Droid Engineer Archive
Thread: Hey TK can you get an answer to this? It is driving me nuts...
If you're hitting the top, then you're hitting the top. /shrug
Malitevv wrote:
gribnitz is already hitting the top and is wasting resources trying to go further than that because of this idea that you can't do it without the assembly bonuses.
What I know is that a better Assembly roll will make it easier to get to the top. I'm not sure I'd call it a "requirement".
/bow
Respectfully,
/bow
Malitevv wrote:
what does that mean "got an amazing".
Sorry, I didn't mean to be cryptic. I mean that by getting anamazing result, I see the greatest amount of possible increase (within that allowedby the resources in use).
are you talking about amazing success during experimentation or something else?? I get amazing successes during experimentation all the time. it never changes the maximum possible that I can get from the resources at hand.
No, that's true. Your resources should allow for a max. possible result on any particular item.
in my experience the resources themselves set a hard cap on the best you can possibly get. you seem to be claiming otherwise but I've never seen this to be the case. can you please explain how this suppossedly works other than just saying "got an amazing"?
From what I can tell, the resources set what's possible. In that regard, you're correct. From there, the rolls you get on experimentation go to how close you can get to that maximum. In some cases you can hit it.
For the Harvest module, specifically, I've seen that gettnig to 20 meant getting Amazing results on experimentation, but not by using all points at once. Instead, I had to use them one at a time and try to get a great/amazing on each point use.
Respectfully,
Message Edited by Gribnitz on 06-15-2004 05:40 PM
Straker_Atrella wrote:
Well I don't like to disbelieve people as well, but something doesn't seem right.
Perhaps he used different resources? Older ones with better stats.
No, what I show are the best ever to spawn on each server (it is OQ and COND on the CH module right? I am pretty sure it is).
My problem with this is that I get a 24% base assembly whether I get an amazing assembly or a great assembly. I haven't triedballs to the wall experimentation to gamble on an amazing experimentation attempt using all points at once to see if it makes a difference. If the base assembly is 24% and great assembly is 24%, I don't see why using all or one exp boxes at a time would make a difference. The base assembly % has to fudge to make the difference, and I can't get it to happen even with all the skill points I have piled on.
Message Edited by Ectopic on 06-15-2004 04:40 PM
Ectopic wrote:
It's possible that the assembly roll at the initial crafting phase determines the percentage of the resource cap that can be reached with full experimentation.
Message Edited by Ectopic on 06-15-2004 04:40 PM
Message Edited by Ectopic on 06-15-2004 05:04 PM