Droid Engineer Archive

Thread: Inside info on DE Elite Elite.

jcarlson34
Thu Sep 18, 2003 10:18 am
#27

Wow if this were true can you imagine a DE critical failing a starship?


That would make crit failing a PA Hall seem like a joke.


Cameo - Naritus Server






Cameo - Droid Engineer | Shipwright | Artisan | Merchant
Proximo - Master Lightsaber Duelist | Force Dabbler
Octavious - Bounty Hunter | Carbineer | Pistoleer


Bendar
Thu Sep 18, 2003 12:31 pm
#28

True don't need to, makes life a lot easier if you are though.



-----------------------------------------------------
In Caesar Veritas

The Unknown Jedi - Glowstick Junkie
Niamh Coventina - Riflewoman and Ranger Extraordinaire
dacton73
Thu Sep 18, 2003 4:26 pm
#29






Gron_DM wrote:
hmmm i always thought our elite-elite would be vehicle engineer...speeders, swoops..




Exactly. That's what I'm hoping too.
Snasher
Thu Sep 18, 2003 5:03 pm
#30






dacton73 wrote:





-Relic- wrote:


The DE Elite Professions isStarShip Desinger






This is (almost) the stupidest SWG design decision I've ever heard. It's awesome that WS's will craft weapons for the ships, and AS's the armor, and DE's should certainly have something cool & critical to add to a starship. But Architects should have the ability (or higher level profession) to put them all together into some kind of Starship Design. DE's building starships? It makes no friggin sense.


Just make them fix your profession instead of being thrown bones from other professions.






It makes just as much sense as an architect getting into starship design. A moving vehicle is quite a bit different from a stationary structure. There's that whole physics thing to worry about, thermodynamics, aerospace engineering, etc.


What might make more sense is to have such a profession require a line of DE and Architect, too. Why would you need to be a master DE or architectto design a starship?





Daedalus Eapiog
Droid Designer - retired
Ahazi
Valerien
Thu Sep 18, 2003 8:41 pm
#31

If they left architects out of the ship design process, that's the funniest thing I've ever heard.
DroidFool83
Thu Sep 18, 2003 9:12 pm
#32




-Relic- wrote:


The DE Elite Professions isStarShip Desinger






This is (almost) the stupidest SWG design decision I've ever heard. It's awesome that WS's will craft weapons for the ships, and AS's the armor, and DE's should certainly have something cool & critical to add to a starship. But Architects should have the ability (or higher level profession) to put them all together into some kind of Starship Design. DE's building starships? It makes no friggin sense.


Just make them fix your profession instead of being thrown bones from other professions.



It actually isnt that ridiculous at all. In the real world there are mechanical engineers which have more specialized fields to go into such things as robotics(droid engineer), propulsion systems, and design vehicles.


The droid engineer is probably the one best suited to taking starship design as it stands. Because even though an architect has experience building BIG things they have no knowledge of all the possible forces that would involve making a suitable ship.


Lot more I could say, but I didnt want to make it long winded.

Daive
Thu Sep 18, 2003 9:18 pm
#33

This is all a bunch of crap


We already know how space travel will work: You select "travel" from your ships radial menu, you get a little select destination screen (like the travel terminal in the space port), then you get the loading screen and *poof* you are on the planet you selected.

Daive
Thu Sep 18, 2003 9:20 pm
#34

That said, there will be no need to experimentation on ships, adding weapons, armor etc.
Kamaru
Fri Sep 19, 2003 2:50 am
#35

Diave the whole point of the SE is to add the "space" to travel to planet A to planet B.. We just "poof" there atm because there isnt anything for us to travel threw to get there..


The Dev's have said since the begining that the starports were intended just to get them threw untill the SE came out.. They may change it to you going to a spaceport to catch a ship in orbit and then travel threw the space needed, or they may keep it as is *shrug* But if you own a spacecraft you will be able to travel there on your own power so to speak rather than the insta port we have currently.

MickGrey
Fri Sep 19, 2003 4:45 am
#36

Here's one possible scenario

Elite-elite Weaponsmith - New profession to design and build starship weapons and electronic countermeasures.
Elite-elite Armorsmith - New profession to design and build starship armor and shields.
Elite-elite Master Artisan - New "engineer" profession to build starship engines and all the little nifty electronic parts that ships need, such as computers, scanners, communication transmitters, etc.
Creature Handler - Straps a hyperdrive to the back of his picachurancor and flies off to Dathomir to solo some more Nightsisters as Holocron remarks "this *IS* Starwarsy".

All kidding aside, I'd love to see a Starship Designer profession. It doesn't matter to me if it stems from the Architect or DE line... or even Tailors for that matter Whatever they choose, I'm sure I'll sacrifice my unrelated skill points and go after it, even if it gimps my character further. The thought that I could build starships in a future publish, even if I can't do it solo, gives me goosebumps!



________Star Wars Galaxies "NGE"________
NEW GRIND EXPERIENCE

-Relic-
Sat Sep 20, 2003 11:44 pm
#37






Kamaru wrote:

The Dev's have said since the begining that the starports were intended just to get them threw untill the SE came out.. They may change it to you going to a spaceport to catch a ship in orbit and then travel threw the space needed, or they may keep it as is *shrug* But if you own a spacecraft you will be able to travel there on your own power so to speak rather than the insta port we have currently.







I would enjoy this. I dont like the insta-port. They could have had at least a 'flying through space' animation. Not just the 'poof' there you are...







-Khao Relic

Master Swordsman
Master Brawler
4/0/0/4 TKA
4/0/0/0 Fencer
0/0/4/0 Carbine
atomicdeath1979
Sun Sep 21, 2003 2:58 am
#38

Crap if this is true then i will have to get rid of all of my combat, medic,scout skills. At least the grind will be easy, cause everyone and their mom will want their own spaceship. OMG think of the massive amount of resources. Better start saving now.
jwa7170
Sun Sep 21, 2003 7:05 pm
#39

I dont know how accurate this is, but i sure as hell hope ship armor doesnt require hides. I can see it now....50k dathomir wooly hide...hehe.



Usil
Retired Armorsmith
Eclipse Server

Dash Riprock
BH
Bloodfin server
Page 3 of 4