Droid Engineer Archive
Thread: Have We Effectively Slit Our Own Throats By Resisting Droid Commander?
Bail_Runningrider wrote:
Well, either way Sodan, the end result is the same: TH and the devs are supposedly going back to the drawing board with some of our "alternative" ideas---which from the sound of it---if they do, it will postpone any really good changes from reaching DE for SEVERAL moremonthsyears.
/agree, except to the extent that they already told us that 1) there is not enough room in the development cycle to do any more work on DE beyond one month and 2) the utility changes would take longer than a month and 3) the utlity changes will necessarily blow chunks because droids adding bonuses to what players do is somehow bad. (Food, spice, armor, weapons, etc all add bonuses -- but NOOOOO droids cannot. We are the only frigging crafter class that can't do crap.)
Bail_Runningrider wrote:
Well, either way Sodan, the end result is the same: TH and the devs are supposedly going back to the drawing board with some of our "alternative" ideas---which from the sound of it---if they do, it will postpone any really good changes from reaching DE for SEVERAL more months.
Sodan-droiddreamer wrote:
1) there is not enough room in the development cycle to do any more work on DE beyond one month
Their fault... they didn't start openly discussion this issue until what, a couple weeks ago?
2) the utility changes would take longer than a month
Once again, their fault....a total lack of proactive communication.
3) the utlity changes will necessarily blow chunks because droids adding bonuses to what players do is somehow bad. (Food, spice, armor, weapons, etc all add bonuses -- but NOOOOO droids cannot. We are the only frigging crafter class that can't do crap.)
Artisans make powerups that all the martial classes use. Heck, they even recently had to increase the range of Turrets because people were using +Range powerups to blow them up without even being in range of their fire. A single powerups can give a +33%, +16%, and even one or two other +% bonus to various aspects of weapon use yet they won't allow droids to give a measley5% or 10% bonuses to skills or traits? Once again, their fault....
Have We Effectively Slit Our Own Throats By Resisting Droid Commander?
I would rather the profession die out (with the rest of the game) than see a robo-**edit** class.
there are a multitude of ways to integrate droids inSWG that dont involve a new prof, problem is all those solutions involve some fairly complex situational modifers.
some different ideas on non-cert:
PVP Droids: you buy the certs with fp's
Battlefield rules: you can call out all your droids pvp or otherwise on a battlefield
City Defense Droids: Based on a city size and speciality a city can have some additional droid defenders.
and more....
but all of these solns are very indepth in there makeup so a blanket idea was rolled out "Droid H/C"
which yes balances SP's for critters but doesnt do justice to the SWwe all know. What it boils down to is SOE and the DEVS are not going to give people better droids for free, sp's or some form of spending will be involved. I think its patendly BS. but its there sandbox, so if we want new higher CL combat droids we are going to see a new prof...oh except they just posted something about how that prof would be to hard to make so now there doing util modules that do (???)...oh nevermind.
Bail_Runningrider wrote:TH has basically told us that there isn't sufficient time to impliment our cries for utility droids (on the level we want, at any rate) anytime soon...and to do so, we'll have to wait until sometime after the Space Expansion comes out before the devs get back to DEs. If that statement is true, then we're screwed.
TH gave this summer as a timeframe. He made no mention of the space expansion.
Publish 6,7 was never meant to have any major DE changes though perhaps, 7, may
contain some combat modules.
He has also stated that the devs have the artwork, meshes, skill structure and coding ready to go for Droid Commander...and therefore able to get it into the game by Publishes 7 and 8.
My interpretation of TH's comment on this is that, since they've already done the developement on this, they might as well put it in, though it still depends on what they finally decide to do with droids.
This basically translates to me as the devs telling us "Take what we have offered you or freakin' forget about it."
TH's most recent posts convince me otherwise.
And the fact that Drashk has been pretty much MIA since he voiced his pro-DC position on the subject about 2 weeks ago doesn't help matters any, either.
I guess you missed Drashk post that he'll be MIA for a bit to deal with some RL stuff.
Now I understand that the devs sunk the better part of their allotted time to the DE profession focusing on combat droids and combat modules, and in turn SOE expects the fruits of this labor to be used in the game, but by the DE community resisting the will of the "powers-that-be" we won't be getting squat anytime soon.
Since the devs posts in early January, I've stopped waiting. Right now i'm just sitting back, play some other professions and plan to come back to DE when all the dust settles.
Virtanis wrote:
Sodan-droiddreamer wrote:
3) the utlity changes will necessarily blow chunks because droids adding bonuses to what players do is somehow bad. (Food, spice, armor, weapons, etc all add bonuses -- but NOOOOO droids cannot. We are the only frigging crafter class that can't do crap.)
Artisans make powerups that all the martial classes use. Heck, they even recently had to increase the range of Turrets because people were using +Range powerups to blow them up without even being in range of their fire. A single powerups can give a +33%, +16%, and even one or two other +% bonus to various aspects of weapon use yet they won't allow droids to give a measley5% or 10% bonuses to skills or traits? Once again, their fault....
Yeah, Master Artisans are definitely exploiters. I mean, to craft an item that gives bonuses is I think a bit out of line. Range extensions? Just 'cause the devs didn't think to make A FRIGGING TURRET'S range longer than a range extended rifles, I mean come on people! Quit exploiting with Master Artisan!
Sodan-droiddreamer wrote:
Yeah, Master Artisans are definitely exploiters. I mean, to craft an item that gives bonuses is I think a bit out of line. Range extensions? Just 'cause the devs didn't think to make A FRIGGING TURRET'S range longer than a range extended rifles, I mean come on people! Quit exploiting with Master Artisan!