Droid Engineer Archive

Thread: Droid Engineers need more business, take seekers / arakyds and move them to Master box

Sandsifter
Fri Sep 16, 2005 12:29 am
#27

and dont forget the loot that these guys can get (bh only). I still laugh when I think about that peep who wouldnt spend 75k on a crate of droid repair kits or 100k on a crate of seekers from me. Yet he will easily purchase a 2-3 million credit set of ris armor along with a 1 million credit rifle, 500k in food/drink, 14 million on an adk, 50 million on skill tapes, etc


If SOE wont fix this for us then they might as well go the WoW route and allow multiple toons per server for a single account. If we cant expect other players to be forced to rely on us, we wont survive as a profession.


Straker_Atrella
Fri Sep 16, 2005 12:42 am
#28

Something else to remember is that a new BH grinding investigation doesn't need Droids at first. Plus they cna slice bases for Investigation xp if the money is that big of an issue. They don't need to buy a crate of 25 to start eitther, buy one droid, maybe 5, then your mission payouts will handle the rest.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Catman-Does
Fri Sep 16, 2005 3:43 am
#29

For me the biggest problem is that the droids are so cheap, extremely good value for money (for the BHs) and net very little profit for the effort required.

When you got a crate of 25 seeker droids, each seeker has 20 charges... 500 uses from an entire crate??? Not bad value for ~25k. I know on other servers it's different but on my server they're boardering on the "bearly worth the effort" mark. I can make 60 times more profit from other things - especially my shipwright business which is still very small.

The other day I had a BH buy 12 crates: 6 of 25 seekers and 6 of 25 arakyds - even still, that netted me a small some of money and I now won't see that BH for months, if ever again.

For me, at this point: the super-cheap seekers and arakyds merely exist to pull customers to the guilds shopping centre in the hope they may buy some stuff from other vendors.




IMO: Theres too many in a crate. Resource Quality doesn't matter. Experimentation has no effect on charges or the overall operation of the product.

Suggestions:
  • Arakyds reduce to three (max) charges from five
  • Seekers reduce to ten (max) charges from twenty
  • Seeker Crates sizes are increased from twenty five to fifty
  • Resource quality affects tracking speed & effectiveness and max charges obtainable
  • Experimentation affects tracking speed & effectiveness and max charges obtainable





    >>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<
    Catman Does Catius
    Dark Jedi Imperial Colonel Droid Engineer & Shipwright
    >>>Leader of STEALTH, an Imperial/Neutral Guild on Naboo<<<
    >>Shopping Centre -7345 1060 --- Offers Vendor -7349 1054<<
    "So instead of sticking to the thing that our players really love,
    we start changing it. And now we?re alienating the players
    playing our game, losing our subscribers."- Jeff Hickman

  • Sandsifter
    Fri Sep 16, 2005 7:56 am
    #30

    personally I dont want to see levels or experiment lines, our profession is complex enough. The easiest and probably fastest solution would be to move this to master box. Thats something that could probably be coded in a hotfix over a weekend easily.


    The experiment suggestion wouldnt persuade dabblers to go away. So they cant make a seeker with 20 uses, big deal. That wont stop them from making their own stuff. Now if quality effected the speed of a droid's tracking or accuracy maybe then I could see exp really being important.


    Can we get our DE Correspondent to way his opinion on this please ? I'd like to know your opinion on this and if anything can be done.



    Icebolt


    Atan
    Fri Sep 16, 2005 8:06 am
    #31

    Im against wasting DEV time on something like this, even if it only takes 5 minutes from a meeting.
    If they do anything to DE then something worthy of doing it, like new modules, new chassis, a new (old) combat droid system, bugfixes, etc




    Infinity:
    Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
    Traal (Bounty Hunter, 13 confirmed Kills)
    Currently looking into renewing my Subscription.
    It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

    Lamgwin
    Fri Sep 16, 2005 8:37 am
    #32






    Atan wrote:
    Im against wasting DEV time on something like this, even if it only takes 5 minutes from a meeting.
    If they do anything to DE then something worthy of doing it, like new modules, new chassis, a new (old) combat droid system, bugfixes, etc




    Quit hijacking the thread Atan. Nobody asked about bugfixes.



    Master Merchant
    Up and coming Droid Engineer and Shipwright
    Proprietor of The Gear Hutt, shop and mini-cantina, right at Jabba's back door.
    Adaron1980
    Fri Sep 16, 2005 9:23 am
    #33






    Sandsifter wrote:

    personally I dont want to see levels or experiment lines, our profession is complex enough. The easiest and probably fastest solution would be to move this to master box. Thats something that could probably be coded in a hotfix over a weekend easily.


    The experiment suggestion wouldnt persuade dabblers to go away. So they cant make a seeker with 20 uses, big deal. That wont stop them from making their own stuff. Now if quality effected the speed of a droid's tracking or accuracy maybe then I could see exp really being important.


    Can we get our DE Correspondent to way his opinion on this please ? I'd like to know your opinion on this and if anything can be done.



    Icebolt






    Yep that's what I was saying. quality reflects all functionality of the droid. If it's a poorly made droid, for instance, it might require more uses before you can successful get your waypoint as the previous ones malfunctioned and could not perform their task. Or as you said take longer before getting the target. I believe there's a durability part in the experiment option and so if it's durable enough it should be able to take a bang or two from creatures or npcs it passes. The poorer the droid is made, it could get destroyed easier. So, that was my idea. I don't like it when items being made has no quality outcome no matter what you use or how much you experiment...it defeats the purpose of experimenting.




    --Valcyn--
    Ethus Calderon
    * Imperial Warrant Officer II * Imperial Pilot (Storm Squadron) *
    * CU - MCM & BH * NGE - BH *
    Armoni Onesis
    * CorsSec Pilot * CU - MA, MDE, & SW * NGE - Trader (Engineering) *
    Vocilli Onesis
    * CorSec Pilot * NGE - Trader (Structures) *
    Accron Templar
    * Smuggler Alliance Pilot * NGE - Trader (Munitions) *
    Negho
    Fri Sep 16, 2005 12:24 pm
    #34

    I hate to be the odd man out, but I have to say, this thread reminds me a lot of the complaints on the BH board from MBHs who are worried about "dabbler" BHs getting too much loot. It sounds like nerf to me. I think we have enough problems in DE without asking the devs to nerf our own profession

    I think there is plenty of BH droid action to go around. I sell crates of 5 seekers/probots for 20k, and I rarely log in without seeing that some of them have moved. Just because there are some listed on the bazaar or other vendors that are cheaper doesn't mean I'm not going to make some sales.

    Could I profit more if you had to be an MBH to make the droids? Maybe, but the reality is that there will always be someone who is ready to undercut you on price, especially on items like these that only require grind quality resources. There is at least one DE on my server who is anything but a dabbler that sells seekers and arakyds in crates of 5 for 3750. That's 750 per droid. I have a BH character and I know how much money are made on those droids, and I think 750 is way too low.

    But, the fact that he sells them so cheap does not stop me from making some sales, too. I will still keep pricing them at what I think is a fair price, and I'm guessing that I will keep making sales. And I would rather sell one crate at 20k than 5 crates at 4k.



    ------
    /tar Kyushu;
    /yell Kyushu Hirato: MBH, MCarb on Intrepid;
    /tar Negho;
    /yell Nego: MDE, MWS on Flurry;
    /macro spamsig;
    Adaron1980
    Fri Sep 16, 2005 12:40 pm
    #35


    I do agree about what's going on to seekers and arakyds (I even stopped making them because of it...but only make some for my alt), but I don't understand how anyone can make these droids any better or worse since there is no affect to experimentation which really burns me up. A friend told me that how it didn't matter what you made the droids with and that I just threw away basically really good resources to make them. I think the quality of the material should affect the droids. The better they're made, the more uses you get and the better the functionality of them would be. If this isn't true and what quality the resources have does matter, then I would like to know about it. If not, then there needs to be something done about it. I see why people sell them cheap is because they get cheap stuff to make them with and it has no bearing on the outcome at all of how the droids work. So basically they're mere trinketts and to them should be sold for mere pennies. Anyway, I wish that some of these items that the stats of the resources have no bearing on the outcome would change and that just like anything else we build would have a good or bad result.




    --Valcyn--
    Ethus Calderon
    * Imperial Warrant Officer II * Imperial Pilot (Storm Squadron) *
    * CU - MCM & BH * NGE - BH *
    Armoni Onesis
    * CorsSec Pilot * CU - MA, MDE, & SW * NGE - Trader (Engineering) *
    Vocilli Onesis
    * CorSec Pilot * NGE - Trader (Structures) *
    Accron Templar
    * Smuggler Alliance Pilot * NGE - Trader (Munitions) *
    Zalypsis
    Fri Sep 16, 2005 4:12 pm
    #36


    Yeah, making it a master box reall would be a good thing. My crafter is MDE, but I do sell arakyds and seekers both for 25k for a crate of 25. Not that I'm trying to kill anyone's business, but they really don't sell for anything if I were to raise that to 100k or something. Master box: good, Experimentation: awesome.
    Jenden
    Fri Sep 16, 2005 7:46 pm
    #37

    Ok, been watching this thread for a bit to see where it goes.
    My personal opinion (and this is just my opininion) is that the seekers/arakyd's need to stay where they are (or at worst only shuffle them around a little but still keep them in similar relative positions, just seperate trees). This game already has too much of the worthwhile content sitting in master boxes, and I believe its one of the most detremental things to the galaxies community. DE's have something people want to buy while they are still working towards master, and that is a good thing.

    I believe the core of this problem is what should be addressed, and thats that seekers/arakyds are our main source of income. If this is fixed, then the fact that BH's wasting their skillpoints on these droids won't be a big issue.



    Jenden Morn - Master of Droids- Tarquinas
    Droid Engineer Blue Glowy
    Owner, Operator, and Founder of DarkStar Inc.
    Groupy of the best band in the galaxy, Solar Flair
    3D art of Jenden by Saeelwenea

    Negho
    Fri Sep 16, 2005 7:51 pm
    #38


    GnomeAd wrote:
    The old non-lamented NPC droid vendors used to sell Arakyds for 1k/charge and the seekers for 250cr/charge. Current charges and crate sizes would mean that a crate of 25 probes should go for 500k and a crate of 25 seekers should be 125k. Seeing as how even NPC missions are paying 30k, is 1250-1500cr/mission too much of a hardship?





    I think that's a fair price, but I'm not sure where everyone is getting is 30k number. Maybe that's what an MBH makes. My level 40 BH makes less than 19k per mark (not counting loot).



    ------
    /tar Kyushu;
    /yell Kyushu Hirato: MBH, MCarb on Intrepid;
    /tar Negho;
    /yell Nego: MDE, MWS on Flurry;
    /macro spamsig;
    Negho
    Fri Sep 16, 2005 7:53 pm
    #39


    Adaron1980 wrote:

    I do agree about what's going on to seekers and arakyds (I even stopped making them because of it...but only make some for my alt), but I don't understand how anyone can make these droids any better or worse since there is no affect to experimentation which really burns me up. A friend told me that how it didn't matter what you made the droids with and that I just threw away basically really good resources to make them. I think the quality of the material should affect the droids. The better they're made, the more uses you get and the better the functionality of them would be. If this isn't true and what quality the resources have does matter, then I would like to know about it. If not, then there needs to be something done about it. I see why people sell them cheap is because they get cheap stuff to make them with and it has no bearing on the outcome at all of how the droids work. So basically they're mere trinketts and to them should be sold for mere pennies. Anyway, I wish that some of these items that the stats of the resources have no bearing on the outcome would change and that just like anything else we build would have a good or bad result.






    Experimentation does not currently matter on arakyds or seekers. If you're unsure about which items it matters on, check out the DE 101.



    ------
    /tar Kyushu;
    /yell Kyushu Hirato: MBH, MCarb on Intrepid;
    /tar Negho;
    /yell Nego: MDE, MWS on Flurry;
    /macro spamsig;
    Page 3 of 4