Droid Engineer Archive

Thread: Droid Engineering 101 A semi-complete guide to all things Droid

Lonkley
Mon Sep 27, 2004 3:15 pm
#14

For building crafter suits, you should buy a Spec Ops Backpack since they too can have CA's.




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There is a special place in hell for necro posters
Kid22
Wed Sep 29, 2004 4:01 pm
#15

/bump





---------DREAD---------

KID UCKid Kiddo

---------Vendors -7515 -1485 Lake Dread,Dant---------

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Straker_Atrella
Wed Sep 29, 2004 5:56 pm
#16

Awesome work Drashk. I know and admire the amount of work that took. Having just built a few smaller ones, and nothing near this scope, I admire what you did.


Great job.


/salute



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
WookieeGeek
Wed Oct 06, 2004 5:58 am
#17

Been checking the posts for typing errors, the corrected version is placed below. The text is either from the beginning of thesection until the end of the corrected sentence, or starts at the correction and goes on till the end of the section.


S1

P1

Droids now have an arm in everything from combat to structure maintenance, harvesting to healing, and crafting to storage. You can find a droid out on the battlefield or in the cantina assisting their owner with many different tasks. As JTL approaches, we are told that droids will have an important function in space and that at some point in time afterwards higher level combat droids will be rolling out as well.


Follow Other - Targeted command that makes your droid follow the designated target as long as they do not take a shuttle or log out of client. Once used by many Master Droid Engineers as a form of CH griefing.


P2

In order to program your droid, first open the droid's radial menu and choose the command that you wish to program.


P4


Q. Why can't I name my Surgical Droid, Protocol Droid, or LE Repair Droid?
A. This is a known issue. None of these three droids can be named at this time, due to how they are programmed (Converse style.)


Q. Why won't my droid respond to a command?
A. Make sure that you are giving the command exactly as you did when it was programmed. Remember that capitalization makes a difference. Also make sure that the droid is charged. A *Low Power* droid will normally not respond to any commands.



Lirut Kindon
Infinity master DE, master Artisan
vendor in Pampa, Dantooine 2464, -1408
Some people are intelligent.
Some people are wise.
As long as the wise control the intelligent, the world should do just fine.

WookieeGeek
Wed Oct 06, 2004 6:16 am
#18

S2

P1

MSE 'Mouse' Droid
The Basic MSE has room for 1 module and 0 armor. The Advanced version has room for 2 modules and 1 armor. The MSE offers a bonus to any Detonation modules that are installed of +10 per detonation module.


Power Droid 'Gonk'
The Basic Power Droid has room for 1 module and 0 armor. The Advanced version has room for 1 module and 1 armor. The Power Droid has the special ability to recharge other droids. This can be done by targeting another droid and issuing the Recharge command.

Probot Max HAM 3200
The Basic Probot has room for 3 modules and 1 armor module. The Advanced Probot has room for 5 modules and 2 armor modules. Both models are combat ready, however at least 1 combat module is required to produce more than 1 point of damage per attack. The Max damage range for a basic model is 147 - 155 and 182 - 191 for the Advanced model.

R2 Unit Max HAM 4500
The Basic R2 Unit has room for 3 modules and 1 armor module. The Advanced version has room for 5 modules and 2 armor modules. The Max damage of the basic model is 135 - 150, while the Max damage for the Advanced model is 153 - 162. The R2 Unit can fight in Melee and Ranged Combat.


R3 Unit Max HAM 4500
The Basic R3 Unit has room for 3 modules and 1 armor module. The Advanced version has room for 6 modules and 2 armor modules. The Max damage of the basic model is 135 - 150, while the Max damage for the Advanced model is 160 - 170. The R3 Unit can fight in Melee and Ranged Combat.


R4 Unit Max HAM 4500
The Basic R4 Unit has room for 1 module and 0 armor. The Advanced version has room for 3 modules and 2 armor modules. The Max damage of the basic model is 94 - 99, while the Max damage for the Advanced model is 135 - 150. The R4 Unit can fight in Melee and Ranged Combat.


Treadwell 'WED' Droid
The Basic Treadwell Droid has room for 1 module and 0 armor. The Advanced version has room for 2 modules and 1 armor module.


P2

Effects Module
Usable by a novice musician or novice dancer, these modules provide visual displays for an entertainer.The following is a list of all 6 modules and a basic description of what they do.


Only Level 3 Structure Maintenance modules can handle Interplanetary runs.
*Known Issues* Module becomes useless if a Listed structure is deeded or destroyed, without first being removed from the maintenance list. A possible fix for this issue can be found here.



Merchant Barker Module
Usable by a Merchant with Advertising IV, this module allows you to store a waypoint and teach your droid a phrase up to 128 characters in length.



Playback Module
Usable by a Novice Musician, this module allows you to record 30 seconds of music, using any instrument, without flourishes. This allows you to choose another instrument and play along with the droid, to add additional instruments to your group. The droid must be grouped with in order for the playback module to play back a song. *Known Issues* This module will not function in humanoid droids, after the first time it is used. Buyer beware.*


Droid Personality Chip
Geeky, Prissy , Slang, Stupid, Sarcastic, and Worshipful are the six additional personalities that can be installed on the Surgical Droid, Protocol Droid, or LE Repair Droid. These chips change the phrases that each droid will make in combat, or when accessing the Converse menu.




Lirut Kindon
Infinity master DE, master Artisan
vendor in Pampa, Dantooine 2464, -1408
Some people are intelligent.
Some people are wise.
As long as the wise control the intelligent, the world should do just fine.

WookieeGeek
Wed Oct 06, 2004 6:45 am
#19

S3



Creature Harvest Module
A Novice Scout will have an option on the droids radial called 'Harvest Options'. In this menu, two options are available -



  1. Program Target Harvester - Program command option, just like programming the attack command or follow me command.
  2. Set Target Harvest - Allows you to choose the droid to harvest Hide, Bone, Meat, or Random.

The harvester droid can be commanded to harvest resources while in combat and can be commanded to collect resources from any corpsethat you killed, in the surrounding area.


Detonation Module
A Novice Smuggler or Bounty Hunter can order their droid to its doom by either a) Accessing the Detonate Droid option from the droid radial menu or, b) by targeting the droid and entering the /detonatedroid command. This will trigger a 3 second long detonation sequence that will effect most targets with in a 17 meter area.


Effects Module
The Effects module creates a radial menu with the Effects On/Off Toggle for a Novice Dancer of Musican.The Effects On/Off Toggle has a sub menu called Configure that allows you to program 10 slots. Each slot can be filled with one of the Effects Modules installed and allows you to set a delay time for each effect.


Droid Crafting Station Module
The Droid Crafting Station Module functions much like a Public Crafting Station but has the crafting abilities of a Private Crafting Station. As long as you, or anyone else, is within 15 meters of the droid, you gain the ability to use this mobile crafting station.


Droid Data Module
The Droid Data Module is accessable from the Options menu. You can either place the factory schematic in the droid through the Options menu, or by a drag and drop on to the droid.


Droid Item Storage Module
The Droid Item Storage Module is accessable from the Options menu. You can either place an item in the droid through the Options menu, or by a drag and drop on to the droid.


Edit Maintenance List - Generates a menu which allows you to delete a structure from the menu. *Warning* Be sure to remove a structure from this list before re-deeding it, or this module will become inactive.


Toggle Barker on/off - This option toggles the Barker function on and off. The message will repeat every 60 seconds, as long as someone is in the area of the droid.



  1. Record/Play - This option will play a track, if one exists, or will record a track as soon as the musician starts to play. The track length is 30 seconds and must be recorded each time the droid is called from the datapad. Flourishes will not be recorded, when played, but the droid will perform a /bandflourish when commanded during playback.

Program Launch Trap - Program command option, just like programming the attack command or follow me command.


Stimpack Dispensor Module
The Stimpack Dispensor Module will produce a Request Stimpack Option. The following two submenus are produced






Lirut Kindon
Infinity master DE, master Artisan
vendor in Pampa, Dantooine 2464, -1408
Some people are intelligent.
Some people are wise.
As long as the wise control the intelligent, the world should do just fine.

WookieeGeek
Wed Oct 06, 2004 7:12 am
#20

S4



Droid Repair Kits


Similar to Medic crafted Stim packs, Droid Repair Kits can heal Health and Action damage of a droid, however Droid Repair Kits do not require any type of skill and can be used by anyone. They come in the standard A, B, C, & D variety, with A being the weakest and D being the strongest. Each Droid Repair Kit will have a Quantity and Available Repair Energy Listing. The Quantity listing tells you how many uses each Repair tool has before it is completely consumed. The Available Repair Energy Listing tells you how much Health and Action will be repaired per use. In order to use the Repair Kit, simply target your droid and use the kit. The kit can be used once every 15 secconds.


Pet Vitality Pack


Pet Vitality Packs, a Bio-Engineer crafted item, are used to repair the Vitality damage on a droid. The Vitality Pack will repair X number of Vitality points to your droid, based upon the quality of the kit used. There is a chance that the maximum number of Vitality points that a droid has could be reduced with the use of a Vitality Pack. Pet Vitality Packs come in A, B, and C varieties.




Lirut Kindon
Infinity master DE, master Artisan
vendor in Pampa, Dantooine 2464, -1408
Some people are intelligent.
Some people are wise.
As long as the wise control the intelligent, the world should do just fine.

KendaMcMorton
Wed Oct 06, 2004 10:43 am
#21

Can I just ask one thing?


Under the description for the droid item storage module it says there is a cap of 10 items per droid, is this true or is it 10 items per module?


If it is per module then what is the cap per droid?



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Morton

Commando
LLinard
Wed Oct 06, 2004 12:37 pm
#22


Here is the formula for the Stimpack Dispenser Module. It seems rather simple actually.


Time = 60 Seconds x (1 / Stimpack Delivery)


Based solely on the table listed above, it seems that you should drop any fraction (decimal) in your answer to get a whole number of seconds. Do not round.


For example,if you haveStimpack Dispenser Modules with a combined Stimpack Delivery rating of 19...


Time = 60 Seconds x (1 / Stimpack Delivery)


Time = 60 Seconds x (1 / 19)


Time = 60 Seconds x 0.053


Time = 3.158 Seconds


Time = 3 Seconds


Note: For those of you actually calculating the example, only the numbers shown herewere rounded to 3 decimal places. I used the 1/x function to calculate 1/19 and kept the full accuracy in the calculator the whole way through. It may not make much difference for this example but you never know.

Message Edited by LLinard on 10-06-2004 03:39 AM

Korant
Wed Oct 06, 2004 2:01 pm
#23

btw, i was not able to name my probot droid. that one is not mentioned as unnameable (sp?) in the faq.


pieces...



======================================
Korant
- working towards being a hunter of all things.
- a fair price for a good day's work.
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Atan
Wed Oct 06, 2004 2:18 pm
#24






KendaMcMorton wrote:

Can I just ask one thing?


Under the description for the droid item storage module it says there is a cap of 10 items per droid, is this true or is it 10 items per module?


If it is per module then what is the cap per droid?






The Guide is right, the max is 10 per droid, means you can reach the max with one module.





Korant wrote:

btw, i was not able to name my probot droid. that one is not mentioned as unnameable (sp?) in the faq.


pieces...







It should be. Try again with some other more random names (like "COMBOT" as example )


MfG

Atan

Message Edited by Atan on 10-06-2004 11:19 PM




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Drashk
Wed Oct 06, 2004 2:29 pm
#25

Thanks WookieeGeek for the suggestions. I think I caught all the ones that you pointed out.







Korant wrote:


btw, i was not able to name my probot droid. that one is not mentioned as unnameable (sp?) in the faq.




My guess is that you are using a word that will not pass the name filter. Words like Jedi, Doc, Medic and such will not pass the filter.






Making SWG more Star Warsy. One droid at a time.
KendaMcMorton
Sat Oct 09, 2004 4:44 am
#26

ok thanks for the reply, actually suits me better that way since I dont have any lidium extrusive ore hehe



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Morton

Commando
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