Droid Engineer Archive

Thread: Help your droid clients and make your life easier Add to the SWG KnowledgeBase Soon and Often!!

Shuca
Sat Mar 13, 2004 1:43 am
#14

I'm seeing that there isn't much being posted in this thread in the way of questions so I'll add my top two:


1. How much does a droid cost?


This is a big question and unfortunately has a big answer. A droid is made up of many parts and the total of those parts is what determines the price of the droid. The price of each of the components is determined by the individual droid engineer. You can expect to pay in the neighborhood of 10K for a decent droid chassis. Some are more and some are less. You can also expect to may as much as 10K for high quality modules. Most droid crafting stations are around 5K and most personality chips are around 2K. Most droid engineers will also color your new droid once for free and provide you with some batteries to get you started at no additional cost.


2. What does a droid do?


There are several functions for droids both in and out of combat. Non-combat roles for droids include personal crafting stations, mobile medical centers, item storage and data storage. Armor modules allow your droid to be somewhat protected from attack and combat modules allow your droid to attack anddo a fair amount ofdamage. You can also program your droid to patrol an area based on point you give it and some droids will talk back to you in a variety of styles like slang or sarcastic.


3. How do I know which droids do what?


The first important point is that the name of the cassis doesn't decide what the droid does. The only exception to this is the power droid. Droids are made up of parts so whatever gets put into a droid is what you can get out. So you don't have to have a Surgeon Droid to have a mobile medical center. An R2 or Protocol Droid will do fine. Or even a simple and cheap MSE (Mouse) Droid will work for that. Some chassis have more places to put modules than others so if you want your droid to do lots of things an R2 or R3 would be your best bet.



Shuca Janoble - Corbantis
Master Droid Engineer - Master Merchant - Master Artisan - Wannabe Carbineer
My Compound is near Mos Espa (-2424, 1219)
Bulk Power - Droids - Vehicles - Custom Orders
CapnSteve
Sun Mar 14, 2004 1:13 pm
#15

Can I change my droid's modules after I've bought it?
No, modules can only be added to a droid while it's being crafted.

How do I get a stationary droid to decorate my house with?
Those are droid chassis, a component used in making the final droid. A droid engineer can make them, but they're only available for the following droid models: R4, R2, R3, LE Repair, Surgical, Binary Load Lifter, Probot, Protocol. Also, seeker droids can be dropped in a house and will float.

What is a droid personality chip?
Personality chips are a component in certain droids and will change the way the droid responds to various things. Personality chips can be built into the following droids: Surgical, Protocol, LE Repair.



--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
CSRDavidF
Mon Mar 15, 2004 8:26 am
#16

There are a lot of great responses so far from this thread. The information the Knowledge Base contains about the Droid Engineer profession is growing quickly. We have a list of Publish 7 questions pulled from the documentation that will go live with the publish so that will help to transition us all from how things are as of Publish 6 to Publish 7.


Some of the questions so far are already in the KB, and some will change with Publish 7, but for the most part these were awesome entries and are already live! I appreciate the input and hopefully the Knowledge Base is becoming a valuable tool you can point your customers to. I have raised the issue up the chain of command that the web interface only shows 10 entries (there are far more than 10 Droid entries!) and hopefully we'll see some action on that. In the meantime the In-Game version should display all the entries.





For quick answers to many game play questions, you may want to first reference the knowledge base located in the Holocron Menu. You can do so by selecting the customer service option and then using the knowledge base tab. We have recently added hundreds of new FAQs and answers and more will be added more daily, so give it a try!
CSRDavidF
Tue Mar 16, 2004 8:39 am
#17

The Knowledge Base has been updated with many Publish 7 entries and many entries have been changed to reflect changes made with this Publish. As a number of these changes reflect Droid changes I invite you to explore the Knowledge Base when it comes online.



For quick answers to many game play questions, you may want to first reference the knowledge base located in the Holocron Menu. You can do so by selecting the customer service option and then using the knowledge base tab. We have recently added hundreds of new FAQs and answers and more will be added more daily, so give it a try!
jefmes
Tue Mar 16, 2004 3:35 pm
#18

Question: How do Irepair damage (not wounds) onmy droid?


Answer: To repair damage done to yourdroid you need to purchase a Droid Repair Kit from a Droid Engineer. They come in 4 types - A, B, C, and D. Droid Repair Kit D repairs more than C, C repairs more than B, etc. To use the Droid Repair Kit you can:


1. Target your droid and double-click on the tool in your inventory,
2.Drop the tool into a slot in your toolbar and press the appropriate key while your droid is targeted, or
3. Use the command line to repair your droid using the command /healDroidDamage while the droid is targeted.


Any of these three methods will use 1 charge from the repair kit and repair the droid a certain amount, depending on the quality of the tool. The quality of the tool can be seen by examining it.






Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
Malitevv
Tue Mar 16, 2004 4:21 pm
#19

A new item needs to be added to the knowledge base:


de's cannot make droidekas. nor can de's craft any of the droids pictured in the droid invasion wall paper.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
jefmes
Sat May 01, 2004 8:43 pm
#20

New item here TK if you can get it in...very useful tidbit from TH's first "19 Questions" from Architects and Medics


"Q: What are higher rated crafting stations and tools supposed to do for you, exactly? (Assuming they are even working, of course.) and how do droid crafting stations relate to the standalone stations, since we cannot see any kind of rating numbers on droids?

TH: The effectiveness rating on crafting tools and stations influences the chance of success or failure during the assembly and experimentation stages. As far as the droid itself, it has a neutral relationship (does not effect) on the crafting process."






Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
Fishymaster
Sun May 02, 2004 11:35 pm
#21


How does the Droids work ??? i am thinking off the use off them. Artisan droid - Scout droid ect. ect.


What do you need to get them to work??? etc. etc.


Come on, give us users some guidence here...


Regards Fishy


OodaTech
Wed May 05, 2004 2:17 am
#22

I have been a Master DE since summer of last year, and I still don't know the answers to at least 10% of the questions I am asked by my customers. Part of the problem is the buggy nature of our industry, part of it is due to the fact that- with a limit of 5 droids on my d-pad (even though I am MASTER? Does that make sense?! Hello???)- I often don't get the chance to experiment with new stuff for months. For instance, when the naming bug that effects 3POs, surgicals, etc. first came up, I wasn't even aware of it until it had been going on for a week or so. At first I just thought I had an unusually high percentage of low-IQ customers who were mentally incapable of following the very simple directions I (repeatedly) gave them for naming droids. Turns out I was the dummy.


Long story short, I firmly believe any database for droids in this game will be inherently hamstrung by the fluxuating, ever-changing, bug-riddled world off SWG droid engineering. Hate to bethe naysayer here, but as well-intended as your effortsmay bein this direction, I fear youwill eventually (as I did some time ago) abandon your hopes for a centralized droid database. But don't listen to me! Good luck!


ApexHyperdyneSystems
Wed May 26, 2004 5:39 am
#23

TK,

Sure a knowledge base is what i love to!!
But,did the soe dev team not anticipate this?? i mean, to find the right Macro commands for example is a tough nut to crack..
The radial menu's give a lot of answers to how to incorporate a specific module command but the rest is stil a mistery...
And the marginal manual that came with the game is ..well i stil have no words for it.And the Dutch game version,that came with my game fell apart after 2 weeks since it is paperback and not like the english published one with a ring cover!!!
I found a list that was taken for the in game macro commands but that does not relate that much to droid related issues.
Maybe someone nows of a updated in game command list that is in effect after the last droid patch????

Brgds,
Allistair Drett MDE Far Star.



Allistair Drett.
MDE
SW
Privateer
Corsonna
Fri Jul 02, 2004 11:49 am
#24

Q: Has the functionality of the structure maintenance droid been explained somewhere in this forum? I made this module, put it in an MSE-Adv droid, went to one of my structures, a factory on Tatooine, and assigned the droid to maintain this structure, Now, I have these questions--

!. I went to Naboo and called the droid and tried to choose maintenance run. No response, Is this only a same-planet function?

2. Can I put power in the droid, or only money?

3. What would the Edit bar do, under the maintenance menu, if it were to open up for me?

4. Sometimes a resource is depleted at a particular location, but will not have shifted out on the planet. How can one avoid throwing maint in harvester that is pulling nothing, if one is using a structure maint droid?

5. Can this be built in combination with item storage, in a larger droid than the MSE?


Any help, Thanks

Corsonna, Mos Vegas, Shadowfire
TheRealTK421
Wed Jul 21, 2004 3:39 pm
#25

Heya, all....


Gotta pull this down for a bit. Keep adding to it when you can (cause they do check, from what I understand).


You can find the link to this in the "Latest DE News" sticky, for quick reference.


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


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