Droid Engineer Archive

Thread: Centralized Droid Issues

Gorantoth
Fri Feb 13, 2004 3:09 am
#14

I would like to see the data in the datapad show EVERYTHING about the droid's configuration. Sadly, they keep changing things around from patch to patch and don't bother to clean up the old objects in the process. Some consistency would be really appreciated.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
ScrufylookinNerfherder
Fri Feb 13, 2004 10:04 am
#15

Yeah thanks Gor, these list are a big help. I admire you because I never see you post in those dumb troll post(at least none that I have seen) Keep up the good work!


Your work is very constructive!(unlike troll work)





Mullet ~ Droid Engineer ~ Former Master Merchant ~ Master Artisan ~ Novice Rifleman ~ Corbantis ~ Shop and rare items house located in Salanar on Naboo(Merchant City)
Ackis
Fri Feb 13, 2004 10:06 am
#16






MachineZed wrote:
I had a thought about Droid Complexity. I have a tape in game, but I am not.
My thoughts were, on a More Complex Item the tool takes longer to produce ie the counter ticks away every sec reducing the time by 5.

Has anyone tried to look at the time left on the tool, when someone is wearing the complexity tapes? I will gladly test it out tonight, but that is many hours away






Complexity does not work. For a quick FAQ, goto my web-page and read the DE Skill Attachment FAQ posted there. Basically what it's supposed to do is lower the overall complexity of droids, however it's non-functional right now.



Imperial Captain Ackis Losackego - Über f335h

Gorantoth
Sat Feb 14, 2004 2:48 am
#17






ScrufylookinNerfherder wrote:

Yeah thanks Gor, these list are a big help. I admire you because I never see you post in those dumb troll post(at least none that I have seen) Keep up the good work!


Your work is very constructive!(unlike troll work)








Lol... I prefer to lurk these days and let other post in the 'dumb troll post'.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Virtanis
Sat Feb 14, 2004 9:09 am
#18




Gorantoth wrote:




G.Some experimental values for droids and droid components are always 0% regardless of the resources used. If they're going to bealways 0%, don't show them.





I've made quite a number of Advanced R4's recently and no matter what configuration of materials I use, I cannot experiment on the final assembly: it's 0%, 0%, 0%. This is unlike any other droid or droid component that I know of.


We might want to rephrase this line to something along these lines (with respect to Gorantoth):


"G.Some experimental values for droid components are always 0% regardless of the resources used. If they're going to bealways 0%, don't show them. In addition, some experimental values for the droids themselves are always 0% (with the ADV-R4 showing 0%'s for all three attributes)."


Thoughts?





"You Droid Engineers have had to suffer through some tough times. The Devs do not hate the profession and have plans to address some of the larger concerns."
- Q-3PO 10/23/03 1st Annual Droid Engineering Academy Awards

- Fortium - Master Droid Engineer - Master Artisan - Grumpy Advocate for Droids and DE's -
- Proprietor of CF Industries Droidworks -
Naboo: -6600, 3450; Tatooine: -680, -4290; Dantooine: -772, 2860; Corellia: -140, -5500;

Laffite
Sat Feb 14, 2004 9:29 am
#19

Gorantoth, Im not sure this is completely DE related as nobody has been able to make one afaik, but the new Droidsmith Toolkit schematicfrom the Imperial Themepark reportedly calls for a droid repair tool, of which has been removed from the game. Keep up the good work.



Frog Thorne
Elder Smuggler - Master Pilot
Captain of the Nightjade
Nightjade Exports: Shipping and Misc. Sales
-6115 1020 Naboo, NW of Lake Retreat
"Proud leader of VC for over two years"
Drashk
Sat Feb 14, 2004 5:28 pm
#20






Gorantoth wrote:
Ok, updated the list somewhat. Please comment on anything else you find I've missed, or if you've found new bugs.





This makes it sooooooo much easier on the both of us now that you can edit this thread.





Ackis wrote:
I'd like to see the DSC 50% CD/50% OQ added as an issue... just clarification if that was intended. IMO the things should rely on SR/UT, but that's just me.



A DEV wrote:


We moved the item from one group of scripts to another to accomodate the change, and thats where the friction is coming in.




This is a quote from the Correspondents forum. The experimentation resources values were changed due to the change in the experimenation prereqs.





Gorantoth wrote:
I would like to see the data in the datapad show EVERYTHING about the droid's configuration. Sadly, they keep changing things around from patch to patch and don't bother to clean up the old objects in the process. Some consistency would be really appreciated.




Thanks for reminding me about this one. I haven't mentioned this in a few weeks on the Correspondents.





Virtanis wrote:

I've made quite a number of Advanced R4's recently and no matter what configuration of materials I use, I cannot experiment on the final assembly: it's 0%, 0%, 0%. This is unlike any other droid or droid component that I know of.




This is due to the Adv R4 not using any resources in the final stages of its construction. Since there aren't any resources being used, there isn't an Experimentation value due to the lack of resource stats. The only way that this can be changed is if the Adv R4 schematic is changed to include resources in the final production process.






Making SWG more Star Warsy. One droid at a time.
Virtanis
Sat Feb 14, 2004 7:23 pm
#21




Drashk wrote:



Virtanis wrote:

I've made quite a number of Advanced R4's recently and no matter what configuration of materials I use, I cannot experiment on the final assembly: it's 0%, 0%, 0%. This is unlike any other droid or droid component that I know of.




This is due to the Adv R4 not using any resources in the final stages of its construction. Since there aren't any resources being used, there isn't an Experimentation value due to the lack of resource stats. The only way that this can be changed is if the Adv R4 schematic is changed to include resources in the final production process.







Ahh... thanks for clearing that up. To me, this clearly demonstrates that the quality ratings of the subcomponents don'taffect the final assembly one iota. That's very upsetting.





"You Droid Engineers have had to suffer through some tough times. The Devs do not hate the profession and have plans to address some of the larger concerns."
- Q-3PO 10/23/03 1st Annual Droid Engineering Academy Awards

- Fortium - Master Droid Engineer - Master Artisan - Grumpy Advocate for Droids and DE's -
- Proprietor of CF Industries Droidworks -
Naboo: -6600, 3450; Tatooine: -680, -4290; Dantooine: -772, 2860; Corellia: -140, -5500;

OutlawEdi
Sat Feb 14, 2004 7:28 pm
#22






Virtanis wrote:




Drashk wrote:



Virtanis wrote:

I've made quite a number of Advanced R4's recently and no matter what configuration of materials I use, I cannot experiment on the final assembly: it's 0%, 0%, 0%. This is unlike any other droid or droid component that I know of.




This is due to the Adv R4 not using any resources in the final stages of its construction. Since there aren't any resources being used, there isn't an Experimentation value due to the lack of resource stats. The only way that this can be changed is if the Adv R4 schematic is changed to include resources in the final production process.







Ahh... thanks for clearing that up. To me, this clearly demonstrates that the quality ratings of the subcomponents don'taffect the final assembly one iota. That's very upsetting.








/agree



Uwise-Master Artisan, Master Droid Engineer, Master Merchant (Radiant LXIX)
MachineZed
Sun Feb 15, 2004 12:02 am
#23

But there was a stealth fix about the Durablity Rating.... we can now expirment on it for most subcomponents, excluding the Droid Chasis'. I know it does nothing to the final droid but at least we can experiment on it.



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X Machine'Zed X

Obsidian Dagger Squadron

Boeda
Sun Feb 15, 2004 2:42 am
#24

I like your wish list. I would add:


Show ALL functions and thier ratings in the examine deed window ! (functionality rating for craft stations. Repair, mod. Item and data should also , maby , show the number they will store. Armor rating and resists. Damage spped, where aplicable. In general if a droid has a stat, rating, or function. It should be evident, in the deed.)


I'd like to see power cores as possible components for some droids.


Let the BLL have more modules. Including a 'heavy module' slot(s). In which you can place, Power Cores. Personal craft stations. Other cool 'heavy modules'. (I guess I'd modify the old power droids to have one heavy module slot for plain power droid. and a heavy module slot, and a plain module slot on the adv model. Then user could decide to make the 'power droid', a power droid, or not) I presume the BLL only has one module slot, and only on the adv model, Because, they dont want people putting too many, of the the upcomming combat mods, in the higher HAM BLLs. Solution ?,,, ,,


Combat Droids ! (Above, lev 10 !) If this requires a seperate DH profession, or inherant DE higher than lev 10 droid certs, or a Drashk like plan, So be it.






- - -

There are No Steeenking 'Checkers' in crafting skillpoints !




Improved !!! Revised,"Alternate" New Combined DC/DE Hybrid Answer

Gorantoth
Sun Feb 15, 2004 3:28 am
#25






Drashk wrote:





Ackis wrote:
I'd like to see the DSC 50% CD/50% OQ added as an issue... just clarification if that was intended. IMO the things should rely on SR/UT, but that's just me.



A DEV wrote:


We moved the item from one group of scripts to another to accomodate the change, and thats where the friction is coming in.




This is a quote from the Correspondents forum. The experimentation resources values were changed due to the change in the experimenation prereqs.







Sorry, 2:30am here and I'm having a tough problem making sense of this one. Are they saying that it's due to the change from Artisan experimentationto DE experimentation?



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
OutlawEdi
Sun Feb 15, 2004 4:23 am
#26






Gorantoth wrote:





Drashk wrote:





Ackis wrote:
I'd like to see the DSC 50% CD/50% OQ added as an issue... just clarification if that was intended. IMO the things should rely on SR/UT, but that's just me.



A DEV wrote:


We moved the item from one group of scripts to another to accomodate the change, and thats where the friction is coming in.




This is a quote from the Correspondents forum. The experimentation resources values were changed due to the change in the experimenation prereqs.








Sorry, 2:30am here and I'm having a tough problem making sense of this one. Are they saying that it's due to the change from Artisan experimentationto DE experimentation?






That is the conclusion I came to on reading that. But confirmation would be welcomed.



Uwise-Master Artisan, Master Droid Engineer, Master Merchant (Radiant LXIX)
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