Droid Engineer Archive

Thread: Does a DE need to be a Master Artisan?

Zose
Tue Oct 21, 2003 4:40 pm
#27

I am new to DE, but it seems most "Elite" Professions need to depend on other professions, Ranger needs to be a Master Scout, even if the Ranger never builds another camp again, or uses traps. A Bounty Hunter is Really Screwed, he needs to be both a Master Marksmen and a Master Scout.
And to top it off you better be skilled as a Novice Medic or you will find it very hard to get healed in the field.
The Doctor, needs to be a Master Medic, but also needs to rely on Scouts and Artisan. Of course he can be skilled in both areas, but wont be skilled at defending himself in a fight.
I am currently a Ranger, Bounty Hunter, Doctor and now a DE. Of course not all on the same server, but it seems all
"Elite" professions need a Basic Master Skill to be very successful in the "Elite" Skill..



Rebel
Ender007
Tue Nov 04, 2003 3:11 pm
#28

Thanks for the great discussion guys, especially Audio andMarc,that was exactly what I was looking for. I've picked up Master Artisan and am now a 1/3/0/4 DE, Master Architect, Master Artisan.


I would like to say that both sides have valid points about the dependency of the DE on other classes.


As an architect it has been pretty hard for me to get used to the quantity and complexity of sub-components in DE versus the cost of sub-components in Architecture. None of the DE parts are expensive or hard to make they are simply required in large quantities while in Architecture there aren't that many sub-components needed they are however resource intensive and thus expensive to make.


My current feeling is that DE is over-reliant on the Master Artisan class in relationship to the reliance other classes experience between each other. Frankly, I think one way the Dev's could improve the profitability of DE is to move some of those modules into the novice DE realm.


What do you guys think of that idea?






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