Droid Engineer Archive
Thread: When are these bugs going to be fixed?
Straker_Atrella wrote:Or best hope is forJenden to be able to convince them the Droid fixes are good for everybody and not just us.
Thats what I'm shooting for, and thankfull I've got some backup (BH's/smugglers aren't too happy about broken bomb droids, the rest of the artisans are looking for anything to up their survivability rate, etc)
Hey Jenden, while your here, I want to make sure you know about a bomb droid "issue." We want them fixed, but this needs to be considered. You can paralyze or stasis somebody and send in multipel bomb droids, and they just stand there and watch.
While good for DE's, having an instant way to kill anybody with nothing they can do is bad for the game.
I don't have an easy answer, but what if the droids could damage the other droids? Meaning the first one could blow up another if it was to close. Would have to be a shared tef issue. This would let droids still be used for first attacks and amubshes, but makethem very hardto use in big groups.
Straker_Atrella wrote:
I don't have an easy answer, but what if the droids could damage the other droids? Meaning the first one could blow up another if it was to close. Would have to be a shared tef issue. This would let droids still be used for first attacks and amubshes, but makethem very hardto use in big groups.
Not really, because when the first droid blew up, it would break stasis or paralyze. Then the person could heal, fight or whatever. The problem with the system as is, is that the person is held helpless while multiple droids can go off at once, or close enough that no action can be taken.
Atan wrote:
Straker_Atrella wrote:
I don't have an easy answer, but what if the droids could damage the other droids? Meaning the first one could blow up another if it was to close. Would have to be a shared tef issue. This would let droids still be used for first attacks and amubshes, but makethem very hardto use in big groups.
Wouldnt that be rather useless? then they just generate the droid after the first got off
maybe a damage reduction to like 1k PvP damage per droid? or a kind of bomb droid damage timer (no more than 1 damaging droid per minute) ?
Evu wrote:
Its been a bit, and I haven't seen a single update to actually fix alot of the droid issues that we have? Is it ever going to happen?
I don't mean to be impatient but, I see everything else for every other class being fixed and barely anything for a droid engineer. In reality we should be one of the first to get fixed since DROIDS should be all over the glaxies!!! Cities should be filled with them!!!
So why aren't we getting our combat, storage, det..ect fixed?
Seriously, I'm getting sick of making seeker droids, and having my storage filled with det droids that don't function anymoreand making entertainer droids that barely sell.
((sorry to come so straight forward, just a bit frustrated, that after all these several downtimes, nothing for DE has actually been fixed))
Message Edited by Evu on 05-14-2005 04:07 AM
a week? 2 weeks?
Seriously where I work if I left things unfinished I would have lost my job twice over, no if ans are buts. And would not be allowed to take a vacation even if I put in 20 hour shifts. And seriously in the business I am in, there are many times where I haveto put in 6 days a week 16-18 hours.
I know where the Devs come from, I do and understand that a break is indeed needed. But its been how long now?
Passed patch, what is it only 2 minor fixes?
Is this vacation, a month? When will fixes actually come through? When will we see patch updates posted that actually have fixes, other then minor things? Or is this going to keep continuing at the rate it's going?
There are way to many bugs, just way to many to just leave it up in arms and hope that it gets better, Seriously. I just hope that when ever they get back things start getting fixed.
I like the game, I enjoy it. But I'm not here to play beta. I'm not like the others who are all like I support the old combat and all that. I like to go with the flow but I can't go with the flow when things aren't working properly. It erks me.
Message Edited by Evu on 05-18-2005 05:22 PM
Evu wrote:
Well really what I would like to know is how long is this vacation?
a week? 2 weeks?
Seriously where I work if I left things unfinished I would have lost my job twice over, no if ans are buts. And would not be allowed to take a vacation even if I put in 20 hour shifts. And seriously in the business I am in, there are many times where I haveto put in 6 days a week 16-18 hours.
I know where the Devs come from, I do and understand that a break is indeed needed. But its been how long now?
Passed patch, what is it only 2 minor fixes?
Is this vacation, a month? When will fixes actually come through? When will we see patch updates posted that actually have fixes, other then minor things? Or is this going to keep continuing at the rate it's going?
There are way to many bugs, just way to many to just leave it up in arms and hope that it gets better, Seriously. I just hope that when ever they get back things start getting fixed.
I like the game, I enjoy it. But I'm not here to play beta. I'm not like the others who are all like I support the old combat and all that. I like to go with the flow but I can't go with the flow when things aren't working properly. It erks me.Message Edited by Evu on 05-18-2005 05:22 PM
Things are starting to pick back up. Some of the devs have been sent off to E3, but most of the rest are back (as far as I can tell... don't actually have work rosters or anything).
If they're dead they can not make more bugs.
They deserve a vacation. They're no good to us dead.
Besides, I've paroused the other boards and we're not the only ones on the backburner. Heck, creature handler XP was inadvertantly capped at like 20k, effectively halting CH growth. At least we're functioning!
ZallusNuranxis wrote:
If they're dead they can not make more bugs.
They deserve a vacation. They're no good to us dead.
Besides, I've paroused the other boards and we're not the only ones on the backburner. Heck, creature handler XP was inadvertantly capped at like 20k, effectively halting CH growth. At least we're functioning!
HAHAHAHAHA!! No but they will find a new apprentice.. and his bug will be more powerful than his masters previous bugs
This I don't blame the devs, I don't actually blame anyone persay.
I do think that its time to hire more people, thats what I think...lol