Droid Engineer Archive

Thread: Vote of No Confidence in Jenden

Jenden
Tue Apr 12, 2005 10:09 am
#27

If none of their customers stick around to demand that channel you'll never get it anyway. Its all an issue of whether or not you can be satisfied without it. SWG has the potential to be(and is already a good way towards being) the type of game that I've always wanted. None of the other MMORPG's come even close. If I give up on this one there's nowhere else for me to go.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Maxanto
Tue Apr 12, 2005 10:20 am
#28






Jenden wrote:
If none of their customers stick around to demand that channel you'll never get it anyway. Its all an issue of whether or not you can be satisfied without it. SWG has the potential to be(and is already a good way towards being) the type of game that I've always wanted. None of the other MMORPG's come even close. If I give up on this one there's nowhere else for me to go.





I agree to a point, but SOE is making serious mistakes in their relationship wioth crafters. I have 2 accounts, one wfor fighting and looting the other for crafting. The crafting one is probably gonna go bye bye as I am sick of them making mistake after mistake with us. Good luck to the rest of you.



Atiro - Atreyu
Two Sides of the Same Coin
Straker_Atrella
Tue Apr 12, 2005 11:08 am
#29

The problem as I see it is probably 75% of the people in the game are combatents. Now along with this, with ROTS and the expansion coming, they expect a flood of new people coming, 75% of those people will be combatents as well. The other 25% of the new people wont know any better abput crafting now and crafting before.


So from a pure business point of view, it makes far more sense to make combat as good as you can to keep that 75% happy, even if it means hurting the other 25%. Simply put, they don't care if we all quit, they will either increase loot drops or add NPC vendors if needed. We are a minority.


Here is the flaw in their thinking, which they just simply can't seem to understand.


There is TONS of competition out there with "combat" games.


They come and they go all the time. Combatents will come and go with them as well, trying out the new combat games. SWG always had one thing that was constant, it's crafting system and economy. This is something that no other games have, it attracts and KEEPS people. Even if those people that are kept, they are 25% that are constant. Those 25% have combat friends who they keep around as well.


The crafting system and economy in SWG was NOT broken, sure it needs a little tweeking, but you don't do that with a sledgehammer.


By destroying the current crafting and economy system, you start to lose some of this "constant" playing base. Once your "steady" playing base starts to leave, they take friends with them, then it begins to look like an avalanche. I personally brought 12 people from Asherons call here, we probably have 30+ accounts total. When we start leaving, we will all leave.


The developers need to realise that "new players" will never be as loyal as old.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
JavelinCatcher
Tue Apr 12, 2005 1:43 pm
#30

Lets look at this from a monetary standpoint:


  • $15/month keeps the servers up. Buying new copies of the game makes them money. There are a couple ways they can do this:


    1. Recommendations by existing players to their friends

    2. Existing players buying second accounts.

    3. New players

  • There is little incentive to make the player with the single account happy with just one account becausee they make more money as more accounts are purchased. As long as they don't make it obvious that for certain playstyles you need a second account, they win because they can "hook you" with your first one, and probably a year later you'll get another one or will have a friend (or more) get one to help you.

All of my arguments about hybrid combat/non-combatant charactersfall on deaf ears because frankly, it's just not in the business model. However, making sure the ones at the complete opposite ends of the spectrum arn't isolated is in their interests. Making goods and services easier to find for the 75% of the population from the other 25% is in their best interests. Making sure the 25% can accomplish their tasks are in their best interests.


What I see them trying to do, is capitalize on 2 & 3 at the moment. Once you have 2 & 3, you can start to shift away from 3 to 1 during "off-peak" (read: Lucasfilm not releasing new content) times.



I realize this sounds a bit pessimistic about current situations, and I rarely get into topics like these. Allow me to show a bit of what I'm thinking. The first reactions are always to panic. The first couple days after I read the initial CU docs I took a day or so off from the live game to think. I cooled down a bit, but I'm still in the somewhat frustrated phase I was in about a month ago(which is kinda odd for me).I just need to think a lot of things through. I need to see reasoning behind why some things are the way they are in the new system. Once I get to the reasoning, I'll probably move onto acceptance.




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
DarthRoe
Tue Apr 12, 2005 4:00 pm
#31



Straker_Atrella wrote:
Here is the flaw in their thinking, which they just simply can't seem to understand.
There is TONS of competition out there with "combat" games.
They come and they go all the time. Combatents will come and go with them as well, trying out the new combat games. SWG always had one thing that was constant, it's crafting system and economy. This is something that no other games have, it attracts and KEEPS people. Even if those people that are kept, they are 25% that are constant. Those 25% have combat friends who they keep around as well.
The crafting system and economy in SWG was NOT broken, sure it needs a little tweeking, but you don't do that with a sledgehammer.
By destroying the current crafting and economy system, you start to lose some of this "constant" playing base. Once your "steady" playing base starts to leave, they take friends with them, then it begins to look like an avalanche.





Exactly, exactly my point. The fighters will come and go. The crafters will just go, and noone will be left.



_____________________________________________________
Hahnn Vogel - Pilot for the Naboo RSF | Importer | Miner (Flurry)
Efon - Retired 12 pt. FS Master Droid Engineer | Former Mayor of Tranquility, Naboo (Ahazi)

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