Droid Engineer Archive

Thread: Metrics: Be Ready to Make Vehicles

Kollos
Tue Dec 02, 2003 3:49 pm
#27

Yes, but it is expected to change before release. Right now it is simply ~1200 resources for a bike and ~1700 resources for a speeder with nothing more specific than "ferrous metal" or "non-ferrous metal" required.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Alacrity
Tue Dec 02, 2003 4:20 pm
#28

I'm kinda hoping they add a storage module to the Landspeeders. I remember the old landspeeder toy I had as a kid, and it had a storage compartment in the front you could pop open.


I miss my old Star Wars figures.




Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Kollos
Tue Dec 02, 2003 4:58 pm
#29

Nope. They're moving the schematics to Master Artisan before launch. I believe that we already have that confirmed, but haven't seen an actual red name post saying as much myself.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Icarus-6
Tue Dec 02, 2003 5:21 pm
#30

I thought I had heard that as well.

Of course moving it does constitute a change and as people have pointed out it is a big step from Engineering IV to Master Artisan, should that happen.

Also, I would not be surprised to find the requirements change when it goes live. Recipes probably don't require a serious debug cycle. Not like the debug cycle involved in actually testing the vehicles. In all likelihood it is a few simple database edits, assuming they don't create any new components. It seems odd that they have such simple requirements when a Personal Mineral Harvester has more complex ones.




Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



loomis001
Tue Dec 02, 2003 6:29 pm
#31

its confirmed for ART ENG 3 heres the info......



http://starwarsgalaxies.station.sony.com/manual_detail.jsp?id=59590



There are three different vehicle models in Star Wars Galaxies; Speeder Bike, Swoop Bike and the X34 Landspeeder. Each can be crafted by an artisan possessing the Engineer IV skill box. Similar to houses, vehicles require deeds to be used. If one wishes to purchase a vehicle, he must find an artisan with the Engineer IV skill box and acquire the deed after a successful crafting session. The deed can then be selected and, by holding down the left mouse button, can be used to "Generate Vehicle". The vehicle deed will disappear and a system message will inform the new owner that a new option has been entered in his data pad control. Vehicles can be "generated" from the owner's datapad control the same way mounts can be "called", by pressing (CTRL D) to call up the datapad and then by holding down the left mouse button over the vehicle icon. The radial menu will offer the "Generate Vehicle" option which calls the vehicle from the owner's datapad. Once the vehicle has been called, the owner can climb in it by using the radial menu. The controls of a vehicle are similar to those of a mount. By using the arrow keys, the vehicle will move forward and turn depending on what arrows key are used. The speed of the vehicle depends on the model chosen (outlined below).Each vehicle starts slowly, then moves at full speed, careening through the landscape with comfortable ease. Driving a vehicle does not require a certain skill in order to operate it. Anyone can own and drive a vehicle, provided he has enough credits to supply their friendly, local artisan with the funds. The owner can store his vehicle by using the radial menu, enabling it to be stored in the owner's datapad.


The Mounts and Vehicle systems are quite similar in usage, both being stored in the owner's datapad, and movability functions. However, there are a number of differences between the two ridable options. Unlike the mounts, vehicles have no AI. When an owner leaves the seat of his vehicle, the object stays stationary. Mounts, when dismounted, will become a pet and follow its owner. Vehicles will not follow its owner when left out in the open. Additionally, vehicles do not have a "train" option. One cannot "train" a vehicle to do tricks, to follow, or to stay. Vehicles do not have a "burst run" option and can only go as fast as they were made to go. Mounts, on the other hand, have a gallop option, which increases the speed of the pet. However, vehicles provide the fastest mode of transportation. The slowest of the vehicles provides faster travel to that of the quickest mount. Even when under attack, a vehicle grants the owner a faster getaway, versus a mount which will slow when it faces a hostile situation.


On a mount, the owner can use default attacks, defending himself when unwanted creatures become hostile. While riding in a vehicle, even default attacks are disabled, preventing "kiting" (attacking a creature and staying outside of it's attack range). However, like mounts, the vehicle can be targeted and attacked. The vehicle will accumulate damage when a creature, or another humanoid, succeeds in delivering an attack. If the vehicle becomes severely damaged, sparks will light, visually representing the damage the vehicle has received. If not properly repaired, the vehicle will lose its functionality and may possibly be destroyed. A damaged vehicle can be repaired by visiting a Parking Garage in any one of the many Star Wars Galaxies cities.




Member of the inqusitor of the Imperial Navy, imperial dark jedi
Nailliar
Tue Dec 02, 2003 7:31 pm
#32

I was really hoping the Master Artisan would figure into these somehow, like an advanced model that only a MA could make.




Rialia Darkstar
"You have failed me for the last time, SOE"
Droid-Creator
Tue Dec 02, 2003 7:36 pm
#33

It can still change no matter what the online manual says. I doubt it will though.



"Wouldn't it be much worse if life were fair and all of the terrible things that happen to us, come because we actually deserve them? So now I take great comfort in the general hostility and unfairness of the Universe." -Marcus Cole (Babylon 5, A Late Delivery from Avalon)
Penneth
Tue Dec 02, 2003 8:26 pm
#34

loomis001,



From the posts i have read, it seems that it is very likely that the skill needed to craft vehicles will be changed from the testcenter.



I notice alot of you (the master droid engi's) are talking about shooting out hundreds of vehicles from your factorys. For us novice droid engi's who might not have factorys, does anyone know how long it will take to craft a vehicle?

loomis001
Tue Dec 02, 2003 9:18 pm
#35

quote*


From the posts i have read, it seems that it is very likely that the skill needed to craft vehicles will be changed from the testcenter.


-------------------------------------------------------------------------------------------------------------------------------------------



its all rumors there is no DEV's stating it will be moved




Member of the inqusitor of the Imperial Navy, imperial dark jedi
Icarus-6
Tue Dec 02, 2003 10:21 pm
#36


Penneth wrote:

For us novice droid engi's who might not have factorys, does anyone know how long it will take to craft a vehicle?





I cannot imagine it would take any more than five minutes for your kit to spit one out. Really, I doubt it will take longer than 2 minutes.

I don't anticipate using a factory to make my first vehicles for sale. The time to do a run of vehicles will simply be too long. Instead I'll bang them out with multiple crafting kits. I already have three that I use generally. If the time really is long (over two minutes) I'll just whip up a few more kits.




Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



IroneagleHT
Tue Dec 02, 2003 10:32 pm
#37

Artisan with eng 4 will be making speeders, well good 1 Dev's another kick in the teeth for the DE line.


Speeders should be made by an Elite profession, not some 2 bit artisan with eng 4, and I'm really suprised that you DE's and MDE's aren't kicking up a strorm about this.


Well I for 1 will be dropping MDE now, I was looking forward to making speeders and making money.


Word of advice Dev's, "MAKE THE DE LINE WORTH IT".




IroneagleHT- Guild HT, City- Ville Sura, Naboo
Drop Off Vendor "This 'n That" -2115 951, Ville Sura Mall, Ville Sura, Naboo

Droid-Creator
Tue Dec 02, 2003 11:23 pm
#38

OK...chance of us getting vehicles is 0.0%



The best we can hope for is Master Artisan getting it.




"Wouldn't it be much worse if life were fair and all of the terrible things that happen to us, come because we actually deserve them? So now I take great comfort in the general hostility and unfairness of the Universe." -Marcus Cole (Babylon 5, A Late Delivery from Avalon)
LordMaxx
Wed Dec 03, 2003 10:56 am
#39

IronEagle? why do you still play this game with that kind of attitude...wierd...well you got one wish...Its moved to master artisan so no scrubs grinding to Eng4 just to make themselves a Vehicle (dumb idea anyway since it will have crap for durability).


I know of all the elite artisan professions DE's are most likely to be the ones that went ahead and mastered artisan, so you guys can make some money now! Just try not to price gouge too badly I want those losers on the TC board to know we arent like those greedy CHs and their mounts




Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
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