Droid Engineer Archive

Thread: idea regarding droideka

Colbe
Sun Nov 02, 2003 5:10 pm
#14


digiwrath wrote:

obviously they can't be as powerful as wild droideka because that would be quite unbalancing.

however, what if we could make droideka at master droid engineer, but make a good portion of the required parts consist of equipment from semi-rare random loot drops from wild, non-nym lokian droideka?

obviously not so rare that people would still prefer pets, but rare enough so that not everyone and their grandmother would have one.






Why would it be unbalancing? There are already CH pets that are as strong as the "wild" Droidekas. I think it would be really great if DEs could have a Droideka. I want one, for sure. I think it should be a MDE craftable-only, and certainly it should depend on parts made by other professions (Artisan, armorsmith, maybe weaponsmith?), but no more so than droids that we already have. It should be a regular combat droid that can be crafted without having to jump through too many hoops (Looting parts off of random, semi-rare spawns? Good grief.)



--
Colbe

Master Droid Engineer | Master Artisan | Novice Teras Kasi Artist | 3-0-0-2 Merchant | 3-2-3-2 Scout (The Holocron made me do it)
Located in Syn City, Naboo.
Visit Colbe Droid Corporation at http://swg.ath.cx!
FrankMDavis
Mon Nov 03, 2003 12:55 am
#15

Adding too many rare drops that you have to camp is going to be bad for the game I think. I thought SWG was supposed to be a next generation game that wasn't going to cater to the camper's delight mentality of its predecessors? Let us make Droidekas and let us make them without having to kill 1000 droidekas to get the necessary components. Why not just indulge us? I think we have been pretty patient.

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