Droid Engineer Archive

Thread: Pre-Publish 18 Droid Deed Warning

RasalTheWise
Wed Jun 15, 2005 10:13 am
#27


patchman70 wrote:

No reason to get good material... no reason to be a 12pt...



Well, there wasn't much reason to be a 12pt DE in the first place. And of course there's reason to get good resources. Just not to so you can experiment on health anymore.




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
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000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
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RasalTheWise
Wed Jun 15, 2005 10:18 am
#28

Also, I can confirm pre-patch droid deeds do indeed come up with combat stats and do fight. It's sad to see the AE of my probots go from 9000 to 1217.




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

Drashk
Wed Jun 15, 2005 10:26 am
#29




RasalTheWise wrote:
Also, I can confirm pre-patch droid deeds do indeed come up with combat stats and do fight. It's sad to see the AE of my probots go from 9000 to 1217.




Just to confirm this.....



  • A deed that you built prior to Publish 18 is coming out with combat stats?

  • What exactlydoes the deed list?

  • Was this droid on a vendor?






Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Wed Jun 15, 2005 11:04 am
#30

I am at work, and can't actually craft yet, but I am curious. Here is how to me it seems like my droids may turn out.


Level 6 armor, automatically giving them level 30.


I make 108.7 rated combat modules. I figured my decimal out a while back. So if I put 3 of them in, I would have a 326.1 combat rating, which is redundant because it already level 30.


Health would be 3742


Now armor is what will be a little tricky. I get 6k armor free from my level 6 armor module. Then I take 326.1 / 55 = 5.929 then multiply that times 500 armor = 2964 armor, then add to 6k, for 8964 total armor rating.


Now if I wanted to add more modules, I could go 2 combat modules, and end up with a total armor rating of 7976, about 100 less armor.


So there actually could be a little variety, but only in the armor rating. However..... after people call the droid a second time, that armor effectiveness falls to 1271.


Is that a proper summary of what I can expect when I get home? This way I know and can take out my frustrations on my subordinates at work and not my wife.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Obo_alCan
Wed Jun 15, 2005 11:12 am
#31

That is pretty much it apart from the armor figures you are getting from the combat modules.

If your combat module is >= 55 and <110, then the armor you get from that is 1000, no matter what the actual rating.

So 7k for just the one 'good' combat module and one level 6 armour mod.
And 9k from three 'good' combat mods and one level 6 armor.





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Drashk
Wed Jun 15, 2005 11:20 am
#32




Straker_Atrella wrote:

Now armor is what will be a little tricky. I get 6k armor free from my level 6 armor module. Then I take 326.1 / 55 = 5.929 then multiply that times 500 armor = 2964 armor, then add to 6k, for 8964 total armor rating.




You need to dumb the math way down. Here is the chart that shows the Overall Combat Rating, compared to the Armor Effectiveness bonus.


1 - 55 Combat Rating = 0.5k Armor Effectiveness
56 - 110 Combat Rating = 1.0k Armor Effectiveness
111 - 165 Combat Rating = 1.5k Armor Effectiveness
166 - 220 Combat Rating = 2.0k Armor Effectiveness
221 -275 Combat Rating = 2.5k Armor Effectiveness
276 + Combat Rating = 3.0k Armor Effectiveness



I added more info to the oringial post, to clarify everything. Hope that helps







Making SWG more Star Warsy. One droid at a time.
Drashk
Wed Jun 15, 2005 11:31 am
#33

Everyone in the DE community also needs to /bug it like there is no tomorrow. We need to show up in mass, to make sure that the priorty is moved up. The DE community needs to be more vocal in the bug threads, like other professions are, specifically Jedi.


If need be, cut and paste some of what I have written and post it here Pulbish 18 Bug Thread


Give as much detail as you can on the same bugs over and over. The more detailed reports that hit the bug thread, the less excuses the DEV team has for not addressing the issue. That is how the Elemental damage was pulled.






Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Wed Jun 15, 2005 11:34 am
#34

You can't be serious, this system is then even worse then it even first appeared.


I thought that putting in 3 level 108 combat modules would give me at least a little more armor. But I am exactly the same as if I put 3 level 55's. That truly destroys variety. If it was the way I thought, if you made really good modules like mine, you could add a 4th module in and still have great armor. Adding at least a little variety.


I thought I understood it all, but this gets worse and worse.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Dea_
Wed Jun 15, 2005 11:42 am
#35

Omg, that is sooooo awfull!!!

And me that just did factory run of 536 probots with my best ressources *mad*

I seriously hope they fix this, because they are lots of work and ressources involved in good combat droids.

Do you know if it happends to droids taht were still crated too?



Dea
Enyw - Tiny Rodyan Droids Inc, -220 2465 Dantoine, 400m from the MO
Lyo Giafo - Smuggler to be

Starsider
Drashk
Wed Jun 15, 2005 11:44 am
#36




Straker_Atrella wrote:

I thought that putting in 3 level 108 combat modules would give me at least a little more armor. But I am exactly the same as if I put 3 level 55's. That truly destroys variety.




Incorrect. 3 55 Rated Modules would only give you a 165 Combat Rating, which is only 1.5k Armor Effectiveness.


You would need 3 92 Rated modules inorder to gain the 276+ Combat Rating needed to gain 3k Armor Effectiveness.


But yes, this system dumbs everything way down and cuts out the variety.


We can only hope that a few other things are in store that bring back that variety, but I seriously doubt it.





Making SWG more Star Warsy. One droid at a time.
Obo_alCan
Wed Jun 15, 2005 11:54 am
#37


Dea_ wrote:
Do you know if it happends to droids taht were still crated too?



Actually that's an interesting question.
I think we've just seen it from single deeds atm?

When pulling an object from a crate it is basically being crafted at that moment, under the current crafting rules.
I'll have to see if I have any crates around.





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Drashk
Wed Jun 15, 2005 11:56 am
#38




Obo_alCan wrote:




Dea_ wrote:
Do you know if it happends to droids taht were still crated too?



Actually that's an interesting question.
I think we've just seen it from single deeds atm?

When pulling an object from a crate it is basically being crafted at that moment, under the current crafting rules.
I'll have to see if I have any crates around.




And yet another issue that could have been checked out on TC-Prime.


/grumble







Making SWG more Star Warsy. One droid at a time.
Xrystal
Wed Jun 15, 2005 12:25 pm
#39

Hmm, so are you saying that the combat droids I made with at least 1 Combat Module and 1 Level 4 Armor Module is likely to mess up. The Only Combat Droids on my vendor are pretty much ones I created in the last few weeks.


The List of my combat related droids are as follows: Would they be affected so bad with this bug ?


Pure Combat Droids


Probot Advanced5 Combat+ Level 4 Armor


R3 Advanced 6 Combat +Level 4 Armor


R2 Advanced 5 Combat+ Level 4 Armor


Probot 3 Combat + Level 4 Armor


Combat Medic Droids


Probot Advanced 3 Combat + Level 4 Armor


R2 Advanced 2 Combat + Level 4 Armor


Scout Droids


Probot Advanced 2 Combat + Level 4 Armor


R2 Advanced 2 Combat + Level 4 Armor


R2 Advanced 3 Combat + Level 4 Armor



All of these I think were re-crafted in the last 3 weeks at the most so post CU made droids. What do you foresee the problems with these?

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