Droid Engineer Archive
Thread: Centralized Droid Issues
My bad
Gorantoth wrote:
It's been there since January.
Yes. From what I gather it is tremendously more difficult to simply change a component from one type of experimentation to another. Changing the experimenation from Artisan to DE values isn't as simple as changing which profession the experimentation value comes from. From what was suggested, the component had to be moved to a different profession category which changed the resource requirments. Hope that clears this one up a bit more.
Gorantoth wrote:
Drashk wrote:
A DEV wrote:
We moved the item from one group of scripts to another to accomodate the change, and thats where the friction is coming in.
This is a quote from the Correspondents forum. The experimentation resources values were changed due to the change in the experimenation prereqs.
Sorry, 2:30am here and I'm having a tough problem making sense of this one. Are they saying that it's due to the change from Artisan experimentationto DE experimentation?
Obo_alCan wrote:
Basic protocols didn't have any space for modules and DSC is Droid Storage Compartment.
Thanks, I can't think of a module that I would put in a protocol droid. There to expensive to make. I don't know if this really makes them useful. I would rather have it be able to greet my guests that come to my house and/or vendor. They would have to make it an item you could drop in your house without having to call it as a pet.
I thought that is what it was, Droid Storage Compartment.
Alen Vondor
New issue emerged since the last patch (Thread below has more details: http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=63439![]()
This appears to be either a stealth nerf or (I think the second is more likely) a bug in that armour modules are no longer stacking. Two Lvl4 are giving 15% Medium (as does one Lvl4) and Two Lvl5 are giving 25% Medium (as does one Lvl5) with one lvl 6 being the only way to get 40% Medium.
Can we get confirmation from the devs as to whether this is an intended but uncommunicated nerf or an unintended bug, in which case do they have any idea on if a hotfix can repair it or are we going to wait until one of the Droid Invasion publishes.
Thanks
Hambe Shiro
Master Droid Engineer - Chimera
Ok This is Crazy!!! Check this out
1. Surgical droids cant use Item storage right now = The number 1 selling module cant be used! so now I am not making this droid
2. Armor Modules no longer stack?? = Advance Probot will now cost more to make!!!! I used to stack TWO module4's to bet maxed armor
3. ALL TWO leggers cant use repair Modules = well we might as well just stay away from these unnamable busted things!!!
4. Medical Modules are Broken = The second most popular Module is now usless, there goes the other half of my buisness
5. Armor Resists Degrade and Change randomly now = well there goes my probot buisness
6. Bounty Hunter Droids can be exploited
I cant build and sell reliable: Two Leggers, Probots, Medical droids and Bounty Hunter Droids......Um what exactly does that leave us.....
We are Worse off Than EVER!!!!!!!
ARGGGGGGGG!!!!!!!!!!
Calm down its not as bad as it seems. What is broken about Medical Modules?I got buffed all weekend by doctors using my Medical Droids I even recharged them with my Power Droid. So it seems they are working as intended.(They never healed, they just give a bonus to healing you)
These have been known issues SINCE LAUNCH. It seems you are new to the DE profession. We have many modules that sell. Try making Surgical Droids with 110 Medical Rating and a Food/Chem Crafting station. Or try to build an R2 with with the110 Medical Rating, Food/Chem Crafting station and 10 Item storage. They both sell like Hot cakes off of my vendor.
Try making Probots with 10 Item storage, or the Medical Module.Find a Armorsmith to make the Composite Segments so you can have the Max armor. These also sell really well.
And Finally make the best out of what you have. I have
Message Edited by MachineZed on 03-01-2004 11:56 AM
LoupisBlack wrote:
Ok This is Crazy!!! Check this out
1. Surgical droids cant use Item storage right now = The number 1 selling module cant be used! so now I am not making this droid
Surgical droids have not been able to use the storage module for a long while. It's not like this is new.
2. Armor Modules no longer stack?? = Advance Probot will now cost more to make!!!! I used to stack TWO module4's to bet maxed armor
It actually costs me less to use 1 level 6 armor module, so it doesn't really cost more. But the armor stacking bug is definitely a "nerf" to the less-than-master DE's.
3. ALL TWO leggers cant use repair Modules = well we might as well just stay away from these unnamable busted things!!!
They can take crafting stations and med modules, they're not completely useless.
4. Medical Modules are Broken = The second most popular Module is now usless, there goes the other half of my buisness
This one I haven't seen firsthand. I have Novice Medic, and have never had a problem healing wounds with my R2 name "Wonky". Or with a currently crafted Probot...
5. Armor Resists Degrade and Change randomly now = well there goes my probot buisness
If you store and recall your droid, this fixes itself.
6. Bounty Hunter Droids can be exploited
Not all BH droids can be exploited. Arakyd probe droids cannot be exploited. The seekers do not poof once a BH gets to Investigation 3 and uses the "find and track" option. There is still a market for these droids.
The only thing "new" is the armor not stacking. We're really not that much worse off than we were previously. This profession's been broken since launch. Your market won't be any less than it was previously.
I cant build and sell reliable: Two Leggers, Probots, Medical droids and Bounty Hunter Droids......Um what exactly does that leave us.....
We are Worse off Than EVER!!!!!!!
ARGGGGGGGG!!!!!!!!!!
I think this is the issue the post is using to claim that medical modules are broken:
E.Seeing several reports of 'broken' Medical modules.The modulesbreakand remain broken even after recharging the droid.
Please note that this is a RARE issue that I've never encountered firsthand. This is why it is an uncertainty. It's never been proven to be an issue to my satisfaction. It remains simply because nobody's been able to explain why the people reporting the problem are experiencing the problem.
But please, this thread is to track bugs, not complain about them. Find new bugs, discuss them and figure out what causes them so we can have an accurate list of what is wrong with the profession. If you see something here that is incorrect, please say so. If you see something that isn't here, please say so.
Gorantoth wrote:
T.EXPLOIT: BH droids can be exploited as to not use their final charge.
This is not an exploit, but something the Devs have implemented temporarily until the Bounty Hunter droid speed bug is fixed. Describing it as an exploit implies Bounty Hunters are purposely using them in such a way so they do not deplete -this is not the case.
At Investigation 1 and 2, when a Seeker is launched, it uses up a charge as intended. At Investigation 3 and above, the Seeker does not deplete when used. There is no way round this for Bounty Hunters other than stop using Seekers entirely which means they can't track their marks, complete missions, complete the Investigation tree or master their profession.
Publish 7 will fix this and Seekers will work as intended. ![]()