Droid Engineer Archive
Thread: Droid 'Pulse': TH asked for us to put this together...lemme know what you think.
darthfodder wrote:
not sure if this was mentioned or where we are with this issue but i love the survey droid if it was a little faster and gave stats of resources.
Straker_Atrella wrote:
R2D2 and C3PO were the exception, Droids are disposable.
Hum, unless DE is different then all the other prof in the game, Master require 1 Skill point, not 2.
Skill-tree : I think it should be reworked, some of the things there doesn't make any sence.
Variety of possible products/configurations to offer : Even if it is much better, I think there is some need of rework here, some modules are broken, some are completely unused because of the requirement or limitations.
Combat droid : For the stat, make the comparaison with Creature pet. A creature pet 'Deed' (sigh) does show all those info (wonder what the CH would think of a combat rating alone on their pet when they buy it) .
Beside that, A maxed probot in PvP versus a TKA or a Stun batton Fencer (probably all the prof) not even master last about 1.2 seconds. As probot is ranged only, he should, like ranged mob do, run away when againt melee oponent.
A full auto-repair probot is more usefull in combat than a full combat probot. Not sure this was intended.
Harvester droid : About the same issue as combat droid (another copy/paste?).
Customization : As I said, the color lifespan is probably one of the most unfun part for me(except bugs). Also, custom kit don't work on 3PO, and 3PO chassis cannot be customized for display model (workaround is to make a deed but hum, not really the same thing).
Decay : Even if I think decay should exist, it shouldn't be the same for all modules.
Entertainers use much more their droids then any other customer and should be rewarded for that.
For the uber item to sell, we have that, the R3, and I don't like that.
It's exactly like the compo armor, you see them everywhere and wonder if something else exist.
I don't like that.
Grouping issue : well, one person grouping with a droid has the same bug as grouped people (finished mission not being rewarded).
Long time...
Anyhow, here's a 'unfun':
The grind up to Master DE. If you're rich, it's easier, but you still have the
400+ MSE's to get there. If you're not rich, it's hard to get credits to do
the things you need for the grind, plus you have the 400+ MSE's to get there.
Make being a novice DE, more 'fun'.
Disclaimer: this hasn't changed since my track up to MDE has it?
MSE with visual effect for cheap can sell a little more.
But yes, the way in the skill tree is a pain.
Giving no real option except grinding.
I'm glad I had a friend that was Ranger, without that, I would probably no be a DE anymore.
Straker_Atrella wrote:
I know what your saying, and understand that people get attached to their Droids. My problem with having Droid Decay solved by any type of "repair" or "recharge" solution is this. If I wanted to make my money sitting around servicing people, I would be a Master Doctor.
R0ZM4N wrote:
It's a thing of beauty bossmanBTW do you have an RL job flower?
Uhhh...yea, I thought this was my RL job. ![]()
Aiyee wrote:
Make being a novice DE, more 'fun'.
** slips on his TH sockpuppet **
'Okay....how?'
Disclaimer: this hasn't changed since my track up to MDE has it?
Nope...not a ton.
AudioOrgana wrote:
Straker_Atrella wrote:
I know what your saying, and understand that people get attached to their Droids. My problem with having Droid Decay solved by any type of "repair" or "recharge" solution is this. If I wanted to make my money sitting around servicing people, I would be a Master Doctor.
[snip]
This is something we really need to take into consideration when discussing decay, however. While there is certainly a need for utility droids to decay (Combat droids already do so quite nicely), the way the system is currently set up is going to make this very hard to implement both development-wise and in terms of player reaction if we try to destroy peoples droids.
Yea...how a new decay/repair system would work is a pretty big unknown right now. I, too, don't want to be a repair 'tool'...so we need to take that into consideration when we think about how a new/better decay or repair system would work.
I'll try to spend a bit o' time over the weekend considering how this might be possible. If you have thoughts..I'd love to hear them.
/bow
Respectfully,
- Interdependence to MA too steep (EMMs and EGPs to Novice DE would help a lot).
- Rework droid schematic / parts list in crafting station "Droid" tab.
- More chassis-specific bonuses (a la Detonation modules in MSE droids)...or just more chassis types in general.
Note: This could also be applied to how Item Storage modules 'stack' in BLL Droids, partly addressing some of the storage 'un-funs' (#4)...as well as making them more desired (which, right now, they really aren't).
- A More Robust Decay ('State of Repair vs. Functionality') System.
- Droid names (conversational droids + filter issues, i.e. 'droidy names').
I agree with all of this, one thing with the First Bullet Point though is Though I Could be Wrong I think EMMs and EGPs are used by the other Elite Crafters, if this is the Case then it would move the mods out of easily acheaved range of the other Crafters instead how about moving them "down" to Engeeneering 4. It would have the same Net effect as well as Moving them to Novice DE and still keep them in the artsan profesion.
I have menchened this befor on other post but one option I was thinking of to make BLLs more useful and add Eliete Profession interdepnancy is this:
an Architech Creats a "crate" that can "hold" 75 iteams can only be "dropped" in a house but does not count in the House Ieam count. you then "Fill" the Crate with Iteams in the house. You then call your BLL that as a BINARY Load Lifter can accually "carry" Two crates totaling 150 Iteams(max for all but Large house and other Stuctures). This would alow People to move there house very efficantly and It would Definatly be an Imercive use for the droid. There would have to be Balances and Explote Checks to avoid thoughs things such as once "sealed" the Crate can only be opened once and the Crate Contence ARE Counted in the house Iteam count. Now this will DEFINATLY be something that would accure Post JTL but it is something that would be very useful Specially with YT1300s being Decoratable.
Message Edited by Ke_la on 06-11-2004 02:17 PM