Droid Engineer Archive

Thread: SWG Correspondent Summit

Zorkk
Thu Jul 22, 2004 3:04 pm
#14


Thanks TK


Straker, forgive me if i'm wrong, I have only been playing the game for about 3 weeks now, so still learning a LOT of stuff As I understand it tho, MBH's can actually "tame" wild creatures can they not? so a BE is not neccessary for them to get their pets, correct? Also, if i'm not mistaken, BE's make a lot of other components that other classes need to use (chef, tailor come right to mind) right? I can see where your comming from, but I dont' think it's quite the same thing. a BE (assuming what i've picked up is right) is needed by multiple classes to get good stuff. DE on the other hand, has to rely on ppl actually wanting droids, no one needs a droid. I'm sure we're all agreed on that, but why then,would the just throw in another profession that is entirely dependant on another profession for it's'stuff'. While it may seem initially that having a DH type profession would work out for us, that's assuming that people would actually play that class, and that they'd be willing to pay the prices that we would like to charge for the droids we make. Somehow i just don't see it comming together in a good way. What I see happening (while i haven't played SWG for very long, I have been playing computer games for the last 15 odd years) is this:


1. the DH class is uber, and everyone wants to play it, suddently all the merchants and money maker players are thinking geeze, we should get into the DE business to make some more money. DE profits now go down the drain, because everyone and their dog is making droids for the DH class. Of course... after a couple months of this, from what I can tell, SOE would nerf the class, so no one will wanna play it anymore.


or


2. The DH class is horribly underpowered, and no one plays it, so we're really just in the same boat we've always been, except now we can't even use the advr3 4500 ham droids because their "pet" rating is higher than we can handle. Everyone who was ever a DE switches, so that even if someone did wanna play a DH, there isn't a droid in the galaxy to be bought.


I admit my scenarios are probably a bit extreme, but I needed to make the piont that if you have 2 classes so closely intertwined, that the possibilities of ruining both of these professions are many.


I guess we just need to wait for this so called 'design document'. I have an open mind, and am willing to look at things from all angles, but unless the DEV's have put a major amount of time and thought into how it will work, I just see it being a big failure.... and I'm usually an optimist.


oh.. 1 last thing... as i understand it BE's and MBH's can make a pet out of ANY creature in the game? (or at least 90% of them), yet we only have what? 10 possible droids? (i'm just talking looks the r3 looks just like the adv r3, etc)..... things that make you go hmmmmm...


Thanks for listening


Z



Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


Zorkk
Fri Jul 23, 2004 12:20 am
#15

Okay, I have to say that I dislike, and would be TOTALLY against the whole idead of a Droid command/handler/whatever profession. If the dev's are already considering that kind of foolishness, can someone let me know now so i can change professions? Like really... "here mr MDE... you can make all these new droids.... but you have to sell them to buddy over there so they can be used"... c'mon! we already have enough droids we can't use ourselves, we don't need more! No No No No No Droid commander profession. (**so you know, my original gut reaction on this whole proposal was a lot more profane and upset)


I'm going to assume (predict might be a better word) that there will be some new droids when JTL comes out, probably a bunch of new modules as well, relating to starships... so that's good


The idea of quests that give out schematics rock! we definatly need some of those.


Make the droids talk! /babble and that protocol droid will go on and on like C-3p0 in the movies.. if the dev's don't wanna do a bunch of random sayings, then give us the ability toprogram them in ourselves... what point is a personality chip if it only get's used when a droid is programmed? No one get's to see it!


Give us the ability to USE all the droids, just with no effect. i.e. entertainer modules. I dont' know if when an ent uses them, they add to their xp, but hopefully they do, so that letting us "demo" them isnt' a big deal. The effects are a big part of the 'cool' factor for droids for me, and i was very dissapointed when I found i couldn't use the effects. For BH droids, let us be able to target an object in our line of site, and send the droid over to it! This will at lesat give any prospective BH droid buyers an idea of what it does.. (and ourselves for that matter.. I still haven't figured out the difference between a seeker and an arakyd)


Toys... toys toys toys... we're not seeling many droids for their "usage" because most ppl see them as more of a bother than they are worth... so give us toys to load them up with for those ppl that stand around chatting with their buddies.. pull out a droid that does some cool thing (i'll work on some ideas) and voila!!! oh.. an idea... Droid battle areana... pit one droid against the other maybe have a bookie vendor for betting? <G>


That's it for the moment! Thanks for listening.. hehe.. and one more time.. NO droid command profession!


Z






Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


Denate
Fri Jul 23, 2004 12:29 am
#16

a reason to build a BLL




Denate Andreson
Teras Kasi Elder

Etaned Andreson
Master Medic

Nichole
Master Structures Trader

LonelyGhost
Fri Jul 23, 2004 7:40 pm
#17

I'd like to hear which of the hundreds of ideas we have floated in the past 9 months they like. Seriously. I hate wasting time and energy working up posts that will never happen because ofthings I dont know. What are the limits and boundaries of our profession? They have yet to effectively explain why certs won't work. They have yet to effectively respond to the comprehensive post we had up on certs.


I would like to hear them specifically answer, with a yet or a no only, if they will put a decay system in place. I like the idea of module decay/module swapping. If you take a module out, it is useless. After X hours of game time (not online game time), the module wears out (based on how it is experimente don...yes, lets actually use that line of experimentation).


I would like to get colors to be permanent until changed by the owner. I would like Power droids to not need batteries. I would like power droids to e able to be called as a second active droid. I would like to see the Protocol with module slots. I would like to see the storage capacity of the droid be based on the chassis instead of the module (use module durability for the decay rate). And MSE holding as much as a BLL? Yeah, right.


I would like to see the in-tool schematic list reorganized and made more user-friendly. I would like to see the 6 levels of item, medical, data, armor, and structure parts REMOVED and instead their final quality be based on the emperimentation of the item (using adv parts would open the possiblility for the highest levels...similar to medical crafting or the Reconstruction and Droid repair packs we currently make).


I would like to see a couple new droid chassis in-game. I would like to see modules restricted in what chassis they can go in (MSE have no arms or tools, why can it have a medical module? Surgical droids used to help Architects? BLL creature harvesters?). I would like to have droids re-deedable by a DE so we can effectively demonstrate our products (battery must be at 100%, HAM must be at full, no wounds).


Droids are still mostly a novelty item....lets make them more useful.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
TheRealTK421
Fri Jul 23, 2004 8:05 pm
#18





TuffGnarl wrote:



Lootable Droid Schematics (Like the Geo Pistol for Weaponsmiths, etc)

Lootable Droid Components (Like Krayt Tissues, for droid, etc)
Combat Droids and Droid Handler Profession with Cert System





Okay...since you brought it up...

What would be some specific examples (of the items in yellow, above)?

The third item is already 'in' from a concept phase. We just have to get the details nailed down.

(Note: It's currently unknown how 'Droid Handler' (or any such type cert system) will look.)





R0ZM4N wrote:



Dearest TK


My tuppence worth


I so fancy the ladies from the other side of the pond.


OK it’s obvious that the Dev’s are planning a droid commander profession so:



  • can we get details on their concepts for DC now


....working on it. I've started to bug TH some more lately but they have been pretty busy (understandably). I'll make sure to stress to him that we need this sooner than later. He's basically stated that it was a healthy portion done already. If nothing else, I'll corner him at the Summit and demand that eitherwe get the document or the hawtpants blackmail pics get released.

(Note to Drashk: Don't forget to bring the goat. )



before they start the coding. Let’s face it the 2 droid publishes were a real dogs dinner, you’ll notice that despite months of coding and ‘heated debate’ it didn’t get so much as a mention in their annual review , they were not proud.


Well....err...don't take offense at the omission. If anything, I think the DE revamps helped us quite a bit.
The boards here are less testy, there's a lot more revenue options, which are supporting more specialization and an increased number of DEs. All in all, the revamps started us in the right direction. They were part of the journey, not the final destination.

The luster is only starting to really recently wear thin. Don't forget that we get agood amount of love in JTL and that's not that faroff. I'd say it's slim pickins' for us from now till JTL's release (minus whatever bugs we can get fixed in the Corr mini-publish).



Let’s try and avoid that in the future.I’d expect any new chassis to come under this heading too.

Note sure what you mean there...(in yellow)


Next up, same deal but JTL:



  • can we get details on their concepts for droids in JTL now

for the same reasons.


Hrmm..how to say this...

It's probably already mostly 'locked' (except what gets tweaked in beta). I know that bites but I think they had to do this to get JTL out on a set timetable. That's no fun cause we all wanted some say so before hand. Perhaps they went back and checked out all the space-related droid ideas, etc. (or cataloged them as they went along for the last year)....hmmm?


How about those bug fixes?


Ongoing...till they shut 'er down, ma'am. That's how it goes, unfortunately. I want to focus a heavy amount of DE time during the Corr. mini-publish to doing nothing but bug squashing. We have plenty to sell and make a living with.....we need the fixes first. We do not want to go into JTL with a new set of bugs and the old ones around too (to the degree to which that will be possible).


I still see one post a month where some poor wee soul, whether they’ve read the stickies or not, puts storage modules in a surgical chassis.There’s no good reason why that bug should still exist and it’s not alone so:



  • we need a firm answer on which bugs they can fix


    As a developer, I'd answer..."We can fix any bug..if we have enough time/resources." I know that's not the answer I want either, but the reality is that we shouldn't try to push them for an answer on what "will" be fixed in X amount of time. It's just not reasonable, given what might not come to fruition or not (nature of the beast, it seems).


  • when they intend to fix them


  • &*specifically*, why the others wont be done.


    Hmmm...I'd think time is the real key there. There's only so much they can do for us, any of the other professions and the entire rest of the game given a set amount of time.

    The first thing getting fixed (if I have anything to say about it) are Structure modules. We can put itme storage into any number of droids. Right now, Structures are way borked in many. Not good. That takes priority.


&finally



  • More and better toys.


    But of course.

When they finally got around to listening to us for the droid publishes, we all wanted more functionality, more toys. We want more! more! more! Can you do a trawl honey and pick your fave 10 and put them forward for implementation.


What...only 10?


My top 3 would be:


Survey droids that bring back more info


We might be able to get some (maybe one).....maybe...but they'd likely be random at best. Note: I didn't announce or hint at anything there, it's just me pontificating.


BLL’s that store 1000 items without taking up house space (instantly solve vendor lag issues and house storage problems)


Won't happen. We might be able to get them to 20-40 items spotssomedaybut for the sake of the database, I don't see 1000 happening. JTL only exascerbates that situation.


Seeker-esque droids that can be deployed in player cities that act as faction scanners.


This had legs but I don't see much call for it really. Does it still seem like all that much of a super cool thing? We have to keep in mind, they'd only have a set time to commity to us and JTL, post-JTL droid fixes, Droid Commander, etc. is going to get us a lot of focus. We have to carefully choose the other stuff that we try to get behind.


But them’s just my fave’s I’m sure you have your own.


That should keep you busy flower


Mch luv and the very best of luck


You too...as always. /rose


...plus kisses (you more than deserve them )


Cass





/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


TheRealTK421
Fri Jul 23, 2004 8:48 pm
#19






LonelyGhost wrote:


I'd like to hear which of the hundreds of ideas we have floated in the past 9 months they like. Seriously. I hate wasting time and energy working up posts that will never happen because ofthings I dont know. What are the limits and boundaries of our profession? They have yet to effectively explain why certs won't work. They have yet to effectively respond to the comprehensive post we had up on certs.


For now...just use this.


Droid Modules: Doughbacca's big, bad, every-idea compiled (so far) post....


http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=78155


I would like to hear them specifically answer, with a yet or a no only, if they will put a decay system in place. I like the idea of module decay/module swapping. If you take a module out, it is useless. After X hours of game time (not online game time), the module wears out (based on how it is experimente don...yes, lets actually use that line of experimentation).


Yup....some form of the Drashk Proposal is likely how decay will look, I suspect (if/when it ever occurs).


I would like to get colors to be permanent until changed by the owner.


Yea...so would I. But, we have bigger fish to fry right now. Icrate up 40-use droid paint kits and sell them for 7500 credits. Anyone that wants to keep a droid a certain color and can't afford 7500 credits for...2000 painted 'calls' needs to rethink how they feel on this issue (no offense).


I would like Power droids to not need batteries.


So would I...but I'm not sure it will happen. There's a few reasons for this, not the least of which is that they don't want bots able to AFK endless droid use without the need to feed batteries. /shrug

Not fun...just reality. We have to find a better way to deal with Power / Decay, etc.



I would like power droids to be able to be called as a second active droid.


They stated that they'd be apt to allow MDEs to call 2 droids (2 utility or maybe 1 combat, 1 utility). No ETA on that or anything...but they are agreeable to the concept (from a past TH "19 Answers" thread reply to our DE question on this subject).


I would like to see the Protocol with module slots.


Yea...perhaps just 1 for the base and 4 for the Adv. I think we'd see more use of these if we did that. Not sure how big of a fix/change this represents though.


I would like to see the storage capacity of the droid be based on the chassis instead of the module (use module durability for the decay rate). And MSE holding as much as a BLL? Yeah, right.


Hmm...well, how about it be based on both? That makes more sense to me. You're right that this makes more sense. Put this in the Top 5 Poll thread, if you will (along with the rest of your personal list, so I have it logged).


I would like to see the in-tool schematic list reorganized and made more user-friendly.


You're singin' my song. I want this very much, especially since more stuff will get shoved in there down the line. We need a better organization method now...to make growth of profession products easier on all of us.


I would like to see the 6 levels of item, medical, data, armor, and structure parts REMOVED and instead their final quality be based on the emperimentation of the item (using adv parts would open the possiblility for the highest levels...similar to medical crafting or the Reconstruction and Droid repair packs we currently make).



Hmm...is this really wise? You want to totally toss out systems that are pretty well working and tweaked?


I don't see the benefit. Wouldn't you rather have more new modules (of whatever ilk)? ...or some other change/fix?


I would like to see a couple new droid chassis in-game.


I think 4-5 (maybe 6) would do it...for the longer haul.

TradeFed. "Roger-Roger" droid (art already in game)

Trade Fed. Super Battle Droid (art already in game)

Droideka (art already in game)

IG-series droid (art already in game)

<<whatever >>

<<whatever >>

etc.

We'll need our chassis expanded to allow for what comes with Droid Commander as well as adding new utility chassis types, I think. A bit of something for everyone, methinks.



I would like to see modules restricted in what chassis they can go in (MSE have no arms or tools, why can it have a medical module? Surgical droids used to help Architects? BLL creature harvesters?).


Mmm...debatable. I don't know of true module restrictions will ever really happen. We run into what to do with the older MSEs that have item storageor crafting stations.I'd say we are better to keep the system totally open but have bonuses for using chassis for specific functions. A great many droid clients, I'm sure, like the freedom of design and configuration we have. In fact, 'variety of droids we can make' was the number one "fun" thing that DEs stated about our profession not too long back.

Don't restrict....reward.




I would like to have droids re-deedable by a DE so we can effectively demonstrate our products (battery must be at 100%, HAM must be at full, no wounds).



I suspect this is technically feasible but what if our choice was either this or decay, for example? (I'm not saying that IS our choice...just giving a 'What if?'). Compared to some of the other ideas I've seen for droids and DE in the long term, this one leaves me personally lukewarm. If the community pushes it though, then it's full steam ahead as a priority.


Droids are still mostly a novelty item....lets make them more useful.


A sentiment I hear echoed a lot. JTL will change what droids mean in terms of a "gotta have" item. My thinking is that we need droids to be more useful and more fun. (Note: I like the idea of a house droid catching a 'bug' and doing nothing but babbling or painting the wall fuschia endlessly.






/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Chavabegga
Fri Jul 23, 2004 9:58 pm
#20






Mosati wrote:


TuffGnarl's hit all of my big requests.



  • Lootable/Quest Reward Droid Schematics

  • Lootable/Quest Reward components

  • Additional Droid Chassis




As a Master weaponsmith along with MDE I want to try and squash this idea before it goes to far. There have been a fair number of new weapons added to the game but unfortunately I do not have access to it. I am a non-combatant, my alt is not "uber" and I don't enjoy killing hundreds of hard things in order to fight over loot with a group of people. Even the stuff I have bought in order to make was not cool. I could build 1 or 2. I could not play with them, tweak them, play around with option etc. I made them, it was the luck of the draw on experimentation. Crit failure and its all over. Moderate successes are even worse then they normally are because you can not try again until you get it how you like it. These are basicly snap together models.


I am already a disgruntled weaponsmith. With the exception of tailors, all other crafters have gotten new stuff with no costs. Even DE's. All WS new content came in the form of loot and it just sucks. Do NOT give them the idea to do this to DE's. Trust me, you don't want it.


Something like the Bestine paintings would be okay. limited use but you can buy several and they don't require rare components. Enhancements like krayt tissue is okay. Maybe something that you add to armor and it makes it 25% or something to boost the combat rating of modules, making it possible to max out a probot. That stuff is cool, it enhances and makes things better but does not limit crafters from being able to make new things.


Keep this in mind, if they were add Droideka schematic but you had to get to the bottom of the DWB to get the schematic, finish the Corvette to get a component and then you were only able to make 2 of them would that be fun? They guy walking around with one could feel all special because he has something rare. Good for him. What you the DE? You don't get that. You just make it for him and then can not make any for yourself. WS are on the way to becoming looted schematic crafting monkeys. Don't ASK to turn DE's into that.


Now, on the additional chassis idea, that would be cool. I would love to to make Droideka chassis and let them "guard" my home.




Trader Revamp- Loot and Crafted Symbiosis

UDF Inc. Chu'unthor, Talus
-1258, -566
Mosati
Sat Jul 24, 2004 1:07 am
#21






Chavabegga wrote:





Mosati wrote:


TuffGnarl's hit all of my big requests.



  • Lootable/Quest Reward Droid Schematics

  • Lootable/Quest Reward components

  • Additional Droid Chassis




Something like the Bestine paintings would be okay. limited use but you can buy several and they don't require rare components. Enhancements like krayt tissue is okay. Maybe something that you add to armor and it makes it 25% or something to boost the combat rating of modules, making it possible to max out a probot. That stuff is cool, it enhances and makes things better but does not limit crafters from being able to make new things.




Now truthfully this is more along the lines of what I was thinking. Schematics from the DWB and Corvette are way to high for the average crafter to ever hope of getting. I'd prefer low level limited use schematics such as Enhanced Combat, Enlarged Item Storage, maybe a new Entertainer Module and the like to be purchasable from NPC's like in Watto's Shop, the Jawa Fortress, the new Casino they are planning on introducing and from other places like the Weapons Lab that is in the GCW system.


Of course the Droid Chassis schematics might be nice from moderate level sources like Jabba's, (I did his park with Carbine IV and a droid, it's not that high level,) have his park give limited useIG-88 droid chassis schematics, Droideka and Roger Roger chassis schematics from random loot drop in theDroid Cave on Lok. Lots of options where the schematics can come from and as they aren't a functioning droid they don't have to put them in death trap places like the DWB to limit their use.


The problem, and I agree with Chavabegga on this, is that too many of the limited use high end crafter schematics are from high end combat sources that the average crafter has no chance in hell of getting to unless they fork out credits by the Star Galleon full.



Mosati Ryatu

M-TK/M-Sword- Vagabonds Rest - Naboo - Starsider

Member in good standing of the Glaston Pirates


Drashk
Sat Jul 24, 2004 1:39 am
#22


I posted this somewhere else, but thought that it might be suited well here, since a few people have already commented on the difficulty of the Loot Suggestion.



Two words about loot components/schematics. DEAD JAWAS.


Actually, quest schematics could be put in with the crafter quests that are supposed to be coming out soon. NPC Jawa, which are all over Tatooine, could be involved in the quest for DE loot. The quest could be nothing more than having to track down 5 different Jawa on the planet, and delievering something to them.


Loot drops, from combat, wouldn't be that bad if it was added to specific NPCs such as Jawas. Anyone with the ability to pick up a weapon can kill a Jawa and Jawa tend to pop up pretty much everywhere on Tat. It wouldn't be that difficult for the DEVs to tweak the drop rate, like they did for Locked Containers and Crystals, so that the items could easily be found.






Making SWG more Star Warsy. One droid at a time.
Drashk
Sat Jul 24, 2004 2:06 am
#23




TheRealTK421 wrote:

(Note to Drashk: Don't forget to bring the goat. )




Only if yousqueeze Dough-boi in hawtpants. /shiver


Welp, my suggestion for loot items would be as follows



  • Combat Protocol Droid Schematic - Same as an Adv Protocol Droid, but has Max HAM of 5k, carries a rifle for ranged attacks, and can be equiped with combat modules. Max Damage could be the following



    • CombatRating / 600 * 95 + 95 = MinimumDamage


    • CombatRating / 600 * 100 + 100 = MaximumDamage


  • Combat Surgical Droid Schematic - Same as an AdvSurgical Droid, but has Max HAM of 4.5k, carries ariflefor ranged attacks, and can be equiped with combat modules. Max Damage could be the following



    • CombatRating / 600 * 75 + 75 = MinimumDamage


    • CombatRating / 600 *80 +80 = MaximumDamage


  • Armor Plating - Loot Item that can be added to droids with more than one Armor Module Socket. Used in conjunction with an Armor Module, the Armor Plating loot boosts the Droids armor, put to a maximum of 80% resists.


  • Combat Accelerator- Loot Item that can be installed in a combat module socket. This module would double the effective Combat rating on any droid, up to a total of 600. This would allow it so that an Advanced Probot, or any other droid, could max out its Combat Rating at 600.


  • Socket Extender - Loot Item that can house 3 Droid Modules. Once placed into the Socket Extender, the Droid Modules cannot be removed. Socket Extenders can be installed into any Combat or Service Module Socket, with the exception of those within a General/Combat Module Cluster.

These are just a few ideas of possible loot items, all of which could be specific loot drops from Jawas and any Droid.






Making SWG more Star Warsy. One droid at a time.
Chavabegga
Sat Jul 24, 2004 9:30 am
#24

Drashk has some good ideas. Not sure if I like the idea of protocol droids going into combat but thats just me. The armor modules and the combat module enhancements would be cool. Killing Jawa's is not to difficult. Using my bowcaster I could handle that hehe. Unlike the DWB where about a quarter of the way in, using my combat alt and a group of 15 we got torn to shreads by 3 simultaneous SBD's and a Deathwatch, or the Corvette where a 207k HAM stormie and an SBD can tear through 8 people like they were not buffed or armored.

Now the only real problem here is that nothing like this will be happening for a long long time. Though we will probably see stuff before theSmuggler Revamp which of course does not exist and was never planned for by the Devs.



Trader Revamp- Loot and Crafted Symbiosis

UDF Inc. Chu'unthor, Talus
-1258, -566
BillyBobthe50th
Sat Jul 24, 2004 6:34 pm
#25

[QUOTE]

Combat Protocol Droid Schematic - Same as an Adv Protocol Droid, but has Max HAM of 5k, carries a rifle for ranged attacks, and can be equiped with combat modules.

[QUOTE]

Im built for ettiquite, not destrution! -C3PO

I would rather See a Battle droid doing that instead, have about 5k-10kHAM, andhave a slot that requires a weapon that the user is certed for.




TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
TuffGnarl
Sun Jul 25, 2004 9:42 pm
#26






TheRealTK421 wrote:





TuffGnarl wrote:



Lootable Droid Schematics (Like the Geo Pistol for Weaponsmiths, etc)

Lootable Droid Components (Like Krayt Tissues, for droid, etc)
Combat Droids and Droid Handler Profession with Cert System





Okay...since you brought it up...

What would be some specific examples (of the items in yellow, above)?

The third item is already 'in' from a concept phase. We just have to get the details nailed down.

(Note: It's currently unknown how 'Droid Handler' (or any such type cert system) will look.)



/bow

Respectfully,








Alright, here are a few of my ideas on the matter:


Lootable Droid Schematics: For example, on Lok there is the Droid Engineer cave, perhaps there could actually be a Droid Engineer in the cave, and you kill him, complete a quest for him, etc, and he gives you a limited use schematic for a Droideka Droid, which would be a high level combat droid that would require certifications to use in the new Droid Handler profession...if it ever happens. Perhaps some Modified R3 droid schematics, like an R3 Droid with 9 Module sockets and no defensive sockets, a Protocol "Bug" droid, the droid options are limitless. Even if they just look different, and function no differently than our current droids, at least it would be something different, and give people a few more choices.


Lootable Droid Components: For example, Weaponsmiths can make use of Krayt Tissues, perhaps Super Battle Droids would occasionally drop "Advanced Armor Modules" that would allow a droid to have 50% resists instead of only 20% resists. Or "Special" combat modules that give droids status attacks, such as a "Stun Gun Combat Module" would allow a droid with the module to randomly cause Stun Status effects to its target. Modules are the key for the component loot.



And now for my response to Chavabegga, who is against the idea.





Chavabegga wrote:





Mosati wrote:


TuffGnarl's hit all of my big requests.



  • Lootable/Quest Reward Droid Schematics

  • Lootable/Quest Reward components

  • Additional Droid Chassis




As a Master weaponsmith along with MDE I want to try and squash this idea before it goes to far. There have been a fair number of new weapons added to the game but unfortunately I do not have access to it. I am a non-combatant, my alt is not "uber" and I don't enjoy killing hundreds of hard things in order to fight over loot with a group of people. Even the stuff I have bought in order to make was not cool. I could build 1 or 2. I could not play with them, tweak them, play around with option etc. I made them, it was the luck of the draw on experimentation. Crit failure and its all over. Moderate successes are even worse then they normally are because you can not try again until you get it how you like it. These are basicly snap together models.


You shouldn't have access to all parts of the game. Just because something is harder to get, or requires a combat profession to obtain, doesn't make it unfair. This game is about community, the combat characters kill stuff and bring in the loot, you build things with it. Rare and powerful items shouldnt' be at the hands of every crafter who just grinds his way through a profession. Powerful items should require things like this, and carry high risks.


I am already a disgruntled weaponsmith. With the exception of tailors, all other crafters have gotten new stuff with no costs. Even DE's. All WS new content came in the form of loot and it just sucks. Do NOT give them the idea to do this to DE's. Trust me, you don't want it.


I'm a weaponsmith as well, and having to track down schematics for new weapons, and the components to make the new weapons with, was something new, and fun for me. As I stated before, I think Loot is a really great way to better integrate the combat professions with the crafting professions, we rely on them for certain components and credits, they rely on us for the finished product.


Something like the Bestine paintings would be okay. limited use but you can buy several and they don't require rare components. Enhancements like krayt tissue is okay. Maybe something that you add to armor and it makes it 25% or something to boost the combat rating of modules, making it possible to max out a probot. That stuff is cool, it enhances and makes things better but does not limit crafters from being able to make new things.


I was under the impression that all looted schematics were already limited use, and this is how I like it. We can't just locate one schematic and "call it quits", we have to keep working for the ability to make new items. As I stated before, powerful items, should require rare components, it just makes sense that stuff that is superior than the item that the average Joe can craft using materials that he can mine himself shouldn't be on par with items that required looted schematics that in turn require looted components in combination with mined and/or harvested resources.


Keep this in mind, if they were add Droideka schematic but you had to get to the bottom of the DWB to get the schematic, finish the Corvette to get a component and then you were only able to make 2 of them would that be fun? They guy walking around with one could feel all special because he has something rare. Good for him. What you the DE? You don't get that. You just make it for him and then can not make any for yourself. WS are on the way to becoming looted schematic crafting monkeys. Don't ASK to turn DE's into that.


Yeah, this would be fun, this is exactly the kind of thing I want to see. Having something difficult to get, and I mean REALLY difficult to get, makes it all the more fun. I love challenge, and I'm betting that most players are wanting more of this sort of thing too. Also, if someone brought me such a schematic and components to make this Droideka droid, and I could only manufacture two, you could be absolutely certain if it was me making it for him, I'd have one of those two Droidekas for myself, and I'm hoping that every other DE would do the same.


Now, on the additional chassis idea, that would be cool. I would love to to make Droideka chassis and let them "guard" my home.





Man, that was my longest post ever I think.




Slidecow- Master Droid Engineer
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