Droid Engineer Archive

Thread: How do you experiment?

Sldr4god
Thu Nov 27, 2003 5:27 pm
#14

at a weapon crafting station



Tepasc Atid
4/3/3/3 Rebel Starfighter Pilot
Master Marksman Novice Combat Medic
Host3h
Thu Nov 27, 2003 5:45 pm
#15

4 at a time is my poison.



Yakoga Karokaba
Master Nobody
CH's had it coming. Suck it up.

MasterMollica
Thu Nov 27, 2003 6:14 pm
#16

It depends on the complexity. I use 3-4 at a time for most.




Imperial Force Healer
ccmetal555
Fri Nov 28, 2003 10:27 am
#17

I used to do 1 box at a time every time. Then I started doing as many boxes as I could at once, and came out withbetter results. So I do that now.

Deathrobe
Sat Nov 29, 2003 7:11 am
#18

First I chant, then i do a few cartwheels, i then proceed to kick my r2 unit

then after all that i take a hammer and bang on my computer a few times while cursing in pig latin

after i do all that i simply close my eyes and drop all my points at once..


actually i tried dropping my points all different ways i dont really see a significant difference..


although i see a trend like getting moderate after moderate success.. or getting great successes then dropping my remain points in efficency to only have it fail...


but the chanting and cartwheels is fun
Parsifal_Nightstalker
Sat Nov 29, 2003 12:11 pm
#19

Actually, it probably does matter, but I just haven't bothered to collect data on it.


What I have whimsically observed, on let's say ranged weapons,is that experimenting one block at a time sometimes produces a slightly lower minimum damage, but higher wound rate. Experimenting many (three, four, whatever) blocks sometimes produces a higher minimum damage at the cost of some wound rate. Maximum damage and speed always seem to gate out for whatever resources are being used.


Have I noticed any consistent behavior? No. At this point, however, so much of my crafting goes like clockwork that I tend to notice the little variations every now and then. No further information available however...






Klingsor Master Weaponsmith (FS)................Tempest's Second-Oldest Active Weaponsmith
Mining Outpost, Dantooine (-371, 2107)..........................with KlingsorSliced Premium Weapons
Mos Krayt, Tatooine (6212, 4523)................................................................next to the shuttle
River's Edge, Dantooine (4444, -3916)..........................................at the Over the Edge Cantina


Shad2
Sat Nov 29, 2003 6:06 pm
#20

Some things it doesn't seem to matter how I experiment it always comes out the same ... other things I see wildly differing results on these are usually sub-components, generally... anything with the world Projectile in it , Scopes, Stocks...


As for weapons I typically experiment to 1 under maximum and than 1-2 points until Damage is maxed, and move to efficiency with anything left over




VR Arms
New Location!
Imperial Outpost, Dantooine
-4088, -2467
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Jorgen Master Weaponsmith/Master Doctor
LemyDaBigHairyWookie
Sat Nov 29, 2003 8:40 pm
#21

3 boxes at a time usually until i'm 3-4 short of the max damage experiment... if i finish it off with a full experiment i have seen lesser results than if i did the single box experiment... plus on some weapons when I get to a certain point the great experiments have given me 2-3% increases instead of the 7%, hence i try and tailor my experiments to avoid those areas that seem to enjoy being bugged... (hitting 80% on laser carbine/rifle seems to always yield moderate successes for me until i get past 84%)


Play around with it and find out what works best for you... and you might find the bugs in experimentation that i have been trying to trace down and report (other than the obvious stuff like the CHEMICAL DISPERSION UNITS)




Lemy - Master Weaponsmith/Master Artisan/Master Armorsmith
Couple of Alts - Master BioE, Master Holo-Grinder/Jedi Killer-in-training
Vendors Outside of Coronet @ 828, -4492
"...when you look long into the abyss, the abyss also looks back at you..."
-Frederik Nietzsche-
Flamingdeath
Sun Nov 30, 2003 1:36 am
#22

This is what I do. I do one at a time, for me by doing this(if I get Great results all of the time, if not I destroy it and start over) I am able to have a couple experimentation points left over for durability. This proceedure may take me as many as 20 attempts to accomplish though. Components are a lil different, I usually experiment in Efficiency with the remaining points instead of durability.


Before they fixed the projectile feed machines the only way to do those was to put all of your points into it at once till you got an Amazing success to get the best results.


Just my 2 credits worth.




Cyrus/Cynister -- no intentions of ever logging in again
-Strife-
Sun Nov 30, 2003 1:53 am
#23

Start with 3 in damage - then 3 more in damage. Analyze the situation. Usually 2 more will top out damage - then the last2 into effeciency.






Strife & Discord
Master Weaponsmith
The Arsenal of Strife
-107 4517 Ragnarok Naboo

GrandMufTartkin
Mon Dec 01, 2003 9:35 am
#24

Well, if I am doing something touchy, that would really suck if it got totally messed up, I do 2 at a time. If I get a moderate, it seems easier to come back from a 2 point moderate than a 10 point one.


If I am just grinding out something that I can afford to loose the materials, I place them all at once, then flip off the game with an "&#*$% you" directed towards the game when I get 2 moderates in a row.


If the game gives me two critical failures in the row.. some reason I get 5 times the double crits as single ones, the moniter gets the third digit from the left(or right).

PadawanChong
Mon Dec 01, 2003 9:45 am
#25

I do groups of 4 if possible.



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
Kav
Mon Dec 01, 2003 11:33 am
#26

i go in two's on most things. I too have seen minor diffreances in stats after doing large vs. small steps in experimenting. two seems to fit my needs. Though everyone in awhile i hit6-8 just to roll the dice for that "amazing success"....mmmm



Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
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