Droid Engineer Archive
Thread: Losing looped macros will hurt droid sales.
Buzz1096
Tue Aug 03, 2004 2:39 pm
#14
Agreed. Just removing the /slash commands they don't like would entirely fix the problem. A selective culling of these commands and they could get the desired result - but would probably take a little more work.....which SOE is opposed to.
Stravros
Tue Aug 03, 2004 4:23 pm
#15
unless you kill 2 at same time your target will be dead one if you issue harvest order it will do that meanwhile you select next target to kill.
Stravros
Tue Aug 03, 2004 4:27 pm
#16
really only people with any reason to be shouting out stuff is people selling, if your selling odds are you will have merchant, i only have first 2 lines since they only ones any use to me, one for being on map and merchant barker when it suits me, and ther other gives me 20% saving on maintance on all my buildings, ive not worked out maths but im sure its not bad since the few skill points droping it would give me is prob not worth it using on a sub skill
Kassuff
Wed Aug 04, 2004 6:13 am
#17
When will this happen? Was there a notice on the SWG site? (I couldnt see it)
OckVofad
Wed Aug 04, 2004 7:07 am
#18
Sorry to burst everyones bubble but the proposed change will NOT get rid of AFK spambots only buffbots. All a dedicated spammer has do is create a large macro like this:
/shout "Buy My Crap!"
/pause 20
/shout "Buy My Crap!"
etc.
Loop it until you run out of space in the macro. Now hit the macro key and time it. Then create a second macro like this:
/pause 1800
/shout "Buy My Crap!"
etc.
Repeat with as many macros as you want. A person could spam probably all day using this method. As long as when they start the day they start all the macros at the same time.
The devs dont appear to be anti-spam (why would they have the merchant bots if they were) only anti-buffbot.
NitewolfX
Wed Aug 04, 2004 7:21 am
#19
I agree. Poor game design, especially when it comes to our Droids = hurt business.
Straker_Atrella wrote:
The problem is that Harvest droids were designed poorly in the first place. You need to select the corpse, give the command then wait for him to harvest. Because of this many people find them troublesome. Yet when I tell them to use a loop macro telling the droid to harvest over and over again, they LOVE it. This makes the droid harvest what you kill as you kill it. Which is how the dang thing should have been designed in the first place. If you didn't want it to harvest, you wouldn't have it out.
Stimpack Droid design is poor as well, the heals are so low, that making it heal you ever few seconds with a macro is simply the most effective way to use them.
People use the macro system to work around poor game designs such as this. By changing the macro system, they will make this less possible. So care should be taken.
ResourceMonkey
Wed Aug 04, 2004 10:37 am
#20
Straker_Atrella wrote:
Here is how you will still be able to use a crafting macro.
Just cut and paste your current 5 tool or higher macro over and over again in itself. Let's say the whole thing will go 4 times. Then after the 4th time it stops. All you need to do then is hit the macro start button again. So it will be an extra key click every few minutes.
As long as they don't do away with the /ui action toolbarSlot command. That is what I am most worried about. It will be easier for the Devs to simply remove this command than to implement coding that will check to make sure that the hotkey the macro activates isn't another macro.
OckVofad
Wed Aug 04, 2004 11:11 am
#21
It sounds like they are going to attempt to do away with the ui action toolbarslot command. Remember they said all recursive macros not just those related to entertainer.
This is a huge change and will have tons of unintended consequences. I would expect them to eventually just get rid of the /join command after the outcry from the player base.
OckVofad
Wed Aug 04, 2004 1:07 pm
#22
Losing recursive macros wont make grinding MDE any more boring.All it means is that you will just have to hit 2-4 extra keys (the F keys to start a new macro) to grind.
Ghost_Shadow
Wed Aug 04, 2004 1:29 pm
#23
OckVofad wrote:
Losing recursive macros wont make grinding MDE any more boring.All it means is that you will just have to hit 2-4 extra keys (the F keys to start a new macro) to grind.
That is not true... recursive means that I only have to hitone button to start grinding and it will only stop when I hit my /dump button. With the proposed changes I will have to hit a F-key any time I want to start a single crafting session.
Sure, I can write a very long macro and if I time it correctly it will run through several instances before it stops. But it will still stop and force me to hit another button to continue a deadly boring task.
And if the Devs choose todisable the/ui_action_toolbarSlot command it will mean the ultimateend for all crafting macros...
Jenden
Wed Aug 04, 2004 1:30 pm
#24
yes, as I've said before... it requires exactly 2 extra keypresses and would actually more than likely make your grind more efficient (since the pauses are not always exact due to lag).
Ghost... would you like it if they just gave you a command to gain skills instantly? Nobodies forcing you to grind, I made it up to master DE without grinding a single point of xp, so I know its possible. If you want to get there fast, it costs you your sanity. try actually playing the game... you'll find things much more entertaining then.
I know it may be a shock for you, but there was a time before people used macros recursively. There was even *gasp* a time before the practice option! People actually deleated items from their inventory manually after creating them. People have done it before, they'll do it again, this is the problem with recursive macros. People rely on them a lot more than they were designed to be.
Recursive macros are a crutch that have been screwing with this game for far too long, they need to go.
Message Edited by Jenden on 08-04-2004 01:37 PM
OckVofad
Wed Aug 04, 2004 1:43 pm
#25
Thats my point! All you have to do is hit the F keys. F key...Craft...F key...Craft...
If anything this should provide you with the incentive to finish grinding before the ui action toolbar command is taken out.
The thing is, this change will not effect your boredom level with grinding.
Now if they were going to do away with macroing completely THEN grinding would be killer. This is just a minor inconvienence IMHO.
Ghost_Shadow
Wed Aug 04, 2004 2:36 pm
#26
Jenden: I'm not saying that I want a"Instant-Master" button. I try to play the game and I try to have fun. As I mentioned before: I'm a DE since 8 month and am still not a master... if I wanted to get there in 3 days like the holo-grinders I would have made it for sure...
To quote NitewolfX: "People use the macro system to work around poor game designs"
If the Devs would concentratetheir efforts on the essential problems then we wouldn't have to discussabout something as irrelevant as macros.
See, there are so many game-breaking bugs in the whole game... there is a very large portion of players thatwants to do PvE or PvP... and I belive that almost everyone wants to take part in the GCW (whether fighter, entertaineror DE) but instead of fixing the real concerns of the majority they decide to temper with macros.
Ijust can't understand the logic behind there thinking. The whole community was in uproar about the delay of the Combat Revamp and the Devs start to make some small fixes to address these issues. But instead of fully fixing one problem they decide to change something that hasn't beenmentioned in over 3.000 posts. I don't mean the AFK-problem... I mean the macro-system. No single player asked: "Devs, would you please remove recursive macros because they are the biggest game-breaker"
But somehow the Devscame to the conclusion that removing these macros whould magically solve all their problems. The truth is: this will make it even worse. People used macros to work around poor (not to say bad) game design and now this great ability is taken away. Some players might come up with other solutions which, in turn, must not always be legal... but that is a whole other story.
In the end I want to have fun, I want to have challengesand I probably don't want to be a master in no-time. But with so many broken systems it's just plain impossible...