Droid Engineer Archive

Thread: TC focus thread

Obo_alCan
Fri Jun 10, 2005 7:48 am
#14

Gotta echo the requests to make the crafted quality of the combat and armour modules mean something, and for chassis diversity.
As it stands I can see the only “Combat Droid” I'd make would be an Adv R3 with 3 combat mods, Lvl 6 armour and about 72 auto-repair power, where the only place where resource stats matter is on the individual auto-repair modules. One droid to rule them all. That's a bit... bland.

A thing to consider is that this isn't Publish 18, it's a Publish 17 patch and could very well be live by Tuesday. If so, that wouldn't leave much time for changes before this goes live. Dare I suggest, do we perhaps ask to have this pushed back to Publish 18 in order to see some changes?





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

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ASHRID
Fri Jun 10, 2005 8:36 am
#15

Can anyone confirm from TC what the current effect of grouping with yout droid is?


I read about that the droid increases to the character level (if higher) but does the player gain levels if they are lower than the droid?


Straker_Atrella
Fri Jun 10, 2005 9:14 am
#16






ASHRID wrote:

Can anyone confirm from TC what the current effect of grouping with yout droid is?


I read about that the droid increases to the character level (if higher) but does the player gain levels if they are lower than the droid?







Unless that changed it, pets increasing to the levle of the player is just a display bug. We tested it in detail, and nothing defense or offense wise on the pets changed, grouped or not. If you think about it, that would mean a CH got 3 level 80 pets.



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RasalTheWise
Fri Jun 10, 2005 9:26 am
#17


Shian_Tavkin wrote:


psikobunny wrote:

I think in theory I like the way this system could work, but right now, in practice I'm hating the way it seems to work.

No difference between chassis?

No point (or ability) to experiment on HAM/Dmg/Armor etc?

I've been taking a break, and when I looked and saw the headlines for coming changes I was pleased, but now, reading the results I am not so happy. I know its early in Testing, but they have to know this isn't gonna fly.

At the very least there were no issues with a non CH calling these higher lvl droids huh? I wonder what the Handlers are going to think...




From the CH forum, random quote: Yeah I was amazed at their (narglach) stats! 7700+ health, 350+ damage for a CL22 creature is stunning post-CU. An MCH can have three of those out and like Iakimo said, if you group with them it bumps their CL up to yours making them a very powerful combo..........
/endquote
So, I wouldn't think CHs will have much to argue about...in fairness



lol, you quoted me from the CH forum. Those Nargies are a freak of nature, let me tell you...

I really hope this stays in test a bit longer and makes it possible to experiment on *something* on the final droid other than the combat module. My god, I thought we would be getting more things to experiment on in the future, not LOSING things!




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jcarlson34
Fri Jun 10, 2005 10:03 am
#18

I hope this is the first step towards more DE loving.


It is great that they are working on DE fixes and I will try to remain positive and see where they are going with this. Maybe this will lay the ground work for even more fixes, most needed of course, chassis specialization and diversification. Not every droid should be an R3 just because it has six modules.


Hopefully the HAM experimentation is a bug because it wouldnt make sense otherwise. You could have one droid with 3000 ham and one with 2750 ham using different chemicals while having both have a CL 30 armor rating. The CL level will make it easier for customers to understand than Armor Level 6 etc.


Oh any chance we can finally get combat Droidekas now that the level is 30?????? It only seems to make sense as a combat droid would more likely be a droideka than an R3.





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Obo_alCan
Fri Jun 10, 2005 10:06 am
#19

BTW another thing to check is if detonation droids now do their 10% extra elemental damage.





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Liamo
Fri Jun 10, 2005 11:07 am
#20

Wow. I like the fact they are working on DE but why are they constantly dumbing down the rafting in this game? That was the thing that was working correctly and they keep "fixing" it.


First the Armorsmiths, now us





I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
RasalTheWise
Fri Jun 10, 2005 12:10 pm
#21


Drashk wrote:

RasalTheWise wrote:

Jenden wrote:
HAM experimentation is gone. HAM levels are purely a formula based off of the level

Well, I guess that makes sense and all, but wow, all that OQ 1000 chemical I bought...down the tubes...

Its first day TC and there are a good number of bugs....

Health experimentation is more then likely bugged as well.




I'll have my fingers crossed.




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Shian_Tavkin
Fri Jun 10, 2005 10:20 pm
#22

I am as concerened as anyone about the 'dumbing down' that seems to be in progress. I DO want quality of resource and experimentation to matter..and if it doesn't, then whats the point of a 'crafting' profession?


For now I'll hope that early reports are reflecting bugs...I surely hope that's so. Gods help us if it's not!!







Shian -- Master Droid Engineer/ Master Artisan
Drashk
Sat Jun 11, 2005 11:57 am
#23




Shian_Tavkin wrote:
For now I'll hope that early reports are reflecting bugs...I surely hope that's so. Gods help us if it's not!!



Unless the Corby DE take the time to run a full run of testing, the early reports will be the only information that the DEV team will have.


I logged on to Corby, to try and do a little more testing, but in the 20 minutes that I was standing near the frog, gathering resources and such, I was harrassed by people wanting to duel me.


I understand the need to run a stress test on code, however the decision to alienate the dedicated Test Center communtiy, for their ability to effeciently test code, is a rather poor decision.



This is a formal request to all of the Corby DE out there. Jump onto Test Center and spend some time with the new code.Let both the DE community and the DEVsknow of any issues that you find. If reports aren't made, nothing will be fixed and the code will go to Live as is.






Making SWG more Star Warsy. One droid at a time.
OkanoDroids
Sun Jun 12, 2005 4:09 am
#24

Any idea when this may go live?



Okano
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Account expires February 4, 2006
Atan
Sun Jun 12, 2005 4:19 am
#25






OkanoDroids wrote:

Any idea when this may go live?





Im pretty sure next tuesday ... ready or not




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Atan
Sun Jun 12, 2005 6:42 am
#26


Ok, a few more bits of information:

- The innate combat ability of the DZ70 and the probot are history
- A LvL 6 Armor does bump a droid to the max health and lvl mentioned but it does not give a attack option



more later when the factories are running

(there are blue frogs on TC atm, so more people can test, if they want)





Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

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