Droid Engineer Archive
Thread: Brother Jenden.....do you live?
Iv been a DE since Beta 3
It seems now that every publish diminishes the DE profession more and more.
Can you confirm or deny that the devs even acknowledge that droids are currently horribly bugged. And that they are planning some sort of a revamp?
I have only stuck with DE this long due to having another combat char but soon the DE profession will be so useless as I will have to change
I am still completely amazed at there decision to remove health regen completely from droid unless a auto-repair mod is installed. This makes droids unable to fight in the CU, every thing else can regen so droids now just drop dead. Did the DE community ask for this? All I get from customers now is complaints about this. I can offer them a new droid with Auto repair in but at a less Combat level.
All tho this is now changed in Pub18 I can now make a combat level 30 max damage max armor droid with only 3 combat mods and 2 level 4 armor mods. Is this how its going to stay? As I can now make no better droids than a mid level DE!
Also any word on utility droids? I know this is asked a lot but since the CU most of our utility droids don't do anything. I haven't sold a medic droid since the CU and they used to be my best sellers.
Sorry to groan at you but I'm starting to loose faith in DE even tho the StarWars films are told from the droids point of view they seem to have been dropped in SWG.
Please give us a glimmer of hope or convince a DEV to
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Straker_Atrella wrote:
That's not true, when Armorsmith was getting revamped Blix posted on there almsot every day, mulitple times. He listened to what they said and made changes bases upon what they said, I saw it done.
Message Edited by ArthurDentOnBria on 06-15-2005 03:03 PM
ArthurDentOnBria wrote:
But what was the net result of that Straker? A fired correspondent, a crippled crafting system, and much much higher resource requirements to the point where nobody can even find armor for sale any more. And they are now lamenting the exact same thing that we are, namely that experimentation is no longer meaningful, challengine, or fun. Believe me, Droid Engineers should not want to be "Armorsmithed". I'd take no red names in this forum over that kind of "attention" any day of the week.
The Armorsmith being fired had nothing to do with the Developer visiting, he made a mistake andbroke the rules.
I never said that I approved of what happened to the AS profession, I thinkit was (is) bad the way it was implemented. However, if it wasn't for direct developer interaction, it would be far far worse right now. For example, Faction Armor schematics used to cost more, and the rediculous resource requirements currently in were actually a lot higher before. People posted, Blixtev responded, people posted again, changes were made.
Droid Engineers can't be Armorsmithed, for the simple reason that Armorsmiths were already Droidsmithed. Meaning that instead of using Armorsmith as the bar ot raise other crafters too, they lowered Armorsmiths to the point where Droid Engineers were.
True, but why did he break the rules? Because he and his community didn't feel that they were being listened to, despite (and perhaps even because) there was a red name in their forum.
I'm not making any commentary on that incident, only pointing out that your example of how there was this wonderful player/dev interaction, in fact, led not only to very questionable results in terms of their profession, but also what could best be described as a forum revolt.
Straker_Atrella wrote:
The Armorsmith being fired had nothing to do with the Developer visiting, he made a mistake andbroke the rules.
Jenden wrote:
My opinion (and this is just my personal opinion) is that I'd rather have the dev's coding than posting. Now, I would like to see more of the community relations (Tiggs and TH) on the boards... Honestly though, without being able to go in and seeing the way the office works and the people interact, I don't know how the system should work.
100% agree. The CR peeps shouldn't be quite so lofty, and if they simply don't have the time, then have their lackeys post more.
*Dodges flying book from Virrago*
Jenden wrote:
My opinion (and this is just my personal opinion) is that I'd rather have the dev's coding than posting.
At this point I'd rather see the Devs posting. I think what we have here is a classic case of failure to properly understand requirements. DEs know what they want and how the system should work, but getting that information to the Devs via Customer Relations just opens up too many possibilities for misinterpretation, especially since DEs tend to be technically minded people and the Devs are obviously technically minded, but Tiggs and TH, the intermediate layer, are not.
EnigmaBSc
EnigmaBSc wrote:
Jenden wrote:
My opinion (and this is just my personal opinion) is that I'd rather have the dev's coding than posting.
At this point I'd rather see the Devs posting. I think what we have here is a classic case of failure to properly understand requirements...
Weeell, I think it's more of a classic case of shifting priorities than failing to understand requirements. If attention is given to higher priority areas of the game, you're left with limited resources for other areas and therefore, limited understanding of their issues. IMHO, of course.
EnigmaBSc wrote:
Jenden wrote:
My opinion (and this is just my personal opinion) is that I'd rather have the dev's coding than posting.
At this point I'd rather see the Devs posting. I think what we have here is a classic case of failure to properly understand requirements. DEs know what they want and how the system should work, but getting that information to the Devs via Customer Relations just opens up too many possibilities for misinterpretation, especially since DEs tend to be technically minded people and the Devs are obviously technically minded, but Tiggs and TH, the intermediate layer, are not.
EnigmaBSc
Jenden wrote:
My opinion (and this is just my personal opinion) is that I'd rather have the dev's coding than posting. Now, I would like to see more of the community relations (Tiggs and TH) on the boards... Honestly though, without being able to go in and seeing the way the office works and the people interact, I don't know how the system should work.
Definetly not my opinion. CR should be there to get the general feedback, make anouncements and take the heat. Devs (well, at least the ones who are able and allowed to do changes) should get in touch with the Playerbase whenever they make changes/enhancements to them. Getting the filtered feedback from CR doesnt really cut it.
To compare it with a more business style, they could writethousand lines of code 24/7, if the customer doesnt want it, it has to be scrapped.
/ramblingOff
Jenden wrote:
My opinion (and this is just my personal opinion) is that I'd rather have the dev's coding than posting. Now, I would like to see more of the community relations (Tiggs and TH) on the boards... Honestly though, without being able to go in and seeing the way the office works and the people interact, I don't know how the system should work.
I agree to a point, what you say would be valid if the developers had a track record for getting things right the first time.
How much time did it take them to code the current DE changes? How much time will it take to go back and fix the bugs? How much time will it take to actually get the system working right? How much time wold have been saved if they had got it right the first time?
My point is that if a developer had come and discussed the changes first, got us talking, spent a couple of hours reading replies, then started coding. Then after it was in testing, came and checked how things were working, read our replies then fixed it. Sure he "wasted" time on the forums, but he would be much more likely to release a working product.