Droid Engineer Archive
Thread: Droid Handler/Commander
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Jenden
Sat Mar 05, 2005 11:18 pm
#14
actually, you can call them from your toolbar now just like speeders.
Nell2ThaIzzay
Sun Mar 06, 2005 12:30 pm
#16
Drashk:
1st, I just wanna add; I'm not against combat droids, I'm against a separate combat droid profession. For many many many many reasons, the basics being, I don't feel that there is enough to be able to make it unique, and unlike a Creature Handler clone profession, and I don't think the devs' time should be spent away from already existing bugs and glitches just to add another cookie cutter profession.
There is also the utility droid arguement, which I'll go ahead and explain.
It took us, how long exactly to finally get some good utility droids? I mean, I remember when all it was were data, storage, and med modules, and the crafting stations. Droids weren't too useful, except med droids, or people who wanted mobile crafting stations. But finally we got these new utility droids. Most of which were functions that I had seen asked for on these forums (harvestor droids, entertainer droids, maintenance droids, stimpack droids), and even some that I never even thought of (trap dispensor droids), and now we have the astromechs bringing in money... even our combat droids got upgraded. My DZ70 went from being POS cannon fodder to a viable weapon to use while I'm out hunting. Sure, it doesn't stand a chance against some of the higher end mobs, but I never expected it to. I love me my DZ70 droid 
Now, to how I feel a droid user class will effect the utility droid market. Of course, this is my own opinion, and I could very well be mistaken on how it would play out, but I don't see it that way.
Sure, us Droid Engineers have gotten a lot of love recently, with all of the (needed) changes to our profession. I love this profession so much more now than the day I started. I have people coming up to me all the time asking for droids, and I was actually developing quite a good customer base before I ended up not logging into the game for about a month. I would have had much better business if my vendor was in A. a populated location and B. I had more than just Business 3.
Now I'm in the game again, and I'm building up a customer base again, and all of it is for utility droids. Because of the love we've fairly recently recieved. I think my business is going to pick up again, now that I am in a guild, our player city is growing nicely, and our mall is opening soon, and I am a part of it. So much so, that we have 2 Droid Engineers in the guild, myself (3203), and a master who grinded it in a week (the guild needed someone else after I was gone so long w/o word), and even tho I have the lesser skills, because I have more knowledge of the profession, I'm still kind of the head guy... and I dictated all of the combat droids to him (kinda funny I originally took this profession to make combat droids, and now I'm one of the very few vocalizing against them).
I think the droid user class will hurt utility droids, because it took so long to get utility droids to where they are today. And now I feel, that if we add the droid user profession, and all the combat droids that go with it... when it's time to look at some of the bugs and fixes that need to be made to our droids, what's going to get the focus? The utility droids, which just kind of help various people with various tasks, or the combat droids, which an entire profession relies on in order to advance. The devs are going to have to look at the 2, and weigh the importance of convenience (utility) and need (combat), and obviously need outweighs convenience, so all of the devs' time and efforts into droids will go into combat droids. The utility droids likely won't get immediate attention to fixes they may or may not need down the line, and you can kiss goodbye and chance of getting new types of utility droids implemented.
The utility droids will be at a standstill, no moving forward, and once everyone has them, they have them. The combat droids will get all the attention, effectivley killing off any "growing" marking for utility droids. And, in a personal situation for me (that I understand isn't commonplace amongst all DE's), my business will be killed off, and I'd pretty much be forced to "compete" with my fellow guildmate. Competition is fine and good, but with a guildmate, I dunno that's so good. Guildmates should be working together (as we currently are now).
I understand the devs' concern for skill point requirements for combat droids. Myself personally tho, I only wanna see, maybe 2 combat droids implemented. The roleplay arguement is that they don't even exist in this time period, but neither do Jedi, and they are in. I would love to see a droideka, and wouldn't mind seeing the Roger Rogers (I think a combat droid with a personality chip would be cool). That's really all I want to see.
I enjoy the diversity of the Droid Engineering profession, and would like to see that embraced, instead of thrown away for combat specilization.I don't want to be another Bio-Engineer / Creature Handler profession combo. I'd like to see combat droids implemented in a new and unique way that still embraces our diversity, instead of narrowing us down to essentially another weaponsmith.
I actually do have an idea to implement Roger Rogers, and Droidekas, w/o skill points, something that has probably already been brought up and rejected, but I couldn't sleep too good last night and was brainstorming. I'm gonna make a new post for it here soon.
Jenden
Mon Mar 07, 2005 1:24 am
#17
I agree with you in that I would much rather see non-combat/utility droids functions increased (its so much more creative then just adding another death dealing machine). However, a lot of players want combat droids, so it is something to consider.
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