Droid Engineer Archive
Thread: Our 10 experimentation points.
umm hate to burst the BUBBLE but.. 5 more experimentaion points.. who cares.. for our current build.. this means just about nothing
I deal in the hard facts
if your a master DE and want to prove some hard facts wrong I will at the end post something for you to try
1) it really doersnt matter how many experimentaion points we have,.. as long as
2) talking droids can not .. repair.. item store or data store
3) data storage is limited to the amount of item storage the droid has, as it shares the item storage limit
4) armor is hard coded to a cap 40 % med reguardless what ya try, even high end experimented armor from a master armorsmith doesnt effect anything in the armor level 5 or 6 for a droid.. no matter how much ya wish it would
5) we can now fingerpaint our droids.. only old 1 color pre patch droids.. or any post patch droid may now be doodled on with paint
6) bio engineered vitality packs work on droids ( umm dumb )
7) we still have no way to heal any white damage on a droid.. the sit and wait BS is dumb
now thats only 7 of my well over 50 .. gripes on MAJOR issiues.. not including over 200 errors in how experimentaion doesnt implament itself in anything except final result.
I personally will not sell anything that is below a zero.. its a pride thing.. but.
ok MASTERS make an advanced probot.. use 2 bays.... lets pick droid repair and item storage level 4.. so no one is wasting anythign rare or complicated.. next int he prefab chassis I want you to use the WORST GARBAGE mateirlas you can get your hands on.. for every component.. this includes the basic brain in the droid repair mod.. as well as the supplies needed for the item storage 4.. use the worst of the worst..
DO NOT USE any experimentation points in any of this... unless you want to try for crit fails..
now on the final combine .. ya know the one... 1 probot fubared chassis, 1 fubard droid brain, 2 generally cruddy failed items, and 2 layers of armor level 4..
BUT USE the BEST chemical ( remember chemical.. nothing specific ) like your 1000 OQ fiberplast.. or at least something in the high 900's for the CHEMICAL only do the combine.. make your probot... 825 ham....56 to 60...
or .. experiment on everything to thr hilt and get the best of everything you can do on everythingusing the best materials of every kind for every part..
and then in your final combaine.. use that great chemical agian... and get your 825 ham... 56 to 60....
and everything inside it is exactly the same reguardless
you dont like it.. too bad.. its currently HARD fact..
btw I tested something.. and its possible to get clustered components.. to combine at +99 think thats where the game stops counting.... but ya know that 245 medical rating.. works no better then 110...
I am not bitter.... I test everything.. so I can be 100% completely honest with every customer who walks into my shop with some kind of misconception based on pipe dreams , speculation, or complete lies of other DE's, and I tell you.. it makes me feel better just knowing, that I KNOW what I am talking about.. and will not mess anyone over.
Gveedo <-TR> Bloodfin
Master Artisan ( sigh ) Master Droid Engineer, Composer, and soemthing to do with some other wickedly nerf bat attacked class invloving a huge gun with less dps then most level 2 pistols..ohh yeah its a t21
Gveedo wrote:umm hate to burst the BUBBLE but.. 5 more experimentaion points.. who cares.. for our current build.. this means just about nothing
One step at a time Gveedo, we have a fix to an issue that has bothered DEs for a long time, Sintrosi mentioned there was other things but that she couldnt tell us until she got the yes/no from the devs to release it. That and an official apology from Q a couple days ago at least lets me be hopeful that this isnt the only change we're getting in the publish...
omg lame.. you mean 1 step at a time??? really.. well if the first step was fingerpainting... and that only took 5 months.. and our next step is going to be 5 more WORTHLESS experimentaion points.. I am supposed to be impressed for the GRAND unvailing??? rofl
dont get me wrong I love making droids.. the voices in my head tell me I do,, and you dont...
I just want to know what your inhaling to get that happy happy joy joy feeling about smearing finger paints on droids.. and then the follow up of 5 more experimentaion points..
want that fixed.??? DOUBLE THE FREAKING NUYMBERS WE ALLREADY HAVE .. dang its fixed... but that will take 1 to 2 more months to accomplish...
this isnt exactly rocket science....... it isnt even really droid engineering.. insert tab a to slot a.. tab b to slot b.. WALLAH poof dress up droids.. with new and improved ACTION finger paints !!!
I have a grip.. its very secure.. its hard facts...
Gveedo and the rest fo the lines
I agree with Gveedo. Experimentation points don't matter for droid engineers because experimentation does not affect droids. It's another unimplemented feature. Architects can use their experimentation now, but it only matters for them since the Devs _just recently_ changed it so harvesters can actually augmented by experimentation. For droid engineers, unless they make our droids different by experimentation, it is worthless.
My shop is closed until truly new droid features are added, something that lets me make droids that do more than 1) private crafting station, 2) some item storage, 3) some medical ability for medics, 4) weak fighter.
Thanks Sintrosi.
BTW, I recently started playing on TC. Which settlement do you work out of? I may need some training in a week or so![]()
I agree its frustrating little improvement, but it is a good sign that we coming fixes and additions WILL make use of experimentation. I think the "huge" number of combat droids promissed will benefit greatly from experimentation when they are added.
They do appear to be working on architect stuff to make at least harvesters have useful experimentation here is hoping they do the same with droids in which case our 10 experiment points could be a huge benefit.
For the devs just adding in the 5 more points is a simple fix therefor one that is likely to be done quickly and since there is no benefit to it one they do not currently have to worry about causing imbalance.
Kaid
Unfortunately, I have to agree with the cynics. What is the point of fixing something that isn't going to have any affect anyway.
Sintrosi wrote:
...I wanted to tell you guys is that our line has been reworked so we will have +100 at Master, which equals 10 experimentatioon points...
And power droids now only take a light power core, and BLLs can hold modules, right?
LOL BFD is all I have to say about more experimentation points. Since experimentation is useless on droids you just have more useless points to slow you down.
Please holler when they've done something that actually helps the profession. Until then, back to weapon crafting....