Droid Engineer Archive

Thread: Droid Handler/Commander

TheOrb
Fri Mar 04, 2005 12:54 pm
#1

I've not seen anything on the droid handler/commander in a while. Is this totally dead?


If the droid commander profession was introduced, or somehow incorporated into the current droid engineer class, now would be the time to do it. Anyone have any info to leak?




- Kosa Tek Droids - KTD|/ ggg g\
Master Droid Engineer |\gg/
2892, -5427 in Serenity, Naboo in the Lowca Galaxy

Nell2ThaIzzay
Fri Mar 04, 2005 2:39 pm
#2

I personally hope that it is dead. I don't ever want to see it introduced.



Marr'Taan LeBeau
Imperial Mercenary - Professional Contract Killer

"Death is my business, and business is good"

Bounty Hunter, Creature Trainer, Droid Engineer, Rifleman
Former Musician and band member of the Tyrenian 3 (Marr'Taan LeBeau, Cale Amossoo, Bari)
RasalTheWise
Fri Mar 04, 2005 3:21 pm
#3

As much as I want to see powerful combat droids in the game, I don't want to see a clone of the creature handler class come out. There's gotta be another way to do it.




Rasal's Ye Ol' Droid Shoppe

00000000000
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0
000000000000
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000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
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bl00ds0ul
Sat Mar 05, 2005 12:28 pm
#4

I absolutely love the idea, and if it were a profession in the game, I would be playing it.
TheOrb
Sat Mar 05, 2005 2:26 pm
#5

I used to be against the droid handler/commander profession. But as it stands now, I'm looking for any and all (good) changes/additions to the droid engineer.


I've been a droid engineer since day one*. I think that I have waited long enough for something really good to happen to the droid engineer prof. Sure, we have had some bones thrown to us...detonation droids are nice, harvesting droids were nice and entertainer droid effects are pretty. But in my opinion, the DE's have seen more accidental and intentional nerfs than changes/additions. For those of you who may not remember, probots used to be awesome. And if I remember correctly...the probots were the first to get hit with the nerf bat.


I just think we have been ignored long enough. Stop the accidental nerfs (harvesting droid). One of the biggest things that would make this game more "Star War-sy" is droids.





*I've played SWG since beta 3, and was leveling the engineering branch in hopes to become a DE. I was not able to due to bugs. As soon as the game went live I had already set my sights on becoming a DE.






- Kosa Tek Droids - KTD|/ ggg g\
Master Droid Engineer |\gg/
2892, -5427 in Serenity, Naboo in the Lowca Galaxy

TheRealTK421
Sat Mar 05, 2005 4:02 pm
#6






TheOrb wrote:


Is this totally dead?




It's not dead....it's....(/think).....resting!!

Yea! That's it!!

...Pining for the fjords!!



/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


RasalTheWise
Sat Mar 05, 2005 4:41 pm
#7


TheOrb wrote:
For those of you who may not remember, probots used to be awesome. And if I remember correctly...the probots were the first to get hit with the nerf bat.


From what I am told by old-timers, the only difference between the probots we have now and the original ones, is that they had a medium armor rating (I came in when the probots had 825 HAM, med armor, and crappy fire rate and damage). What was the HAM/fire rate/damage of the originals?




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

Nell2ThaIzzay
Sat Mar 05, 2005 4:45 pm
#8

I disagree that a DH profession will be good for Droid Engineers.


I think it will limit our market to only combat droids, and kill any and all market we have for utility droids.


If you want to know my reasoning for this, I will be glad to tell you, but for now, I'm lazy, and want to make a quick post.



Marr'Taan LeBeau
Imperial Mercenary - Professional Contract Killer

"Death is my business, and business is good"

Bounty Hunter, Creature Trainer, Droid Engineer, Rifleman
Former Musician and band member of the Tyrenian 3 (Marr'Taan LeBeau, Cale Amossoo, Bari)
Drashk
Sat Mar 05, 2005 6:59 pm
#9




Nell2ThaIzzay wrote:

I think it will limit our market to only combat droids, and kill any and all market we have for utility droids.


If you want to know my reasoning for this, I will be glad to tell you, but for now, I'm lazy, and want to make a quick post.





Ok, I'll bite. How would it kill off the market for utility droids?


Butjust to point out a huge flaw in what you have previously stated, as to not wanting any more combat droid abilitiesin the game....


You have to face the fact that people that participate in combat make up 80%+ of this game. The three healthiest non-combat professions in this game are Weaponsmith, Armorsmith, and Chef. Their success is a direct result of combat. When you look at the highest number of requests made in this game, you will note that they revolve around the role of combat. To not tap this combat market is to waste the largest possible market that the game has to offer.


Canon arugements also do not apply to why combat droids should not be a marketable item. Yes, combat droids are deemed illegal in the time frame that we are in, but so are any other weapons bigger then a personal knife and a hold out blaster. We, those that play SWG, are the actors of the story. We are the Wedge's and the Tarkins'. We are the people who make the story progress and evolve. We may not be the people who are having an impact on every single action of the story progression, such as Han, Luke, and Leia, but we are the ones who are here to make sure that things play out as they do. We are the heros of the story and heros tend to be above that of what is generally called a law. Combat Droids may be illegal, but we are the heros and heros get to use what ever tools are necessary to complete the job. That said.....


The only universal module/feature that a Droid Engineer can produce is the Item Storage module. The second most universal module/feature thata Droid Engineer can produce is a combat droid. All of the other modules/features that a Droid Engineer can produce are gated, in one way or another, to eitherspecific professions or specific uses, such as the structure maintenance module. Unless someone, somewhere, can come up with a single module/feature that can effect every singletoon in the game, without restriction of skills orcircumstances, then we must face that Combat is the oneuntapped resource that still hasthe potential toreach the highest numberof players...if higher level combat droids are added in some other way then the Droid Commander profession.


There are few options available that can provide every single player a benefit, from a droid, that does not infringe upon another profession's role.



With the route the game has been headed towards, in the last 6 months, I no longer think that the Droid Commander profession will be added to the game. I could very well be wrong, but I do have a hunch that a different approach will be instore to add higher level droids.


On a side note, if I am incorrect and Droid Commander is added, let us think of the number of droids that it would take to make a Droid Commander profession a viable profession. How many droids would it really take? 3, 5, 7, 11? I can name 4 droids that I am pretty sure that would make it into the game for a Droid Commander profession. All of which are currently in game, in some form or another. One of the main reasons that the DC profession didn't make it out of the gate,early 2004,was due to lack of content for the profession. Not only was it difficult to create a unique role for the profession, but it was also difficult to produce enough space filling content to create a full fledged profession. A handful of droids would just not do as content filler, for a profession that would be created to command droids.


Just some food for thought.






Making SWG more Star Warsy. One droid at a time.
duane_woods
Sat Mar 05, 2005 8:13 pm
#10

well said Drashk, well said indeed.



Love GOD, love life!!!
TheOrb
Sat Mar 05, 2005 8:56 pm
#11




TheRealTK421 wrote:



...Pining for the fjords!!



/bow

Respectfully,







TK, you should check out this post (if you have not already seen it).


Monty Python thread


Anyone remember the "Droid Invasion"? How about "Droids Rebuilt"? The "Droid Invasion" ended up having nothing to do with droid engineers and "Droids Rebuilt" has been our only "love".


I'm ready for "Star Wars Galaxies...got droids?"



Message Edited by TheOrb on 03-05-2005 09:57 PM




- Kosa Tek Droids - KTD|/ ggg g\
Master Droid Engineer |\gg/
2892, -5427 in Serenity, Naboo in the Lowca Galaxy

Laffite
Sat Mar 05, 2005 9:50 pm
#12






RasalTheWise wrote:




TheOrb wrote:

For those of you who may not remember, probots used to be awesome. And if I remember correctly...the probots were the first to get hit with the nerf bat.




From what I am told by old-timers, the only difference between the probots we have now and the original ones, is that they had a medium armor rating (I came in when the probots had 825 HAM, med armor, and crappy fire rate and damage). What was the HAM/fire rate/damage of the originals?





They were ~3150 ham and did ~150 damage. I forgot the refire rate, but yeah the biggest difference was medium armor, which was nerfed when the armor module was "fixed". With the exception of armor, the probots these days are better. I still live and die by my probot a lot.



Frog Thorne
Elder Smuggler - Master Pilot
Captain of the Nightjade
Nightjade Exports: Shipping and Misc. Sales
-6115 1020 Naboo, NW of Lake Retreat
"Proud leader of VC for over two years"
TheOrb
Sat Mar 05, 2005 10:23 pm
#13






Laffite wrote:

I still live and die by my probot a lot.





I do too. I use a "Tank" probot that does little to no damage and has 5 X auto-repair modules. If I get a bad pull, my droid dies and I survive. I also run through a TON of droid repair kit c's.


I've tried stocking the droid "stims" and they just don't sell well. The "tank" droids sell, but I think people just get them to try them out...and then don't use them much anymore. /shrug


Droids also tend to be a hassle to deal with by running off, not being able to keep up with a speeder, taking time to store/call in the field and having to open up your datapad to call them. We can call our speederbikes via the hotbar...why not droids?


I'll tell you why I think we can't...and it is the same reason the item storage droids didn't get a bump in capacity when our personal and house inventory did. Droid Engineers were just overlooked. I believe this is also the reason that harvesting droids are now worthless in groups. Droid Engineers are a very small group, and tend to get forgotten.


People have been asking for battle droids and droidekas since day one. Why not make the people happy? If we can't have those specific droids...we need something new. I've seen a ton of good ideas for new droid functionality and chassis'...but have the devs?


I'm starting to ramble/rant...I'll get off my soap box now.






- Kosa Tek Droids - KTD|/ ggg g\
Master Droid Engineer |\gg/
2892, -5427 in Serenity, Naboo in the Lowca Galaxy

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