Droid Engineer Archive
Thread: Kinda confused
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TheRealTK421
Wed Dec 01, 2004 4:03 pm
#14
Straker_Atrella wrote:
I understand the pricing thought, but think about this. I mastered Pilot on my combatent already. I never cashed in my Credits chips because I wanted to see how much I would make from just flying. It was 1.6 Million. Now something to consider is that I did a lot of my leveling as a guild, so probably only got to loot about 25% of the time. Somebody who hunted alone a lot would have gotten more. Also, this didn't include mission payout awards, those were seperate.
All the more reason to see if we can't raise the average market price for FCs and Astromechs.
Honestly, I wouldn't have a problem with people needing to "hunt" in space for cash if that was an issue. We all had to do it as noobs in the ground game, money is simply a part of leveling up.
TK, isthat was true, where were all the complaints? I didn't hear or see any.
I didn't hear pilots complaining either. But maybe they are taking comments from other sources. /shrug
In any case, it should have been obvious that this was taking away one of the few, new healthy markets for us (especially as a way to offset our decay problem for awhile).
Now...we're much closer to where we were before. One-time sales.
I charged 1k per chip, or 20k for 25. Yet people were still undercutting me. So I don't think overcharging was an issue.
You should have gone higher. I was at 1.5k for a single and 40k for crates, neither of which I was keeping in stock very easily.
I would love to raise the prices to compensate for this, yet as long as there are people who price strictly by CPU this wont work.
But CPU is (and never will be) the whole story. It really should have to do more with "value"...of which CPU is only a part.
So instead of JTL being the profit market I hoped it would be, it has been delegated to a "convieniance market," just liek batteries and such. My hope is they buy a regular droid with a better profit margin.
I make most credits now on the JTL folk that end up needing ground droids and vice versa.
However, I recognize that this isn't a sustainable situation. If we don't get decay going at some point, our market is going to stagnate AGAIN and we'll be back to where we've been in the past.
What irks me the most is that the UDCMs actually seemed to look like the Devs undoing that situation that we've found ourselves in the past."Now.....matters are worse".
/bow
Respectfully,
Message Edited by TheRealTK421 on 12-01-2004 03:03 PM
cl0kwerq
Wed Dec 01, 2004 7:54 pm
#15
So if I'm guess right here, from what people are saying:
1) UDCM's are now a 1 time buy, infinite use.
2)The programmed chips will stay in the data-pad, but for new programs you will need a new chip
3)When removing the droid, all programmed chips in the droid will move to the data pad
4)What this mean is that if you have a set of all programs in your datapad then you no longer will need ANY more chips, ever, for any reason.
If that's how it is, yes, stagnation is going to occur. And it's hard to DE's to raise prices on anything combat related, as most of the people who buy these are the new players without 7 figure bank accounts. I sell to nice new players all the time, and a lot of time they ask the price and I tell them 30-40k and they say "WHAT!?! I don't have that kind of money!". I don't mind selling to new players, but it would be nice to have some options for the more experienced players as well.
I've seen a lot of negative feedback on the whole droid commander issue, and with good reason. A whole profession devoted to droids that do really low damage doesn't seem to make any sense. However if all the elite(or even just a few) combat professions were altered in a subtle way there would be no problem with the new players being overpowered because of their pets. Just add a certification requirement to use a high end combat droid. They've already done it with astromechs, so it wouldn't be that hard to implement, and it would give DE's something useful to sell to high-end combat players. Add that in with weapon-like decay, maybe some special slots for looted items, and maybe even a weapon slot for the droid, and you've added a level of complexity befitting what most of us DE's have expected and a high-end market for our product, without affecting the balance of the game too much. And with the "combat-revamp" supposedly on the way, it looks like all the combat professions will need a little boost to be able to keep up.
Maybe I posted that in the wrong thread 
Corran950
Fri Dec 03, 2004 2:47 pm
#16
cl0kwerq wrote:
So if I'm guess right here, from what people are saying:
1) UDCM's are now a 1 time buy, infinite use.
2)The programmed chips will stay in the data-pad, but for new programs you will need a new chip
3)When removing the droid, all programmed chips in the droid will move to the data pad
4)What this mean is that if you have a set of all programs in your datapad then you no longer will need ANY more chips, ever, for any reason.
If that's how it is, yes, stagnation is going to occur. And it's hard to DE's to raise prices on anything combat related, as most of the people who buy these are the new players without 7 figure bank accounts. I sell to nice new players all the time, and a lot of time they ask the price and I tell them 30-40k and they say "WHAT!?! I don't have that kind of money!". I don't mind selling to new players, but it would be nice to have some options for the more experienced players as well.
I've seen a lot of negative feedback on the whole droid commander issue, and with good reason. A whole profession devoted to droids that do really low damage doesn't seem to make any sense. However if all the elite(or even just a few) combat professions were altered in a subtle way there would be no problem with the new players being overpowered because of their pets. Just add a certification requirement to use a high end combat droid. They've already done it with astromechs, so it wouldn't be that hard to implement, and it would give DE's something useful to sell to high-end combat players. Add that in with weapon-like decay, maybe some special slots for looted items, and maybe even a weapon slot for the droid, and you've added a level of complexity befitting what most of us DE's have expected and a high-end market for our product, without affecting the balance of the game too much. And with the "combat-revamp" supposedly on the way, it looks like all the combat professions will need a little boost to be able to keep up.
Maybe I posted that in the wrong thread
No as far as i noticed UDCM's still are one time use, and you cannot remove commands without destroying the program. Only the programs the pilot got from the prof. can be swaped freely without UDCM. Unless I have been smoking some realy good stuff. 
RasalTheWise
Fri Dec 03, 2004 6:48 pm
#17
Hey man, don't bogart that.
cl0kwerq wrote:Unless I have been smoking some realy good stuff.
I think you're right. From what I understand, the chips aren't necessary for programs earned from skills.
cl0kwerq
Sat Dec 04, 2004 5:42 am
#18
Hey....I didn't say that 
So what I was reading today suggested to me that you don't need a chip to use the commands you already have.
-BUT-
in order to use the programs of another profession you do need the chips, however I'd like some clarification.
If you use the program in flight, is that it? I mean can you only use an off profession program once, and then it disappears, or is it only if you wish to reconfigure the droids programs that you'll need a new chip with the off-profession program?
Br-10n
Sat Dec 04, 2004 11:39 am
#19
I doubt if this change had anything at all to do with the price of chips. The main problem was that the old way was way too flingin' flangin' complicated. Have you ever actually tried to explain this to somebody who's never it? I'd say a lot of the pilots never used droid programs because they couldn't figure out how to do it.
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