Droid Engineer Archive
Thread: What does Repeat Business mean?
YodaMac wrote:
TheRealTK421 wrote:
No one's losing anything here, Yoda Mac. It would just need to be replaced occassionally, just as people have to often replace armor, weapons, food/spice or any number of other things.
A 'durable good', which droidsshould rightly fall into, doesn't equate to 'lasts (literally) forever'.
I really don't think DE's (out of all players) should be trying so hard to lower the importance of droids to mere consumables like food/armor/weapons. There are big differences between them, and those are some of the most important "plusses" of the DE profession.
I think you're mischaracterizing my viewpoint.
You'll note that I stated droids are "durable goods"....that's not the same as "permanently indestructible".
A car is a durable good. Does it break down, require maintenance and need to be replaced occassionally?
Would you lump a car into the same category as food, batteries or some other 'consumable'?
I didn't think so.
I think you are coming at this like we want to make you replace all 5 of your droids on a weekly basis. I am telling you....
That is NOT the case, man......so work with us to get a system that's fair for both sides. Right now, it isn't balanced and I personally intend to see that it does get balanced.
You may not agree with this but, with all due respect, you're in the minority in terms of the DEs / MDEs that have posted on this issue over time.
/bow
Respectfully,
TheRealTK421 wrote:
You may not agree with this but, with all due respect, you're in the minority in terms of the DEs / MDEs that have posted on this issue over time.
/bow
Respectfully,
That may be true. The "majority" of DE's also pushed for "We need combat droids or the profession is over!" way back when. Many of them have holo-grinded their way to other professions thankfully. The reason I am taking the time now to point out my views (rather than playing the game which is what I am usually doing) is because I need to make sure our "minority" voice is heard at this time. (and I am not the only one posting these feelings)
I knownobody istrying to ruin thefun of the profession, but I am just here to point out that if you go to far with "decay", it could ruin many of the best elements of DE, turning it into a clone of all the other crafting professions...none of which I want to play.
I want DE to stay unique as a crafting profession. I think Droids ARE special (and so do players) and don't want to seethem trivialized into a consumable of any kind. I am NOT role-playing about it, I am just playing the game with Droids as my primary focus, not credits. (not my credits,and not being jealous about other players credits) I don't think the profession is "broken" anymore. In fact, it's never been better with all the new functionality we can provide to other players.
I don't intend to jump on any "bandwagons" unless I believe it is a proposal that adds to Droid Engineering, without threatening any of the best elements of what is the most fun crafting profession to play. That's why I am posting my concerns, and listing my alternatives (as the DE correspondant suggested I do).
Message Edited by YodaMac on 02-19-2005 10:38 AM
TheRealTK421 wrote:
Go tell that to the Docs that are buffing in the CNet starport currently.
Reaperss wrote:
I have not read everypost in this thread, so maybe this has been mentioned. Droid Decay could destroy DE. Lets remember that that none of our products, exept BH droids, are necesary.
Or to the crafters that don't like to be tied to the private crafting station in their house.
/bow
Respectfully,
If you read my ENTIRE 2 line post I stated that medic and scout droids would still sell......
Reaperss wrote:
If you read my ENTIRE 2 line post I stated that medic and scout droids would still sell......
Errr....reading comprehension is our friend (but not mine today, it seems).
I think crafting droids would still sell as well. Matter of fact, I think all droids would still sell. If the market was too adversely affected, that would be the time to try to get some of the benefits looked into so that they were more desirable.
/bow
Respectfully,
lindalu wrote:'repeat business' for DE reminds me of corporate 'buzz words' (words and phrases most ofen found in the dilbert cartoon that sound important but are nothing more than empty air and promises). i would like repeat business, hell i would like any form of business at all. i started SWG last month, mastered DE not too long ago, and want to stay a DE, but because as everyone has pointed out, the droid market is basicly saturated from the old timers, i dont get sales (except for the occasional guildmate). fortunately, i am a pure crafter ( all my classes and master classes are off the artisan tree) so i dont use weapons or armor, so i dont have those expenses, but i do have 2 med. houses (one my personal pad the other the mall i am running), 2 factories, 4 harvesters running and they all take money and power (which i wind up buying). i want to have enough sales to cover my expences at the minnimum. i love droids (i use my craftbot over my crafting station), i love making droids, but i also am realistic enough to know that love is not enough. i want to be part of a dynamic market, which will only occur if there is some form/way for people to have to buy a droid more than once (other than change of profession). atm, the only viable way i see this happening is though some form of decay.
I absoultely hate the term - especially since people so over-use it on the forums recently, and by it's very nature any Q is done FE, but anyway...
QFE.
Decay or not, I'll still make millions a week. /shrug
Players like this cannot.
Yes, other crafting professions face similar problems, but that's not a reason to not go after a soloution.
This is why droids need to decay permanently - so players like lindalu aren't stuck with not even enough sales to pay maintanance on their homes, or making "kits" to fix the droids people like me make.
Stick with us, lindalu - there are some of us old foggies who really do understand and are working to help you, not preserve the status quo or sacrifice you to the role-playing Gods.
AO
YodaMac wrote:
TheRealTK421 wrote:
You may not agree with this but, with all due respect, you're in the minority in terms of the DEs / MDEs that have posted on this issue over time.
/bow
Respectfully,
That may be true. The "majority" of DE's also pushed for "We need combat droids or the profession is over!" way back when. Many of them have holo-grinded their way to other professions thankfully. The reason I am taking the time now to point out my views (rather than playing the game which is what I am usually doing) is because I need to make sure our "minority" voice is heard at this time. (and I am not the only one posting these feelings)
I knownobody istrying to ruin thefun of the profession, but I am just here to point out that if you go to far with "decay", it could ruin many of the best elements of DE, turning it into a clone of all the other crafting professions...none of which I want to play.
I want DE to stay unique as a crafting profession. I think Droids ARE special (and so do players) and don't want to seethem trivialized into a consumable of any kind. I am NOT role-playing about it, I am just playing the game with Droids as my primary focus, not credits. (not my credits,and not being jealous about other players credits) I don't think the profession is "broken" anymore. In fact, it's never been better with all the new functionality we can provide to other players.
I don't intend to jump on any "bandwagons" unless I believe it is a proposal that adds to Droid Engineering, without threatening any of the best elements of what is the most fun crafting profession to play. That's why I am posting my concerns, and listing my alternatives (as the DE correspondant suggested I do).
Message Edited by YodaMac on 02-19-2005 10:38 AM
Message Edited by snoman321 on 02-21-2005 03:48 AM
snoman321 wrote:
I cannot see my role as a "droid marketer" and "new-droid-purchaser helper" changing with the advent of some decay.