Droid Engineer Archive

Thread: TC focus thread

Liamo
Sun Jun 12, 2005 7:52 am
#27






Atan wrote:


Ok, a few more bits of information:

- The innate combat ability of the DZ70 and the probot are history
- A LvL 6 Armor does bump a droid to the max health and lvl mentioned but it does not give a attack option



more later when the factories are running

(there are blue frogs on TC atm, so more people can test, if they want)






So, let me get this right, they changed armor so there wouldn't be clones all over but now they just want one type of droid-an Advanced R3?







I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
Atan
Sun Jun 12, 2005 8:13 am
#28






Liamo wrote:





Atan wrote:


Ok, a few more bits of information:

- The innate combat ability of the DZ70 and the probot are history
- A LvL 6 Armor does bump a droid to the max health and lvl mentioned but it does not give a attack option



more later when the factories are running

(there are blue frogs on TC atm, so more people can test, if they want)






So, let me get this right, they changed armor so there wouldn't be clones all over but now they just want one type of droid-an Advanced R3?








Actually (as borked as it is atm) almost everycombat capable droid is the "best".
Since every droid has the same damage rating regardless of the quality and the number of combat mods (as long as one is installed), and the same armor rating (after the recalling).


Some morebugs for the list:
- the DZ70 only does melee combat, no ranged attacks
- the probot does use both modes butdeals only ~1/6 of the damage in melee mode (50 kinetic compared to 280 energy)




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Atan
Sun Jun 12, 2005 10:29 am
#29



Adding somemore information:

- Droid armor is working now (aside of the resetting to a lower value), i tested a R3 with 7500 Armor and it absorbed 52 out of 95 damage, later after recalling it absorbed 11 out of 92 (different Mob)
[Edit: It resetted to 1217 Armor Rating, regardless of what it was before, maybe the max armor for a CL 30 Pet?]



For further reference, the AS Protection Values:

1000 = 10.5%

2000 = 20.0%

3000 = 28.5%

4000 = 36.0%

5000 = 42.5%

6000 = 48.0%

7000 = 52.5%

8000 = 56.0%

9000 = 58.5%

10000 = 60%

So, a fully decked R3(6 combat mod., 2 lvl 6 armor) has a Armor rating of 7500, a DZ70 (2 combat mod, 1 lvl 6 Armor)has 6500, means about 2-4% more defence for a 200% more complex model (while both do the same damage)

[Edit2: by using the Formula from the AS FAQ i get50.375% protection from 6500 and 54.375% from 7500 ]

Message Edited by Atan on 06-12-2005 07:32 PM

Message Edited by Atan on 06-12-2005 07:37 PM




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Nazgill
Sun Jun 12, 2005 1:42 pm
#30

To Jenden



Question. The Probot has an innate ability to attack regardless of what you put into the droid. With these new modifications to the droid system of making a combat droid does it mean that a clean probot whose damage was original 51 points per attack is thus increased over the CL30 rating when you add the relevant Combat Modules.



where you have stated the base and maximum damage output for droids will Probots be an exception to this rule?





R.I.P Commodore Aidyan Pryde
Died October 2005 such a shame, such a waste... such a time for his successor
Atan
Sun Jun 12, 2005 1:49 pm
#31






Nazgill wrote:

To Jenden



Question. The Probot has an innate ability to attack regardless of what you put into the droid. With these new modifications to the droid system of making a combat droid does it mean that a clean probot whose damage was original 51 points per attack is thus increased over the CL30 rating when you add the relevant Combat Modules.



where you have stated the base and maximum damage output for droids will Probots be an exception to this rule?







Check about 5 posts above, the innate combat ability is no more. No bonus for a probot/DZ70.

If you mean during the conversion... dont think so




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Straker_Atrella
Sun Jun 12, 2005 3:06 pm
#32

I trust Drashs testing 100% completely. Since I don't play on TC or Corbantis, I can't really test myself. However, I wanted my voice to be heared still. While this change may be good for Droids, it is bad for Droid Engineers.


There is a Focus thread on the "In testing" forum for this Patch on TC for a reason. Perhaps they may not listen to one DE or two, but more may get their attention. That is what that thread is for.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Atan
Sun Jun 12, 2005 3:17 pm
#33

Straker, if you wish i could give you admin on some Factories & Equipmenti set up on TC-Corbantis (~15 factories & 1 house), then you could test too.

Wont have much time to use them in the next 2 days -_-
(and then the changes will go live i guess)




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Red-Dwarf
Sun Jun 12, 2005 3:20 pm
#34






Straker_Atrella wrote:

Since I don't play on TC or Corbantis, I can't really test myself.





As an FYI frogs have now been placed on TC-corbantis so it is possible if not pleasurableto test (ignore the crowd round the frog and look around there are quieter frogs nearby).


I have set up a few factories making components, but I don't see real value in simply reproducing Drashks results just yet so I'm hoping there is a patch on Mon or TC returns in which case I will have helped with the load test (and I have managed to verify the OMU's are crating correctly and are able to be used in production of deeds and verify lights weren't totally broke, just a stealth fix/nerf depending on your point of view).





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Straker_Atrella
Sun Jun 12, 2005 3:39 pm
#35

Yea to be a little more clear as well. If "real" testing needed done, I would use the frogs or take people up on the offers. Yet the results that everybody is saying seem pretty cut and dried. All droids are the same, quality and exp doesn't matter. That information is enough for me to post on a focus thread.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Shmook
Sun Jun 12, 2005 3:54 pm
#36

Wouldn't it make more sense to have the armor rating depending upon the droid armor and the combat rating/damage level dependent upon the combat modules? For example, the combat rating could be depending upont the number of combat modules in the droid itself, the damage output could be dependent upon the quality of those combat modules, and the armor rating, well, is dependent upon the number / quality of armor modules?



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Drashk
Sun Jun 12, 2005 4:03 pm
#37




Shmook wrote:
Wouldn't it make more sense to have the armor rating depending upon the droid armor and the combat rating/damage level dependent upon the combat modules? For example, the combat rating could be depending upont the number of combat modules in the droid itself, the damage output could be dependent upon the quality of those combat modules, and the armor rating, well, is dependent upon the number / quality of armor modules?




The system actually works quite well, if you ignore all of the bugs that came with it.


Basing the Level off of a combonation of both Armor and Combat Modules means that we are given the greatest chance of creating a CL30 droid. It makes it so that even Novice DEs can accomplish this.


The Armor adds to the CL, but ifcombat modules aren't installed, it won't matter either way, since the droid will still scamper off. The Combat Modules will stack up and offer a max 3k Armor rating, but it won't matter too much at CL30, unless a bit more armor is added, from the Armor Modules.


The issue that we currently have is that all of the damage and health are based on the CL and not experimentation. What we need is for the base creature scaling to be removed from droids, so that Combat module and Deed experimenation, along with chassis base limits, effect the droid in a way that makes experimentation and choice mean much more.









Making SWG more Star Warsy. One droid at a time.
Xrystal
Sun Jun 12, 2005 6:10 pm
#38


Been testing on TC today and started off a factory run of armor modules etc


Blue Frogged up to Master Armorsmith and Master Droid Engineer and Master Artisan so I could get the highest experimentation.


Slowly testing each droid with and without modules to see the results. Will add them as I go through.


Basics: Experimenting no longer has an effect on health.


MSE Droid (No Modules)



Health 108

Combat Level 1

Armor Effectiveness 0

MSE Droid (No Combat or Armor Modules allowed)



Health 108

Combat Level 1

Armor Effectiveness 0


R5 Droid (No Modules)


Health 108

Combat Level 1

Armor Effectiveness 0

... Components were as follows:

74% Manipulator Arm

86% Sensor

76% Motive


R5 Droid (1 Combat Module)


Health 1715

Combat Level 10

Armor Effectiveness 1000

To Hit 38

Defense Value 38

Damage 45-240

Ranged Attack Yes

... Components were as follows:


74% Manipulator Arm

86% Sensor

76% Motive

76% Combat (using 70% Brain) with a rating of 84


R5 Advanced Droid (2 Combat Modules 1 Armor Module)


Health 3333

Combat Level 25

Armor Effectiveness 3000

To Hit 76

Defense Value 76

Damage 56-268

Ranged Attack Yes


... Components were as follows:


74% Manipulator Arm

86% Sensor

76% Motive

76% Combat (using 70% Brain) with a rating of 84


76% Combat (using 68% Brain) with a rating of 84

94% Level 1 Armor

68% Brain


R4 Advanced Droid (3 Combat Modules 2 Armor Modules)

Health 3742

Combat Level 30

Armor Effectiveness 8500

To Hit 81

Defense Value 81

Damage 61-284

Ranged Attack Yes


... Components were as follows:


74% Manipulator Arm

86% Sensor

76% Motive

76% Combat (using 68% Brain) with a rating of 84


76% Combat (using 68% Brain) with a rating of 84

76% Combat (using 68% Brain) with a rating of 84

91% Level6 Armor (69% Non Layer Protection)

67% Level 5 Armor (69% Non Layer Protection)

68% Brain

Message Edited by Xrystal on 06-13-200502:32 AM

Message Edited by Xrystal on 06-13-2005 02:32 AM

Straker_Atrella
Sun Jun 12, 2005 6:35 pm
#39

I agree with Drashk, I'm not really worried about the Droid hitting level 30, I don't mind that all "decent" combat droids can hit level 30. What I do mind is that basically max damage, armor, and health is basically free as well.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
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