Droid Engineer Archive
Thread: Droid Module Focus (Detonation): Information, discussion and bug-reporting (04/24/04)
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I hate double posts.
Message Edited by Kollos on 04-15-2004 02:03 PM
NardTang wrote:
3 seconds is pretty short.
They should let you set the timer for whatever you want so you can hide from a distance and send it towards things like turrets, etc....
3 seconds means you would have to be pretty close to the target.
you don't have to detonate it right when you take it out. Just send the droid out to whatever you want to blow up, hide, and /detonate droid (or whatever the command is).
Unfortunately I couldn't do that in the middle of some aggros.
Well, I could tell it to follow one from a far distance perhaps.
I wonder how far away you can initiate the detonate command.
Morturr: Have you been able to verify/test this?
Kollos wrote:
...you can only use one Toaster Bomb per fight. Once you have initiated combat you are unable to call another droid.
Also, I'm curious how this plays out with groups. What I'm wondering is if X grouped BH's will all be able to call one of these on one target. I'm foreseeing a gaggle of bomb droids ganging up on a Jedi.
This has the potential for misuse...so we need to be careful with the situations that we are testing.
I'll be on TC tonight to do more stuff (after I find out who 'The Donald' hires....my vote? Bill).
/bow
Respectfully,
Kollos wrote:
Questions:
1) /follow works from outside the 64m detection range of most creatures. Can I send my Toaster Bomb in from 80 meters and then detonate it using /tellpet?
No. the /detonatedroid isnt a voice command (and it cannot be activated via voice). you must have it selected and use the radial menu or /detonatedroid.
1-a) Do creatures aggro on droids now? They haven't aggro'd on my Probots in the past, and I used to use the above technique to get my ranged Probot right up close to a target before initiating combat so that it would hold my target at a good range for my Rifle.
No - they dont aggro bots - but expect it to aggro you right away after its detonated.
2) How much damage does a single module do at various experimentation values, and how much damage do multiple modules do stacked together? Tolium is an awfully rare resource, at least on Ahazi, so I'd like to get as much information as possible about the potential damage of Toaster Bombs before I start paying big bucks to get the stuff.
Still being determined - at +17 (MSE with a +7 module) - it hit me in the health by 3000 before the 75% reduction and 1500 in the mind. Afterwords - it would hit around 300-500 with one module in an MSE with ubese armor on. As it is on other servers, the material is hard to find on TC so were not throwing them away needlessly to figure out what each percentage gives.
Something to keep in mind (for the Devs, so this is really for TK421 to relay to the Devs) - you can only use one Toaster Bomb per fight. Once you have initiated combat you are unable to call another droid so there's no worries about someone chain-firing these little guys at a target. I guess what I'm saying is that the damage they do can probably be higher than you might otherwise expect because each character only gets one shot.
Um - not quite... if your fighting higher level creatures - it would be easy enough to have a couple people with these bombs detonate one right after another.
Morturr wrote:
I guess what I'm saying is that the damage they do can probably be higher than you might otherwise expect because each character only gets one shot.
Um - not quite... if your fighting higher level creatures - it would be easy enough to have a couple people with these bombs detonate one right after another.
That's not the point. A group of Riflemen can all fire off a MindShot3 at the same time, too, or a group of Commandos can all fire off their Rocket Launchers at the same time.
The point is that it's one use per combat per character. That's unlike any other combat ability in the game, and so the Devs don't have to worry about a player chain-detonating a hundred droids in a row in order to slay a Krayt Dragon.
TK421 - my comment wasn't specific enough. I should have said "while in the wild" - you cannot call a droid while in combat in the wild, but if you're in a camp or in a city I don't know whether or not that is still true.
Kollos wrote:
TK421 - my comment wasn't specific enough. I should have said "while in the wild" - you cannot call a droid while in combat in the wild, but if you're in a camp or in a city I don't know whether or not that is still true.
ouch...
A droid with this modual should have a speed bonus to help catch up to the target, btw do you just blow them up manually or can you specify a target?
Im going to have to look for that rare resource so i can build a few when the pub arrives live. (grrr, more very rare resources to find.)
They should let you set the timer for whatever you want so you can hide from a distance and send it towards things like turrets, etc....
3 seconds means you would have to be pretty close to the target.
You do not specify a target - you select the droid and either type /detonatedroid or you have to select detonate from the radial menu. only targeting you would have is the follow other option and hope it gets within range.
Otesa wrote:
btw do you just blow them up manually or can you specify a target?
I can actually forsee some wealthy PVPers being intersted in droids with both combat modules and detonation modules. Picture a DZ-70 ADV with a combat rating of 100 or so (93-99 damage), around 2k HAM or whatever they can be experimented to now on TC, and a single detonation module. You send in your droid to do some fighting for you, maybe just as a distraction while you do most of the damage, and when your enemy isn't looking, you tell your pet to detonate (using /tellpet so your enemy doesn't realize it's coming). It would be a big surprise and a decent wallop.
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