Droid Engineer Archive

Thread: Droid Module Focus (Detonation): Information, discussion and bug-reporting (04/24/04)

Kollos
Thu Apr 15, 2004 2:03 pm
#14



!@#
%$!(*#%!&$


I hate double posts.

Message Edited by Kollos on 04-15-2004 02:03 PM



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Jenden
Thu Apr 15, 2004 2:53 pm
#15






NardTang wrote:
3 seconds is pretty short.
They should let you set the timer for whatever you want so you can hide from a distance and send it towards things like turrets, etc....
3 seconds means you would have to be pretty close to the target.





you don't have to detonate it right when you take it out. Just send the droid out to whatever you want to blow up, hide, and /detonate droid (or whatever the command is).



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

NardTang
Thu Apr 15, 2004 3:05 pm
#16

Very true Jenden

Unfortunately I couldn't do that in the middle of some aggros.
Well, I could tell it to follow one from a far distance perhaps.
I wonder how far away you can initiate the detonate command.
TheRealTK421
Thu Apr 15, 2004 3:38 pm
#17






Kollos wrote:

...you can only use one Toaster Bomb per fight. Once you have initiated combat you are unable to call another droid.




Morturr: Have you been able to verify/test this?


Also, I'm curious how this plays out with groups. What I'm wondering is if X grouped BH's will all be able to call one of these on one target. I'm foreseeing a gaggle of bomb droids ganging up on a Jedi.

This has the potential for misuse...so we need to be careful with the situations that we are testing.

I'll be on TC tonight to do more stuff (after I find out who 'The Donald' hires....my vote? Bill).



/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Morturr
Thu Apr 15, 2004 3:45 pm
#18







Kollos wrote:

Questions:


1) /follow works from outside the 64m detection range of most creatures. Can I send my Toaster Bomb in from 80 meters and then detonate it using /tellpet?


No. the /detonatedroid isnt a voice command (and it cannot be activated via voice). you must have it selected and use the radial menu or /detonatedroid.


1-a) Do creatures aggro on droids now? They haven't aggro'd on my Probots in the past, and I used to use the above technique to get my ranged Probot right up close to a target before initiating combat so that it would hold my target at a good range for my Rifle.


No - they dont aggro bots - but expect it to aggro you right away after its detonated.


2) How much damage does a single module do at various experimentation values, and how much damage do multiple modules do stacked together? Tolium is an awfully rare resource, at least on Ahazi, so I'd like to get as much information as possible about the potential damage of Toaster Bombs before I start paying big bucks to get the stuff.


Still being determined - at +17 (MSE with a +7 module) - it hit me in the health by 3000 before the 75% reduction and 1500 in the mind. Afterwords - it would hit around 300-500 with one module in an MSE with ubese armor on. As it is on other servers, the material is hard to find on TC so were not throwing them away needlessly to figure out what each percentage gives.


Something to keep in mind (for the Devs, so this is really for TK421 to relay to the Devs) - you can only use one Toaster Bomb per fight. Once you have initiated combat you are unable to call another droid so there's no worries about someone chain-firing these little guys at a target. I guess what I'm saying is that the damage they do can probably be higher than you might otherwise expect because each character only gets one shot.


Um - not quite... if your fighting higher level creatures - it would be easy enough to have a couple people with these bombs detonate one right after another.










_________________________________________________
-SWG Warcry News Reporter
http://swg.warcry.com/

TC Characters:
Omac - Omec - Omuc - Omyc
Kollos
Thu Apr 15, 2004 4:07 pm
#19






Morturr wrote:



I guess what I'm saying is that the damage they do can probably be higher than you might otherwise expect because each character only gets one shot.


Um - not quite... if your fighting higher level creatures - it would be easy enough to have a couple people with these bombs detonate one right after another.





That's not the point. A group of Riflemen can all fire off a MindShot3 at the same time, too, or a group of Commandos can all fire off their Rocket Launchers at the same time.


The point is that it's one use per combat per character. That's unlike any other combat ability in the game, and so the Devs don't have to worry about a player chain-detonating a hundred droids in a row in order to slay a Krayt Dragon.


TK421 - my comment wasn't specific enough. I should have said "while in the wild" - you cannot call a droid while in combat in the wild, but if you're in a camp or in a city I don't know whether or not that is still true.




Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Jenden
Thu Apr 15, 2004 4:19 pm
#20






Kollos wrote:

TK421 - my comment wasn't specific enough. I should have said "while in the wild" - you cannot call a droid while in combat in the wild, but if you're in a camp or in a city I don't know whether or not that is still true.







one thing that I'm not positive on but may work... I know there are a lot of funky rules involving calling droids from deeds. You may be able to call it from deed form while in combat. I'll test it out later tonight.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Jenden
Thu Apr 15, 2004 7:22 pm
#21

ok, did some quick tests. You can pull a droid from a deed while in combat, so launching several droids in pretty quick succession should be easy. They all come with the base command "chase" as follow target, so you shouldn't need to program something, just launch and boom.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Otesa
Fri Apr 16, 2004 12:12 am
#22

Look at the little mouse droid... BOOM!
ouch...

A droid with this modual should have a speed bonus to help catch up to the target, btw do you just blow them up manually or can you specify a target?

Im going to have to look for that rare resource so i can build a few when the pub arrives live. (grrr, more very rare resources to find.)



Pinkalorian and proud!
Crafter of Corbantis' first mandalorian helmet and jetpack.
Otesa Lightflier (TOCM) Retired Master Droid Engineer, Master Artisan, Master Medic
Nothing beats a good blaster at your side, 'cept a personal Blastromech.

Zine Lightflier (TOCM) Master Pistoleer
NardTang
Fri Apr 16, 2004 12:17 am
#23

3 seconds is pretty short.
They should let you set the timer for whatever you want so you can hide from a distance and send it towards things like turrets, etc....
3 seconds means you would have to be pretty close to the target.
Morturr
Fri Apr 16, 2004 12:41 am
#24






Otesa wrote:

btw do you just blow them up manually or can you specify a target?




You do not specify a target - you select the droid and either type /detonatedroid or you have to select detonate from the radial menu. only targeting you would have is the follow other option and hope it gets within range.




_________________________________________________
-SWG Warcry News Reporter
http://swg.warcry.com/

TC Characters:
Omac - Omec - Omuc - Omyc
Draconicius
Fri Apr 16, 2004 11:30 am
#25

Prolly not in the same area... but what about a Squad Leader command for simultaneous detonation?



Kai's Sunderies
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AI till I die.
OrionsByte
Fri Apr 16, 2004 11:40 am
#26

I can actually forsee some wealthy PVPers being intersted in droids with both combat modules and detonation modules. Picture a DZ-70 ADV with a combat rating of 100 or so (93-99 damage), around 2k HAM or whatever they can be experimented to now on TC, and a single detonation module. You send in your droid to do some fighting for you, maybe just as a distraction while you do most of the damage, and when your enemy isn't looking, you tell your pet to detonate (using /tellpet so your enemy doesn't realize it's coming). It would be a big surprise and a decent wallop.





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