Droid Engineer Archive
Thread: Droid Focus: TH's 19 Answers thread...(for my 1st question). (04/22/04)
JediMindslayer wrote:
Actually, AudioOrgana sounds a wee bit too bitter to view the process objetively.
- In that simple question/answer forum, there is NO WAY we could have gotten an answer that would have satisfied anyone
- The question has to do with something that is so far in the future it isn't even on a development schedule
My priorities are to see my profession be all that it has been promised to be since beta - and to have our question revolve around ANOTHER profession that will be potentially added to the game is silly, IMHO. When I gave those examples above, they were just that - I never said that any one specificly was a top priority. TK simply asked me for examples, and I gave them.
To be honest, I've read more about needing more than one droid out at once and other droid issues than those few vocal people who are rehashing combat droid discussions. Most of us are happy with the combat droids now, especially with post-Publish 8 HAM boosts.
You are right, people are starting to talk about combat proposals all over again - but if those people would just look at old posts in the DE forum you would see they are repeating themesleves or other people. Seriously, we have proposed every manner of combat proposal that could satisfy every bit of criteria.
Really, it's not worth the frustration of arguing about - you either have been here and seen this all happen before, or you haven't. I just see this as a wasted opportunity to get an answer to any number of questions that matter to us NOW, our time - you know, "Droid Invasion" and "Droids Rebuilt" - not an invitation for them to send us on a wild goose chase, again.
It doesn't matter how bad we want them - they are not coming any time soon. It's not like we could come up with some slam-bam proposal and it will appear in Publish 10. Droid Handler is six months to a year away - at the least. If DE's still have this as a current top priority, they aren't informed about the situation.
Call it bitter if you want, but that doesn't make me not right. I'm among less than a handful of veteran DE's who hasn't quit since Publish 7 hit, and if you want to ignore my experience go right ahead and waste nine months endlessly debating something that a) has already been discussed so many ways there is nothing new to be discussed, just rehashes, and b) has no effect on the Devs whatsoever when they clearly have a plan for a plain-jane Droid Handler profession that will be implemented when our punishment period is over.
Seriously, what is there to propose? It's going to be a new profession - they said no to EVERY hybird version.
So, you go and do that - and I will continue to try to bring light to the actual issues of the profession as we stand, not as some dim future possibility of an additional profession for us to serve. If the current issues are not taken care of, there will be no one to make those droids when the time comes.
There are no criteria - that is the answer to that question. People started asking that when they shot down Sodan's Hybird - but it was a rhetorical question, not a real one. They gave us the "criteria", and we satisfied it; ours wasn't implemented not because we didn't satisfy criteria that may or may not really exist, but because it wasn't a possibility in the first place. I know for an absolute fact that they offically considered the proposal out of courtesy, and nothing else; it was too late to make these publishes and the Devs were personally upset that we said "no DH" and suddenly we say we want them (failing, of course, to acknoledge that we didn't say we didn't want them, we said that we never said we "overwhelmingly wanted" them).
So the truth is there is no answer to that question. If that's your top priority in this profession, you are going to be disapointed for a very long time to come. The Devs didn't implement it because they didn't want to/couldn't, not because of "balance".
Again, as I said, that question was utterly useless, in all shapes and forms.
AO
Message Edited by AudioOrgana on 04-23-2004 02:34 AM
Dyna_Jones wrote:
Why is no one a bit outraged about this clarification.
LadyLeala wrote:
DOES THE QUALITY OF THE ACTUAL CRAFTING STATION MODULE MAKE ANY DIFFERENCE ON THE CRAFTING PROCESS?
Can you please clarify that just a tad? Thanks very much!
Nope. It neither adds nor subtracts from the process.
Personally I thought crafting stations were one of the few things that experimentation actually mattered.
I already posted in the thread.
It's especially ironic that I believe not too long ago TH told us that it DID matter, and we finally get the proper answer from the Medic communities question.
Then again, maybe today's answer was wrong...
/shrug
AO
RandDarkstar wrote:
I just finished reading TH's responses to Week #1 questions. The question on droid crafting modules is scary. It sounds like all droids act as 0.00 crafting stations. That effectively makes them useless, as that number affects both assembly and experimentation. There would be absolutely no reason to use one if that's the case.
I really hope that this becomes a high priority in the top 5 list for DE's, because if what I read is correct....
All depends, Most of the people I know would much rather be out somewhere else crafting than stuck in their house/shop crafting. You can't pull a private crafting station around with you. Even if you do look at stats... I still haven't noticed a difference between my +40 crafting station and my droid. Whether there's a difference there or no, if its not enough to be noticeable it doesn't matter.
Jenden wrote:
All depends, Most of the people I know would much rather be out somewhere else crafting than stuck in their house/shop crafting. You can't pull a private crafting station around with you. Even if you do look at stats... I still haven't noticed a difference between my +40 crafting station and my droid. Whether there's a difference there or no, if its not enough to be noticeable it doesn't matter.
You know.... An easy solution would be to have devs add a real crafting station as a component for the droid crafting module, and then for the crafting module to take on the effectiveness rating of the craftingstation inserted.
Wait.....don't freak out yet. Yes I know that DE is already too dependent on other artisans for parts. However, consider this:
(1) I don't think that devs will ever give droid crafting modules effectiveness like architect made crafting stations have. It kills one of architects only viable products, which like DEs products is never really destroyed (Architects stay alive only through the fact that they have 3 viable products--houses, harvesters, crafting stations--and not every player has one yet). As Jenden said, why would anyone buy an architect crafting station if DEs could experiment and create a movable one just as good.
However, if you put crafting stations in droids as part of the crafting process, you get (1) continued, and probably improved (through DEs), demand for architect stations, and (2) improved demand for DE modules (because people will want movable good effectiveness crafting stations).
(2) There are lots of people who don't use droid crafting stations because they think that they are inferior to architect ones. TH just put gas on the fire of that concept. Crafting station usefulness is limited to these people, and I think it limits DE sales to some extent.
Additionally IMHO, crafting stations are almost an afterthought to a lot of droid purchases.Not all, but some. People want to buy a medical (for field healing) or combat droid, the DE says "hey you have some extra slots to fill, wanna crafting module too?" and the person says "sure, why not." However, now that droid buyers are forced to choose between combat modules and crafting modules in droids, I see crafting droid sales with craftign modules dropping off some. I see few people buying a seconddroid, in addition to their combat droid, just for the benefit of having a movable crafting station that is inferior to architect crafting station.
However, if you give DEs the ability to make and supply good effectiveness crafting stations...people will want them and will buy a second/third droid to have one.
(3) Expense. Yes, this would increase the cost of droid crafting modules, if you spring for the 43 effectiveness stations. However, worst case scenerio, you buy really cheap 0 effectiveness stations from an architect, and you are in the exact same situation as before...inferior crafting modules at about the same price.
Just a rambling thought...
Message Edited by Daker-Naritus on 04-23-2004 10:47 AM
AudioOrgana wrote:
Jnath wrote:
But what he asked goes far beyond just the stupid droid handler crap. If we know the criteria that they will accept we can implement ideas that everyone agrees are the most important.
They already told us the criteria...and we met it.
And they said no.
Kollos,
Kollos wrote:
In all seriousness, no we didn't. As much as everyone involved liked to repeatedly claim that the proposed hybrid planwas balanced, it wasn't. It didn't do any good for anyone to point that out, though, because any comments to that effect were simply shouted down by the overwhelming majority that wanted to believe that the hybrid proposal was going to work.
Thanks for stating this. I think it really needs to be heard.
It's one of those situations where, faced with an uncomfortable truth (that it wouldn't fly), people preferred to believe the lie we created for ourselves (that it DID work).
Thus, we needed a way to get past that issue.
I'm beginning to think I should have just asked about Space...
/bow
Respectfully,
AudioOrgana wrote:
Dyna_Jones wrote:
Why is no one a bit outraged about this clarification.
LadyLeala wrote:
DOES THE QUALITY OF THE ACTUAL CRAFTING STATION MODULE MAKE ANY DIFFERENCE ON THE CRAFTING PROCESS?
Can you please clarify that just a tad? Thanks very much!
Nope. It neither adds nor subtracts from the process.
Personally I thought crafting stations were one of the few things that experimentation actually mattered.
I already posted in the thread.
It's especially ironic that I believe not too long ago TH told us that it DID matter, and we finally get the proper answer from the Medic communities question.
Then again, maybe today's answer was wrong...
TK did ask the question that many DE's want to know the answer to. In that he did his job. But its unrealistic to expect that an answer will be given. So those opposed have a point in that it was a wasted question. I have no suggestion on who is right on this one. But I do have to agree that it would have been more effective to ask something else. What question, I don't know. Right now, I don't much care what question is asked or if they even answer it.
Further efforts by the DE community to suggest anything for CL20+ droids should be tabled. We might as well forget about it until the DEV's actually roll something out on their own if ever. So I propose that our policy as the DE community to be to wait until the DEV's put some disasterous form of CL20+ droids into production on their own without any feedback from us then shoot their solution full of holes. Think its only fair that we play the seagull game too after the feasco over Sodan's proposal. I expect that whatever they are back there cooking in secret will be even more unbalanced and unworkable than the hybrid solution. As far as I care, they can go right on doing whatever they are doing.
Appologies guys, but my apathy is talking here. Respond if you want to, but don't expect a reply. I don't much feel like debating issues here anymore.
as one of my previous posts tries to explain is, that the implementation of every droid is fubar from
the get-go.
The devs basically said screw function, and made every single droid multi-purpose, only differing in
hitpoints and number of module useage... (surg/rep/pow droids excepted, but even those suck and are broken still)
I have proposed a complete re-write that would actually give MEANING to our class, and is not impossible to implement,
but whoever is in charge of the situation is too apathetic to clean up the mess they created out of apathy in the
first place.
Kollos wrote:
AudioOrgana wrote:
Jnath wrote:
But what he asked goes far beyond just the stupid droid handler crap. If we know the criteria that they will accept we can implement ideas that everyone agrees are the most important.
They already told us the criteria...and we met it.
And they said no.
In all seriousness, no we didn't. As much as everyone involved liked to repeatedly claim that the proposed hybrid planwas balanced, it wasn't. It didn't do any good for anyone to point that out, though, because any comments to that effect were simply shouted down by the overwhelming majority that wanted to believe that the hybrid proposal was going to work.
I'm sorry, but I just don't agree. I said we met their criteria, not that it was perfectly balanced.
This isn't about hybirds, because that is NOT going to happen no matter what. They NEVER were going to implement that plan even IF it was somehow magically balanced. They didn't have the time nor the want to do it after we said "no we didn't overwhelmingly say we wanted DH". I don't post private PM's like some people around here, so you will have to take my word for it. Or not. /shrug
The point is THEY HAVE EVERY TYPE OF COMBAT PROPOSAL AT THEIR DISPOSAL, AND IT IS AN UTTER WASTE OF TIME TO TRY TO DESIGN ANOTHER ONE FOR THEM WHEN WE KNOW FULL WELL THEY ARE NOT GOING TO USE IT NO MATTER WHAT, ESPECIALLY SINCE THEY *PAY* PEOPLE TO DO SO.
How much more frickin' clear can I be?
It would be like WS posting their question about designing a potential new Pistol profession - I'm sorry, I'm here to bea Droid Engineer, not a Combat Droid Profession Game Designer and I bet a lot of WS would be just as upset their question was wasted on a wishlist item and not something that truly mattered.
CL+20 combat droids are over right now. Until at least after Space. So I wish people would just get over it and try to salvage what's left of us instead of spending their time asking for the Devs for another helping of "What do you want..."
It's too bad that other people aren't realistic enough to see that, and instead hold on to a fantasy that we have no control over fufilling.
TK, you need to curb those CL+20 discussions by being honest and telling people how unlikely it will be they will be implemented in the anywhere near forseeable future. You need to direct people towards working on DROID ENGINEERING, not fantasy game design school. If you don't do this, you are only contributing to the probelm and making the situation much worse. You know full well it's not happening any time soon, and if people are talking a lot about it, it is your responsibility to be realistic with them and NOT encourage them to waste their time as you seem to want to do.
People keep arguing irrelevant details, when the fact remains : the question was about something post-space far into the future, and was something that couldn't possibly have been answered in that format (as ANYONE who has EVER read one of those "give me questions" posts would know). There is a long history with the "5" answer posts, and anyone thinking about it should have known that with 19, it would be even worse.
Can someone say either of those facts is NOT the case and know what they are talking about?
It's a shame that people are allowing themselves to get sucked into the "nine-month" plan again - because it keeps us from focusing on the real, tangible, active issues in our profession. It's too bad that so many people who cared about such things have left, and the people that seem to still be around are more interested in grandstanding and posturing about things long over with or waxing about some potential future that was supposed to be NOW. There are very, very few people fighting for Droid Engineering these days. It's really a sad state of affairs.
AO