Droid Engineer Archive

Thread: Our 10 experimentation points.

MadCat0911
Wed Oct 15, 2003 12:31 pm
#27

Do we have an ETA? I mean, saying we will get it and sayine we will get it by this date are two different things.





Alexia Corban, Master Droid Engineer .. ........, Valcyn Galaxy.
____________________________________________________________________________
-That which does not kill me made it's last mistake.-



TeileIceblade
Wed Oct 15, 2003 3:18 pm
#28

Well its good to hear that there fixing something in our profession.




"Ty-ren" Master Droid Engineer "Shadowfire"
Nailliar
Wed Oct 15, 2003 6:13 pm
#29

It's a step forward, but it does zero for me, like Greevo I experiment to make the best I can and trash failures, but whats the Real point besides pride, 5 extra HAM points?



Rialia Darkstar
"You have failed me for the last time, SOE"
Namon
Wed Oct 15, 2003 7:11 pm
#30


Ok, I don't post much here, but I read the boards every day or so.


This is my .02 credits: How many of you would be complaining if they fixed it so experimentation counted BEFORE they gave us the experimentation points? Imagine they made experimentation count and you start making Probots with 700 HAM and 30-40 damage with only 5 experimentation points. Lets hope the make experimentation count the same time they give us the points.


One step at a time, let's just hope this step isn't backwards.




"There are only 10 types of people in the world: Those who understand binary, and those who don't"
Gveedo
Wed Oct 15, 2003 8:17 pm
#31

I would prefer it.. as then the 5 we have .. reguardless of 5 more .. would accually mean something



by dropping the carrot before the cart.. they have forgotten the donkey



who gives a rats arse about 5 or 50 more experimentaion points.. they are worthless trivial coding


they do not effect anything and can easily be adjusted by simply doubling the numer we get at each step..


so if they made the experimentaion points have an accually impact.. and neglected to give us 5 more... woot now I have a reason to use the best materials.. that I allready do.. and to experiment each peice the best I can.. and then .. in an even world with every other master.. my product.. even if it was lesser then what it is now ( example pre nerf probots.. post nerf , few people can grasp that the armor layers work well on a post nerf probot.. and it effectivly vs a non AP mob has 3 times the life.. )it would at least prove who has skill and pride, vs who pumps out GARBAGE...


screw the 5 more experimentaion points.. untill they mean something


my 2 credits worth


Gveedo




DREAD BUGFIN vendors Inside Lake Dread
Bloodfins First Master Shipwright, Master Artisan, Master Droid Engineer
Holo 1 said "Buy a 2nd account"
Holo 2 said "Prepay both accounts for 2 years"
Holo 3 said "Send your wife to California to visit our staff"
Holo 4 said "Silent"
Going to miss her.. having fun with my jedi tho.
GVeedo
SigmaTech
Wed Oct 15, 2003 10:48 pm
#32

It's a good and necessary change....


But like others say, the big problems remain and will ever remain until we at least hear their ideas on how to fix them (which Sin must get the okay first to talk about). Until then, the hope is still at a minimal.

Eudmin
Thu Oct 16, 2003 5:01 am
#33

Like someone else here asked.... please make sure that they up "droid assembly" as well. Experimentation points will do not good if our assembly is still so bad that we have a 75% chance at failing when we use them.
Kiom
Thu Oct 16, 2003 8:12 am
#34

At least someone is looking at us.


But I think it will actually make things better for us. Why? Well look at the risk bar when crafting a DE part and you drop 5 experimentation points on it. Now do the same for a MA part (assuming you have MA). I believe less risk = fewer failuers.


As far as experimentation doing nothing for droids, how do you know? Seen the code? Does it say so in the doc? hehe Before you start flaming consider these possible effects of experimentation. Battery consumption rate, HAM regen rate, vitality drop rate and crafting station effectiveness. My point is there are very few people in the world that know how or even if experimentation does anything for droids.




Monroe Glesn - Distant cousin of Kiom
Master Tailor
marsx
Thu Oct 16, 2003 9:54 am
#35

umm hate to burst the BUBBLE but.. 5 more experimentaion points.. who cares.. for our current build.. this means just about nothing


Your dead on, Gveedo. ***** From Craft.





Craft
Bloodfin / Dantooine / New Moina
Master Droid Engineer
Master Armorsmith
Master Artisan
Merchant

marsx
Thu Oct 16, 2003 10:03 am
#36

As far as experimentation doing nothing for droids, how do you know? Seen the code? Does it say so in the doc? hehe Before you start flaming consider these possible effects of experimentation. Battery consumption rate, HAM regen rate, vitality drop rate and crafting station effectiveness. My point is there are very few people in the world that know how or even if experimentation does anything for droids.


We live the code. We have built hundreds of droids with hundreds of different quality materials since launch. Even if we have not documented every build we have ever made, we can see the results over time.


I agree tho. At least someone is looking at the profession.





Craft
Bloodfin / Dantooine / New Moina
Master Droid Engineer
Master Armorsmith
Master Artisan
Merchant

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