Droid Engineer Archive
Thread: Droid Handler/Commander
It's not dead....it's....(/think).....resting!!
TheOrb wrote:
Is this totally dead?
Yea! That's it!!
...Pining for the fjords!!
/bow
Respectfully,
From what I am told by old-timers, the only difference between the probots we have now and the original ones, is that they had a medium armor rating (I came in when the probots had 825 HAM, med armor, and crappy fire rate and damage). What was the HAM/fire rate/damage of the originals?
TheOrb wrote:For those of you who may not remember, probots used to be awesome. And if I remember correctly...the probots were the first to get hit with the nerf bat.
Nell2ThaIzzay wrote:
I think it will limit our market to only combat droids, and kill any and all market we have for utility droids.
If you want to know my reasoning for this, I will be glad to tell you, but for now, I'm lazy, and want to make a quick post.
Ok, I'll bite. How would it kill off the market for utility droids?
Butjust to point out a huge flaw in what you have previously stated, as to not wanting any more combat droid abilitiesin the game....
You have to face the fact that people that participate in combat make up 80%+ of this game. The three healthiest non-combat professions in this game are Weaponsmith, Armorsmith, and Chef. Their success is a direct result of combat. When you look at the highest number of requests made in this game, you will note that they revolve around the role of combat. To not tap this combat market is to waste the largest possible market that the game has to offer.
Canon arugements also do not apply to why combat droids should not be a marketable item. Yes, combat droids are deemed illegal in the time frame that we are in, but so are any other weapons bigger then a personal knife and a hold out blaster. We, those that play SWG, are the actors of the story. We are the Wedge's and the Tarkins'. We are the people who make the story progress and evolve. We may not be the people who are having an impact on every single action of the story progression, such as Han, Luke, and Leia, but we are the ones who are here to make sure that things play out as they do. We are the heros of the story and heros tend to be above that of what is generally called a law. Combat Droids may be illegal, but we are the heros and heros get to use what ever tools are necessary to complete the job. That said.....
The only universal module/feature that a Droid Engineer can produce is the Item Storage module. The second most universal module/feature thata Droid Engineer can produce is a combat droid. All of the other modules/features that a Droid Engineer can produce are gated, in one way or another, to eitherspecific professions or specific uses, such as the structure maintenance module. Unless someone, somewhere, can come up with a single module/feature that can effect every singletoon in the game, without restriction of skills orcircumstances, then we must face that Combat is the oneuntapped resource that still hasthe potential toreach the highest numberof players...if higher level combat droids are added in some other way then the Droid Commander profession.
There are few options available that can provide every single player a benefit, from a droid, that does not infringe upon another profession's role.
With the route the game has been headed towards, in the last 6 months, I no longer think that the Droid Commander profession will be added to the game. I could very well be wrong, but I do have a hunch that a different approach will be instore to add higher level droids.
On a side note, if I am incorrect and Droid Commander is added, let us think of the number of droids that it would take to make a Droid Commander profession a viable profession. How many droids would it really take? 3, 5, 7, 11? I can name 4 droids that I am pretty sure that would make it into the game for a Droid Commander profession. All of which are currently in game, in some form or another. One of the main reasons that the DC profession didn't make it out of the gate,early 2004,was due to lack of content for the profession. Not only was it difficult to create a unique role for the profession, but it was also difficult to produce enough space filling content to create a full fledged profession. A handful of droids would just not do as content filler, for a profession that would be created to command droids.
Just some food for thought.
TheRealTK421 wrote:
...Pining for the fjords!!
/bow
Respectfully,
TK, you should check out this post (if you have not already seen it).
Anyone remember the "Droid Invasion"? How about "Droids Rebuilt"? The "Droid Invasion" ended up having nothing to do with droid engineers and "Droids Rebuilt" has been our only "love".
I'm ready for "Star Wars Galaxies...got droids?"
Message Edited by TheOrb on 03-05-2005 09:57 PM
RasalTheWise wrote:
From what I am told by old-timers, the only difference between the probots we have now and the original ones, is that they had a medium armor rating (I came in when the probots had 825 HAM, med armor, and crappy fire rate and damage). What was the HAM/fire rate/damage of the originals?
TheOrb wrote:
For those of you who may not remember, probots used to be awesome. And if I remember correctly...the probots were the first to get hit with the nerf bat.
They were ~3150 ham and did ~150 damage. I forgot the refire rate, but yeah the biggest difference was medium armor, which was nerfed when the armor module was "fixed". With the exception of armor, the probots these days are better. I still live and die by my probot a lot.
Laffite wrote:
I still live and die by my probot a lot.