Droid Engineer Archive
Thread: Droid Decay system, detailed description.
Straker_Atrella wrote:I guess we disagree on the "master" thing. I do think that Master stuff should be better and more sought after. Masters should make the best stuff.
Well, this is totally off topic, but I think that masters should make the best stuff, and the higher end stuff, but they shouldn't monopolize the market place. We seriously need to re-work the experiment point system so that masters aren't the only ones with sellable items. The point of working on skills is to get good at what you know so you can move on to the next thing. In the "real" world, you're advanced for being good at what you're currently doing. I wouldn't expect someone to come up to me and say "Yes! yes! you've made a bunch of worthless crummy items! good! now! here's a harder thing to work on!" You practice on something get good at it, start making good product, then you advance to the next thing, which is not how things work in SWG.
This sort of system is what I am currently working on. Hopefully, I'll have the Chassis Experimentation doc out later tonight or tomorrow and the Decay system idea out later in the week, that builds upon the chassis idea.
Gron_DM wrote:
duh! reading my last post why not use speeder style decay on droids? have em lose 1 point of vitality on calling or storing and 1 pt vital on each hour out. I figure if a person uses a droid daily 4 call/stores a day 4 hours that is 8 vital points out of 1000 it would take 3 to 4 months for a person to use up that droid...you could always boost the vital hits if that is to long i think 3 months is right on.
OckVofad wrote:
The battery decay system is what a majority of DEs want for a decay system (See poll).
The people whoneed droids (Doctors, Crafters, People who want extra storage without lots etc) will continue to buy them even if they have to replace them every 3-4 months. I disagree that the "sky will fall" ifthe decay system is changed.
We finally have droids that people NEED (Andthey will need them even more after JTL). People have no problem replacing armor and weapons. I dont think they will havea problemreplacing a droid.
Entertainers are not an example of someone who needs a droid. The current Ent modules are an enhancement not a necessity. If we had a module that allowed you to buff outside a cantina I'd bet you would be willing to replace that droid.
The power core idea is a good one IF we could get the devs togo along with the extended use. I would say lets submit it as an alternate proposal.
As TK has mentioned this is not going to happen anytime soon so no need to get heated over it.
I must've missed that poll, because I really don't like the idea. No more abstract, non-sensical systems please! Tie the decay to activities of the droid. If it can't be done on a component by component basis (maybe too much tracking per droid, i.e. extra server loads = bad), then go with a general wear and tear stat on the droid that causes a component to fail that must be replaced by a DE, with (as proposed my Jenden) an expensive reconstruction kit to rebuild it to near perfect (but never completely perfect? Not sure on that...) level of performance.
Basically it just doesn't make sense to me to have decay tied to battery and power usage. I'd think it just as easy to add a "durability" pool stat and scratch a couple ticks off of it every time it's used or performs an action, something to that effect. Then again, I guess that brings us back to the old usage decay vs. time-based decay systems ![]()