Droid Engineer Archive

Thread: Droid Update: Structure Maintenance module info on experimenting & stacking 05/13/04

Indene
Mon May 17, 2004 12:38 pm
#27



Straker_Atrella wrote:

Ok, another bug.

I have been putting these in Advanced MSE's with 1 storage and 1 Maint module. This appears to work fine, I was able to assign structures make maint runs and everything on Thursday with zero problems.

Now today I was moving a bunch of Harvesters, destroying them and such. I "figured" when the structure was destroyed, it would be off the droids list.

Yet when I tried to assign new structures, I got the "your droid is full, remove some structures" message. Ahh ok, well I figured the old structures didn't go away.

So I try and pull up the "Edit structure list," the option is there, but nothing happens. Same thing with the "maint run" window, option is there, but no window opens.

These worked fine on Thursday, so either SOE broke something, destryong a structure breaks something, or maxing out the droid breaks something.

I did report it, these modules are getting frustrating.






It is mentioned in another thread in this forum. I would like to confirm that this bug has happened to me as well as at least the person that started the other thread.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
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Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
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Indene
Mon May 17, 2004 12:47 pm
#28



Rippen208 wrote:


Malitevv wrote:

the only droid combo I've been able to get this module to work in is a droid that has nothing other than the structure maintenance module in it. I'm sure other combinations might work, but they are few and far between, and I haven't found them.

I've given up in that respect. Not wasting any more time or resources attempting to put this borked module into anything other than a Mouse droid until I see reports that its fixed.






I have decided that it's not a good idea to mix this module with anything else anyway, since using it removes the use of that droid for 30 minutes or so. I intend to sell them in MSE droids only.

Rippen Tuck
RippenCo Droids, Inc.
Starsider, Naboo
-5035, 2652





30 min? try 4 hours. Back when I had a working one (that was Saturday) I sat between 2 harvesters and told the droid to service them. I got an imediate response that I had deposited credits to both harvesters and a message that said the droid would be finished in about 30 min. 30 MIN???? The structures were less than 60m that is 60 METERS from each other and I was sitting between them. Where did the droid go for 29 min and 59 sec? What were they thinking?

Now if I really wanted to make this droid useful I would get rid of the current bugs I would make it so I could deposit X credits into the droid, Y power, A list of structures and tell the droid to go take care of them. Call me when you run low of funds/power. Now that would be useful.

-Indene-

P.S. The droid broke when I removed the 2 structures before I removed them from the droid list.



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
RotorofCorRng
Tue May 18, 2004 7:58 am
#29

I have an R3 unit with all the crafting stations in it, and a structure mx module. The structure mx module does not show in examine or in datapad, and I have no options in the Droid menu to use such module. So,this seems to support the poster that reported that Mx Mods do NOT work on R3 units.



Rotor - Will cease to exist May 3rd.
Malitevv
Tue May 18, 2004 9:28 am
#30






RotorofCorRng wrote:
I have an R3 unit with all the crafting stations in it, and a structure mx module. The structure mx module does not show in examine or in datapad, and I have no options in the Droid menu to use such module. So,this seems to support the poster that reported that Mx Mods do NOT work on R3 units.






it appears to be a crafting problem that prevents the final droid from even having the structure maintenance rating. it's most likely that your droid doesn't have a structure maintenance ability in it at all because the bug appears to prevent the information for the structure maintenance module from getting written to the droid during the crafting steps. This is conjecture, but it is very likely the truth, IMO.


a DE who know of this issue, and watches the information window while he is crafting, will know, before he is even done with the droid, whether or not the structure maintenance module made it to the droid or not.


It does appear to be an R3 issue, but it's inconsistent. With some combinations of modules the structure maintenance will make it to the final droid. With other combinations of modules it won't. So far I see no easy to identify pattern in when it will work and when it won't.



---------------------------------------------------------------------
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For decisions and revisions which a minute will reverse.

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psikobunny
Tue May 18, 2004 9:39 am
#31

I personally do not plan to sell these in anything more advanced than a WED until they get fixed, and even then I am extremely hesitant, since the function is so breakable. Working R3s can be made with the function. After some gentle prodding from Malitevv (didn't even know you were doing it didja? :smileywink I got my swiss army droid to work. but there is no way im planning on putting these on a vendor for sale until the kinks are out.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Buzz1096
Tue May 18, 2004 10:45 am
#32

What did you do to get the module to work in an R3? Did it have to do with what modules were used in the other 2 slots of the combat capable cluster?



Drege Duece
Master Smuggler
Master Doc
Generally Stoopid for Speccing this way...
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