Droid Engineer Archive

Thread: Droid Engineering 101 A semi-complete guide to all things Droid

CasualMaker
Tue Oct 12, 2004 11:00 am
#27

You stated that the default command for "Store" was "Release". Umm, I thought the release command resulted in "droid goes bye bye forever".



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Fooled me twice
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Drashk
Tue Oct 12, 2004 11:45 am
#28





CasualMaker wrote:
You stated that the default command for "Store" was "Release". Umm, I thought the release command resulted in "droid goes bye bye forever".




The ability to 'Release' was removed almost 1 year ago. The only way to get rid of a Droid, or Pet, is to delete it from the datapad.


The Store and Release Commands now have the same function. When either command is issued, the droid will now store.

Message Edited by Drashk on 10-12-2004 11:47 AM





Making SWG more Star Warsy. One droid at a time.
sirshaggs
Wed Oct 20, 2004 11:58 am
#29

haha I copy pasted to word fixed some stufff and have it as a reference booklet next to me....great stuff man...now if I could only get some resources I would be set...*runs off to survey*



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÷Aman'ai÷
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Drashk
Thu Oct 21, 2004 4:53 pm
#30

I am in the process of updating this thread and should have a new thread up in the next week. I'm trying to get the Issue with Data Modules straightened out along with a few other items beforeI pump out a final thread.





Making SWG more Star Warsy. One droid at a time.
Gron_DM
Thu Oct 21, 2004 5:09 pm
#31

since i was reading over the guide in the armor section you say resists given go from 4% to 20%...i know about the 20% bug when a droid is first called but i thought 40% was the max for a drodi with armor 6 or an armor 4+ ar 3 or better combo....just checking...



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placed Nov 03.
Drashk
Thu Oct 21, 2004 5:15 pm
#32




Gron_DM wrote:

since i was reading over the guide in the armor section you say resists given go from 4% to 20%...i know about the 20% bug when a droid is first called but i thought 40% was the max for a drodi with armor 6 or an armor 4+ ar 3 or better combo....just checking...



Take a look at Section 8 of the guide. The Stacking Chart shows how the Armor Modules are supposed to stack up with each other. 4% to 20% is the correct armor rating




Please post comments there instead

Message Edited by Drashk on 10-22-2004 02:52 PM





Making SWG more Star Warsy. One droid at a time.
Gron_DM
Thu Oct 21, 2004 5:22 pm
#33

wow, 20% resist is max now i thought that was just a display bug, im behind the power curvehere....



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
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