Droid can get an entire 20-persongroup past a Stormtrooper squad all by itself. Though now that we have those slicing and spice manufacturing modules there's not much left for Smugglers to do.
Yep. No streetfighting. No slicing. No spice CRAFTING. No smuggling entire teams passed the checkpoint. No slicing base terminals. No using our droids to be an even better smuggler.
Very tough.
Question for the old, old, old timers..... Wasn't Item Storage capped at 20 items at one time?
TheRealTK421 wrote:
Virtanis wrote:
Question for the old, old, old timers..... Wasn't Item Storage capped at 20 items at one time?
Yea....about a billion years ago (read: right after launch).
The reason why it is called Droid storage, is because you store things in it. Asa Smuggler you have the contraband in your hand and put it up to the Stormtroopers face and not get caught. Meaning you can have it equipped, or use it. Our contraband has to be stored to avoid the scan. And what good does that do to our gun?
MurienAquarius wrote:
I think it is funny how all of a sudden the smuggler's central role is to smuggle things.
The number one issue for Smugglers since launchhas always benthat there is no way to smuggle anything.
The Devs acknowledged this a long time agoand promised that fixes would be on the way (and promised and promised and...). Smugglers stuck with this profession with the expectation that one day, we would smuggle, and we'd live up to our title.
This Publish was supposed to be about beefing up the Empire, but close to the end of the development cycle, the Devs announced that the Crackdown would also encompass contraband scans. Moving contraband is smuggling, so instantly, Smugglers got pulled into the Publish, whether we liked it or not, and whether the Devs had contemplated the implications on the profession or not.
And so here Smugglers are, supposed to be the masters of moving illegal items, and seeing the SWG community looking for any loophole they can find to snipe what was always presumed to be the core value of the Smuggler profession.Imperials think, "Hey, it's an Imperial crackdown, and we enforce the law, so we must be ABOVE the law," and so they figure they deserve free passes for illegal drugs and hacked weapons that they get from criminals. The devs caved and gave them the skills. Now Droid Engineers are drooling about the prospect of using the current "no decay/no scan inside a stored droid" bug/oversight and pushing to normalize it, when the implication is that everyone would be able to move contraband from Point A to Point B with 100% immunity - ie, everyone would be able to smuggle.
Slicing, spicing, etc are great supplements to the profession, but the core has been and always will be smuggling, even if it doesn't exist beyond the Crackdown's very primitive system. This is a fight not just for the present, but for the future.
I have to state this again....since it is the only real answer that I can see for Smugglers.
This is something you're going to have to work out with your Correspondent and Thunderheart.
The two things are pretty much unrelated.
If you think otherwise, it's pretty clear that SOE and the Devs want you to use your regular communication 'channels' to try and get this addressed.
I wouldn't think this will happen in the short term. I seriously doubt it will happen in the longer term either.
That is something you're going to have to work out with your Correspondent and Thunderheart.
/bow
Respectfully,
RaiCella wrote:
Kollos wrote
Everyone else must use a PITA droid that can only hold 10 items and deal with its clunky and unwieldy interface.
Kollos also wrote
There's also this little thing called ease of use... something that this feature provides, yet you want to remove.
You really want to have it both ways don't you?
Me? I think that it's very easy to use droid storage and a few hotkeys to instantly equip your full sliced armor, sliced weapon, and dose of spice. It's certainly easier than finding another player to help you smuggle your goods, which is what was intended in this publish. (Again read the publish notes, they mention smugglers, not storage droids).
But ease of use isn't even the issue. It's the availablity of a workaround that eliminates the need of smugglers to smuggle.
electricnomad wrote:
Believe me, TK, I've already been PMing back and forth with a member of the Dev team on this issue.
The why come here? If you haven't noticed, we're the last people who would have any influence with the devs.
Educational purposes.
GnomeAd wrote:
electricnomad wrote:
Believe me, TK, I've already been PMing back and forth with a member of the Dev team on this issue.
The why come here?
I have to agree with GnomeAd here.
electricnomad wrote:
Believe me, TK, I've already been PMing back and forth with a member of the Dev team on this issue.
If Smugglers are already working through channels to look into this issue, why is the DE forum facing this mini 'invasion'?
It's not like we had anything to do with it, one way or the other.
/bow
Respectfully,
electricnomad wrote:
Educational purposes.
GnomeAd wrote:
electricnomad wrote:
Believe me, TK, I've already been PMing back and forth with a member of the Dev team on this issue.
The why come here?