Droid Engineer Archive
Thread: Centralized Droid Issues
Yeah thanks Gor, these list are a big help. I admire you because I never see you post in those dumb troll post(at least none that I have seen) Keep up the good work!
Your work is very constructive!(unlike troll work)
MachineZed wrote:
I had a thought about Droid Complexity. I have a tape in game, but I am not.
My thoughts were, on a More Complex Item the tool takes longer to produce ie the counter ticks away every sec reducing the time by 5.
Has anyone tried to look at the time left on the tool, when someone is wearing the complexity tapes? I will gladly test it out tonight, but that is many hours away
Complexity does not work. For a quick FAQ, goto my web-page and read the DE Skill Attachment FAQ posted there. Basically what it's supposed to do is lower the overall complexity of droids, however it's non-functional right now.
ScrufylookinNerfherder wrote:
Yeah thanks Gor, these list are a big help. I admire you because I never see you post in those dumb troll post(at least none that I have seen) Keep up the good work!
Your work is very constructive!(unlike troll work)
Lol... I prefer to lurk these days and let other post in the 'dumb troll post'.
Gorantoth wrote:
G.Some experimental values for droids and droid components are always 0% regardless of the resources used. If they're going to bealways 0%, don't show them.
Gorantoth wrote:
Ok, updated the list somewhat. Please comment on anything else you find I've missed, or if you've found new bugs.
This makes it sooooooo much easier on the both of us now that you can edit this thread.
Ackis wrote:
I'd like to see the DSC 50% CD/50% OQ added as an issue... just clarification if that was intended. IMO the things should rely on SR/UT, but that's just me.
A DEV wrote:
We moved the item from one group of scripts to another to accomodate the change, and thats where the friction is coming in.
This is a quote from the Correspondents forum. The experimentation resources values were changed due to the change in the experimenation prereqs.
Gorantoth wrote:
I would like to see the data in the datapad show EVERYTHING about the droid's configuration. Sadly, they keep changing things around from patch to patch and don't bother to clean up the old objects in the process. Some consistency would be really appreciated.
Thanks for reminding me about this one. I haven't mentioned this in a few weeks on the Correspondents.
This is due to the Adv R4 not using any resources in the final stages of its construction. Since there aren't any resources being used, there isn't an Experimentation value due to the lack of resource stats. The only way that this can be changed is if the Adv R4 schematic is changed to include resources in the final production process.
Virtanis wrote:
I've made quite a number of Advanced R4's recently and no matter what configuration of materials I use, I cannot experiment on the final assembly: it's 0%, 0%, 0%. This is unlike any other droid or droid component that I know of.
Drashk wrote:
This is due to the Adv R4 not using any resources in the final stages of its construction. Since there aren't any resources being used, there isn't an Experimentation value due to the lack of resource stats. The only way that this can be changed is if the Adv R4 schematic is changed to include resources in the final production process.
Virtanis wrote:
I've made quite a number of Advanced R4's recently and no matter what configuration of materials I use, I cannot experiment on the final assembly: it's 0%, 0%, 0%. This is unlike any other droid or droid component that I know of.
Virtanis wrote:
Drashk wrote:
This is due to the Adv R4 not using any resources in the final stages of its construction. Since there aren't any resources being used, there isn't an Experimentation value due to the lack of resource stats. The only way that this can be changed is if the Adv R4 schematic is changed to include resources in the final production process.
Virtanis wrote:
I've made quite a number of Advanced R4's recently and no matter what configuration of materials I use, I cannot experiment on the final assembly: it's 0%, 0%, 0%. This is unlike any other droid or droid component that I know of.
Ahh... thanks for clearing that up. To me, this clearly demonstrates that the quality ratings of the subcomponents don'taffect the final assembly one iota. That's very upsetting.
/agree
I like your wish list. I would add:
Show ALL functions and thier ratings in the examine deed window ! (functionality rating for craft stations. Repair, mod. Item and data should also , maby , show the number they will store. Armor rating and resists. Damage spped, where aplicable. In general if a droid has a stat, rating, or function. It should be evident, in the deed.)
I'd like to see power cores as possible components for some droids.
Let the BLL have more modules. Including a 'heavy module' slot(s). In which you can place, Power Cores. Personal craft stations. Other cool 'heavy modules'. (I guess I'd modify the old power droids to have one heavy module slot for plain power droid. and a heavy module slot, and a plain module slot on the adv model. Then user could decide to make the 'power droid', a power droid, or not) I presume the BLL only has one module slot, and only on the adv model, Because, they dont want people putting too many, of the the upcomming combat mods, in the higher HAM BLLs. Solution ?,,, ,,
Combat Droids ! (Above, lev 10 !) If this requires a seperate DH profession, or inherant DE higher than lev 10 droid certs, or a Drashk like plan, So be it.
Drashk wrote:
Ackis wrote:
I'd like to see the DSC 50% CD/50% OQ added as an issue... just clarification if that was intended. IMO the things should rely on SR/UT, but that's just me.
A DEV wrote:
We moved the item from one group of scripts to another to accomodate the change, and thats where the friction is coming in.
This is a quote from the Correspondents forum. The experimentation resources values were changed due to the change in the experimenation prereqs.
Gorantoth wrote:
Drashk wrote:
Ackis wrote:
I'd like to see the DSC 50% CD/50% OQ added as an issue... just clarification if that was intended. IMO the things should rely on SR/UT, but that's just me.
A DEV wrote:
We moved the item from one group of scripts to another to accomodate the change, and thats where the friction is coming in.
This is a quote from the Correspondents forum. The experimentation resources values were changed due to the change in the experimenation prereqs.
Sorry, 2:30am here and I'm having a tough problem making sense of this one. Are they saying that it's due to the change from Artisan experimentationto DE experimentation?
That is the conclusion I came to on reading that. But confirmation would be welcomed.