Droid Engineer Archive
Thread: Turning A Combat Rating In To Numbers You Can Sell
Great post, Orion! I just used your formula on my current crop of 524CR probots, and it was right on the money!
If you decide to do this for speed and "to hit", I've noticed these are based on HAM experimentaion instead of combat rating.
Wow great job. I knew it would be only a Matter of time before this was posted
I'm looking for the same kind of info on harvester module, but as I understood it's much harder to figure out.
Iygow wrote:
Great post, Orion! I just used your formula on my current crop of 524CR probots, and it was right on the money!
If you decide to do this for speed and "to hit", I've noticed these are based on HAM experimentaion instead of combat rating.
if that is true, (which i think it is) then the max is as follows (using 1000oq fiberplast for these - exp to 100%)
Probot: .75 speed, .41 to hit
R3 adv: 1.5 speed, .41 to hit
MrWizzard wrote:
Iygow wrote:
Great post, Orion! I just used your formula on my current crop of 524CR probots, and it was right on the money!
If you decide to do this for speed and "to hit", I've noticed these are based on HAM experimentaion instead of combat rating.
if that is true, (which i think it is) then the max is as follows (using 1000oq fiberplast for these - exp to 100%)
Probot: .75 speed, .41 to hit
R3 adv: 1.5 speed, .41 to hit
I'm glad you all find this info useful. ![]()
I'll take a poke or two at the speed and to-hit numbers soon.... either tonight or tomorrow night, after I get off of work. Of course, if you guys want to do the leg work for me, I'll take care of the actual math... all I'd need is samples of a fully experimented droid and one with the worst values you can manage (crappy materials, maybe even a critical fail
). I'd need at least one pair from each of the chassis classes (Combat/Astromech/Repair). MrWizzard's numbers should be a good starting point.
Of course if anyone wants to beat me to the math I won't complain either... ![]()
Great Post Orion!
Very useful, especially when I want to add one combat module to a droid to make it a tank or something, saves you having to waste a droid to find out the stats.
TK, might be an idea to add this to the FAQ.
Good work....Im glad you worked it out, Im really bad at Math![]()