Droid Engineer Archive
Thread: Turning A Combat Rating In To Numbers You Can Sell
Orion, I've got some data points for you. I started by making a crappy R3, sacrificing a pair of CR312 clusters in the name making sure we compare apples to apples. Then i attempted to make good ones to restock my vendor with. I made one good one, then had such crappy experimentation results I finally logged off in disgust. (If I can ever get my factories to catch up to demand, Im going to make a big run of R3 frames and do factory runs of these things!) So without further ado, here's my data:
All of these are Adv. R3 units.
CRDMG Eff% HAM To Hit Speed
600 160-170 3 3397 .331.99
600 160-17043 3847 .36 1.79
600 160-17062 4072 .381.69
600 160-17073 4185.38 1.64
600 160-170824297 .39 1.59
600 160-17098 4477 .41 1.51
Hope this helps!
This stuff is great, too bad SWG doesn't round numbers up. All calculations were correct when cross-checked with my data.
DZ-70 & Probot:
CombatRating / 600 * 95 + 95 = MinimumDamage
CombatRating / 600 * 100 + 100 = MaximumDamage
Example
ADV Probot w/ 500 combat rating
500 / 600 * 95 + 95 = 174
500 / 600 * 100 + 100 = 183
This droidwould have a damage range of about 174 - 183
Astromech droids:
CombatRating / 600 * 80 + 80 = MinimumDamage
CombatRating / 600 * 85 + 85 = MaximumDamage
Example
ADV R3 w/ 600 combat rating
600 / 600 * 80 + 80 = 160
600 / 600 * 85 + 85 = 170
This droid would have a damage range of about 160 - 170
(incidentally, this formula is the same one that was used for the DZ70's and Probots for Publish 7)
LE Repair Droids:
CombatRating / 600 * 45 + 45 = MinimumDamage
CombatRating / 600 * 55 + 55 = MaximumDamage
Example
ADV LE Repair w/ 330 combat rating
330 / 600 * 45 + 45 = 70
330 / 600 * 55 + 55 = 85
This droid would have a damage range of a bout 70 - 85
Just wanted to let you know I need to clean up the sticky area, so I'm pulling this down.
It will be, however, linked in the "Hot Topics!" sticky for publish 8, if you need to get here quickly.
Thanks for the numbers...this is awesome stuff!!
Respectfully,
Iygow wrote:
Orion, I've got some data points for you. I started by making a crappy R3, sacrificing a pair of CR312 clusters in the name making sure we compare apples to apples. Then i attempted to make good ones to restock my vendor with. I made one good one, then had such crappy experimentation results I finally logged off in disgust. (If I can ever get my factories to catch up to demand, Im going to make a big run of R3 frames and do factory runs of these things!) So without further ado, here's my data:
All of these are Adv. R3 units.
CRDMG Eff% HAM To Hit Speed
600 160-170 3 3397 .331.99
600 160-17043 3847 .36 1.79
600 160-17062 4072 .381.69
600 160-17073 4185.38 1.64
600 160-170824297 .39 1.59
600 160-17098 4477 .41 1.51
Hope this helps!
Message Edited by OrionsByte on 05-06-2004 12:22 AM