Droid Engineer Archive

Thread: Pre-Publish 18 Droid Deed Warning

RenObiOne
Tue Jun 14, 2005 10:41 pm
#14

Any word on creatures suffering the same fait? Meaning BE pets. Maybe both are suffering the same problem. If not another slap in the face of DEs.
Bermag
Wed Jun 15, 2005 1:44 am
#15

Maybe devs want to avoid having a new market with "pre-pub" stuff and limiting this by not converting deeds. It sucks for current DEs but it might be better than having new/coming DEs never have a chance to compete against current DEs which had stockpiled pre-18 droids.


If I understand those conversion rules then all combat droids with other modules than only combat will get converted to max combat/armor. So those tank droids with only 1 combat module and maxed out autorepair for example will get a boost.


Now I just want my droids to pwn SBDs like the R2 did in Ep3 (I love that scene - that is a bada* droid lol)





---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
EnigmaBSc
Wed Jun 15, 2005 2:20 am
#16

Well I for one will not be delisting the 100+ combat-capable droids I currently have on my vendors (and that's a low number because I haven't crafted a combat-capable droid since the CU due to the armour bug). Instead I shall be sending an email to anyone who purchases one explaining the problem and encouraging them to submit both a /bug report and post in the publish bug thread. SOE spent weeks and opened up dedicated threads (was there even a dedicated forum?) on the conversion of weapons, armour and loot in the CU publish. The least they can do for us is to hold back this part of the publish until they can get it right. Hmm, I wonder if I should mail my customer list (1000+ names) and ask all of them to submit tickets too.

EnigmaBSc
Evu
Wed Jun 15, 2005 4:16 am
#17

I am glad I just ran out of combat droids..




Evu Kaje | Leenah Kaje
Leenah's Clothing Boutique
Tatooine -4003, 2883 Near Mos Espa Starport
Starsider

Tammerlane
Wed Jun 15, 2005 6:16 am
#18


Well hell.


I just finished a run of 100 Adv Probie Combat MedBots with everything a medic could want on them...


except a combat mod which it didn't need since probes had their own innate blasters.


Crap.





Master Artisan, Master Droid Engineer, Master Shipwright
You only have to run faster than the slowest droid.
Visit my shop on the river bank northwest of Tyrena, Gorath
ASHRID
Wed Jun 15, 2005 6:31 am
#19


Probably a stupid question but I'll just check that the patch didnt develop a last minute hickup


I'm assuming this only effects pre-patch deeds and not post-patch deeds?


Message Edited by ASHRID on 06-15-2005 02:36 PM

Red-Dwarf
Wed Jun 15, 2005 6:34 am
#20

post patch do fight if they have a combat module based on the total CL of them, just have the shifting armour issue (falls from up to 60% down to 11% max)




The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
scot740
Wed Jun 15, 2005 6:37 am
#21

This is simply amazing considering all the dev feedback and testing that was done with this massive DE change. It's nice having something this major happen without the curtesy ofa reach-around.







BAYLOR TETRAN HEDRICK

DROID ENGINEER MAYOR ROGUE

TUSKEN'S BANE, TATOOINE


Sandsifter
Wed Jun 15, 2005 6:44 am
#22

Droid Health vs Combat Rating All droidchassishave the same base Health ratings, that are linked to the CL.Experimentation on the droid deed does not have any effect on any shown stat, including Health.


CL 1 = 108 Health
CL 5 = 594 Health
CL 10 = 1715 Health
CL15 = 2514 Health
CL 20 = 2923 Health
CL25 =3333 Health
CL 30 = 3742 Health


This 'change' makes it pointless to craft anything other the droid that can hold the most modules (IE Adv R3) since in the past there was a choice between High Health/Low Combat (LE), High Combat/Low Health(Probot), and Mid Combat/Mid Health(R-Units).


Creature Level


A higher creature level can be achieved in 3 ways.


  1. Installing Droid Armor
  2. Installing Combat Modules
  3. Combining both.

Armor Modules provide a bonus of 5CL per level of droid armor.


Droid Armor Level 1 = CL5
Droid Armor Level2 = CL10
Droid Armor Level3 = CL15
Droid Armor Level4 = CL20
Droid Armor Level5 = CL25
Droid Armor Level6 = CL30


Combat Modules provide 5CL per every 55 points of Combat Rating.


CL5 = 1 - 55 Combat Rating
CL10 = 56 - 110 Combat Rating
CL15 = 111 - 165 Combat Rating
CL20 = 166 - 220 Combat Rating
CL25 = 221 -275 Combat Rating
CL30 = 276 + Combat Rating


You can stack the effects of Combat Modules and Droid Armor together, inorder to gain the CL30 Rating. Simply add the bonus of the Armor Module to the bonus of the Combat Module.


Armor Effectiveness


Armor Effectiveness is influnced by both the Armor Modules that are installed and the number of Combat Modules that are installed. Armor Modules have a direct 1k per level ratio. (IE Level 1 = 1k and Level 6 = 6k)


Combat Modules provide 0.5kof Armor Effectiveness per 55 points of Combat Rating, up to 3k, or 276 Combat Rating.


Armor Effectiveness can be stacked to provide a maximum rating of 9k.


Unfortunately, the Armor Effectiveness rating changes after the first time that te droid is called. To reproduce this effect, call the droid from a deed and store it. Call the droid a second time and inspect the datapad listings. The Droid will update to the below listed stats. Armor Effectiveness that is solely from Droid Armor will reverty toa 0 rating. Armor Effectiveness that is given by a combat module will revert to the following


CL10 = 0
CL15 = 0
CL20 = 20
CL25 = 783
CL30 = 1217


Combat Rating


The Combat Rating is currently not having any effect on the final build of a droid. The Combat Rating is no longer showing up in the Droid Deed crafting window, nor is it showing up on the final droid. The Damage output of a droid is completely based upon its CL rating.


CL 10
45 - 240 Damage
38to Hit / 38 Defense Value


CL 20
50 - 250
67to Hit /67 Defense Value


CL 25
56 - 268
76to Hit /76 Defense Value


CL 30
61- 284
81to Hit /81 Defense Value


Attack Speed

The Attack Speed rating appears to be MIA. A Droid no longer lists that attack speed that it has.


Droid Conversion from the datapad


Combat Droids appear to have been converted to the maximum damage and armor, regardless of what the actual values were. As long as the droid has either a Armor Module or Combat Module present, it will gain the maximum rating available. (IE 1 Combat Module pre publish will produce a CL30 Droid with the highest damage listing.)


The following will be the stats on all pre-exisiting droids, according to the short time that the code was on Test Center Prime. Since I didn't have a droid on TC-Corby, I have no other data to work wtih.


CL 30
Health3742
Armor Effectiveness 1217
Damage 61- 284
to Hit 81
Defense Value 81



Hmm, this sounds vaguely familiar to anyone ??? Seems like we're like armorsmiths now, totally pointless to be a 12 point smith with the best resources. And SOE continues to dumb the game down.


So basically all I have to do is slap any old armor 6 module and any combat module in and I'll get the same stats each time for a CL 30 droid.



Red-Dwarf
Wed Jun 15, 2005 6:49 am
#23






Sandsifter wrote:

So basically all I have to do is slap any old armor 6 module and any combat module in and I'll get the same stats each time for a CL 30 droid.




Currently that is exactly true as long as the droid has been stored and recalled, a first call droid will have better armour stat with more armour/combat modules.




The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
patchman70
Wed Jun 15, 2005 7:01 am
#24

Your kidding... ugh. Well we got higher combat droids... Just got the AS crafting nerf as well... UGH, why is crafting being dumbed down? No reason to get good material... no reason to be a 12pt...


How do we explain all this to new customers who ask about combat droids?


Quoting Nancy Kerrigan... "WHY WHY WHY???!!!!"





Janis Si'ind Greedy Engineer - Si'ind Shipwright
scotchie Greedy shipwright - Si'indicate Droids 2005, 5634
New Pratia, naboo
To quote Uncle Owen on the nge "give us one more season"
goatt_13 "HEY LEY'S PLAY MONOPOLY, BUT SKIP THE RENT PART!!!"
Cyberus-SWG
"Kind of ironic hey? You can get killed and your swoop totaled .. your swoop stays totaled but your armor is unharmed and automagically appears on your clone. "
EnigmaBSc
Wed Jun 15, 2005 7:01 am
#25

Well I managed to get a confimation out of Tiggs in Live Chat that there is at least one Dev who plays a Droid Engineer. Which just leaves me /boggle at this patch.

EnigmaBSc
scot740
Wed Jun 15, 2005 7:11 am
#26






EnigmaBSc wrote:
Well I managed to get a confimation out of Tiggs in Live Chat that there is at least one Dev who plays a Droid Engineer. Which just leaves me /boggle at this patch.

EnigmaBSc





Big deal. How many other toons does he have? I've got characters all over the servers that I may touch upon once in awhile. Does that make me a pro in the fields of Creature Handler because I have a toon that I play occassionally? Unlesshe isan activefull time DE with a client base, then its moot. Atleast armorsmiths had a dev stop by and explain a few things. Why was this even neccessary? Heck. let's just get rid of resource spawns all together since stats will have no relevance in the future. We'll just have nodes to go harvest and cross our fingers for that rare blackenedironore! Oh wrong game.



Message Edited by scot740 on 06-15-2005 07:12 AM




BAYLOR TETRAN HEDRICK

DROID ENGINEER MAYOR ROGUE

TUSKEN'S BANE, TATOOINE


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