Droid Engineer Archive

Thread: Droid Update: Structure Maintenance module info on experimenting & stacking 05/13/04

Malitevv
Fri May 14, 2004 11:49 am
#14

from the information I've seen so far, it looks like the problem arrises during the final combine of the droidif the structure maintenance module is combined with another module that has its own separate radial menu item in the same cluster socket. but that is not certain.



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In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Shian_Tavkin
Fri May 14, 2004 1:47 pm
#15






Malitevv wrote:





Shian_Tavkin wrote:


We have two different systems in place here now..and for a new player its sure going to be confusing.






correction: we have three different systems in place.


modules that stack but which can achieve their cap with a single level 6 module.

modules that don't stack and which can achieve their cap with a single heavily experimented level 3 module

modules that stack and which can only achieve their cap be stacking 6, well experimented modules together


it's a nightmare just explaining this to customers. I don't even want to think about how confusing this will be for a new player.







Agreed and stand corrected.


It is a nightmare as you say . . spend the whole night in tells cos even carefully worded mails dont help.


That and the issue with the 'module rating' meaning nothing meaningful in relation to these artificial caps..it begs the question..why make this all so confusing to customers?




Shian -- Master Droid Engineer/ Master Artisan
Rippen208
Sat May 15, 2004 1:11 pm
#16



Malitevv wrote:

the only droid combo I've been able to get this module to work in is a droid that has nothing other than the structure maintenance module in it. I'm sure other combinations might work, but they are few and far between, and I haven't found them.

I've given up in that respect. Not wasting any more time or resources attempting to put this borked module into anything other than a Mouse droid until I see reports that its fixed.






I have decided that it's not a good idea to mix this module with anything else anyway, since using it removes the use of that droid for 30 minutes or so. I intend to sell them in MSE droids only.

Rippen Tuck
RippenCo Droids, Inc.
Starsider, Naboo
-5035, 2652
Straker_Atrella
Sat May 15, 2004 8:26 pm
#17

Ok, another bug.


I have been putting these in Advanced MSE's with 1 storage and 1 Maint module. This appears to work fine, I was able to assign structures make maint runs and everything on Thursday with zero problems.


Now today I was moving a bunch of Harvesters, destroying them and such. I "figured" when the structure was destroyed, it would be off the droids list.


Yet when I tried to assign new structures, I got the "your droid is full, remove some structures" message. Ahh ok, well I figured the old structures didn't go away.


So I try and pull up the "Edit structure list," the option is there, but nothing happens. Same thing with the "maint run" window, option is there, but no window opens.


These worked fine on Thursday, so either SOE broke something, destryong a structure breaks something, or maxing out the droid breaks something.


I did report it, these modules are getting frustrating.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
LoupisBlack
Sat May 15, 2004 10:43 pm
#18

I just tried to make an ADV R3 with a Level 3 structure Maintenance Module in it, well it didn't work, and to make things worse this was the last of my vertex gemstone, since its not on my server and the only reason i had any was because i bought 100 units of if for a very stupid price on the bazzar!!! So far bugs have used up all if my it, i am very frustrated


I put the following into my droid, had no idea that blasted thing was still broken!!!!


storage6 - data6 - droidRepair - medical6 - weapCraft - StructureMaintenance3


I don't know how i grouped the items in the clusters



Kaput --as you look at kaput you see steam coming out of his ears as he keeps looking at the busted structure maintenance module in his new R3 droid!!!!!!!!!!!!!!!--
Buzz1096
Sun May 16, 2004 12:19 am
#19

hey, is this thing broken again? I cant get mine to work on Chilastra.



Drege Duece
Master Smuggler
Master Doc
Generally Stoopid for Speccing this way...
Ke_la
Sun May 16, 2004 2:53 am
#20

Chaz_uk wrote


I suppose if you want to carry that further you could say the same thing for most of the new modules come to think about it (harvesting, trapping, stimpack dispenser) all those have numbers which mean diddly squat in real terms!






Your exsacly right the Number system is really bad right now they ALL when possable should have a number system like the Repair Mod where 1 point = 1 point of repair. Harvesting should be a +stat like medic. Also I think all the LvLed droid parts should be done away with. and all mods should have 2 or 3 LvLs (who makes anything other then 4s and 6s anyway) lvl 1 is newbe and 2 of them equils one LvL 2 and 2 LvL 2s equils one lvl 3 and it should be this way only on the mods that are Capped at lvl 3 or 6 right now as the Maintaince Mod is.





Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

rj00789
Sun May 16, 2004 9:59 am
#21

Got a question for ya on this mod. If I had a merchant put in the last maint. in a structure and im gettin the 20% cost reduction, and the I sick my maint droid on it, will i lose the reduction?! If there is not a way to keep the reduction I see no future for this mod!
Buzz1096
Sun May 16, 2004 11:12 am
#22

On further testing, I think that the structure maint. modules just dont work in R3s for some reason, at least on my server - Chilastra.


They seem to just disappear upon final assembly for some reason. They show up in the examine window when installed on other chassis. Haven't tested if it actually works in all these.


Does anyone have any information to back this up?


Thanks,


Drege Duece

MDE Chilastra



Drege Duece
Master Smuggler
Master Doc
Generally Stoopid for Speccing this way...
Buzz1096
Sun May 16, 2004 11:24 am
#23

I'm just about done with structure maintenance mods. This thing sounded good when they announced it in publish 8, but I think that now everyone can agree that it has borked up DE more than helped. It's useless till you can add power too and basically too difficult to use for the average player.


SOE needs to replace this stupid idea with one that is actually useful and works, if they're capaple of doing that and I'm beginning to think that they aren't.


TK, if the devs want feedback on this thing, let them know that it's crap. And a big steaming pile at that. If it had worked right, we wouldnt have noticed so much, but the fact that after adding, breaking it, fixing it, then breaking it again has just made most of us angry. Lord help us if we get any more 'love' from the devs like publish 8.


Drege Duece

Master DE - Chilastra



Drege Duece
Master Smuggler
Master Doc
Generally Stoopid for Speccing this way...
Robotdonut
Sun May 16, 2004 3:10 pm
#24

For some reason every combat capable socket cluster I make hasa structure maintenance rating on it, even when I am not using any structure maintenance modules. The rating is 0 but still there should be no listing if I am not using and maintenance modules.


/bug






Opit Acka
Trader: Engineering

Opit's Droidery-CLOSED-
4532, -4012 on Naboo 700m N/NW of Moenia
All your droid needs! Batteries-Vehicles-Weapons-JTLstuff

Straker_Atrella
Sun May 16, 2004 3:17 pm
#25

In case people missed it....


Even if you get the stupid things to install correctly, they may work at first, butthen they quit working. See my earlier post.


I'm not making anymore until this gets fixed.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
MrPacman
Sun May 16, 2004 4:40 pm
#26

I just want to verify something. I've been reading these boards I think this may have already been answered, but here goes. I belong to a group that takes care of about 30 Harvestors. We have one person that handles all the maintenance on these harvestors. He has administrative privs on all the harvestors. Since it sounds like you cannot stack this module, it is not possible to have one droid take care of all the harvestors. Can someone please verify this?


Thanks

Adi
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