Droid Engineer Archive

Thread: Gorantoth's Centralized Droid Issues (10/17/04)Updated

Drashk
Fri Jul 16, 2004 10:25 pm
#14




TheRealTK421 wrote:






Drashk wrote:


General Issues


6. EXPLOIT: By telling a droid to stay, running approximately 800m (zone boundry?) away and calling another droid, you can effectively call all your droids at once. You can also call multiple instances of the same droid as well.



I just tested (twice) this tonight on Live and was unable to make it happen.

I tapped someone to watch for me and on both occassions that I tried to pull my Probot, the Merchant BLL I had out barking was auto-stored the moment I hit the Call command.

At least for me, I couldn't make this happen. I'd say it might be dead. Anyone else still seeing this?





I was able to confirm this one myself, before I posted it. On two seperate occasions, I was able to call out 2+ droids with me. Calling the same droidand taking shuttle were the two methods thatI got to work.





Making SWG more Star Warsy. One droid at a time.
Ethalsar
Sat Jul 17, 2004 5:01 am
#15


OckVofad wrote:
Merchant Barker module - The vehicle/pet/droid autostore bug hurts the effectiveness of this module. The droid autostores itself randomly (sometimes this can be avoided if grouped)

More on this is available on a great thread in the Merchant forum (don't have link to hand, sorry).

To summarise: If you leave your Barker Droid doing its thing and head off into the wild blue yonder, you're fine... unless and until you have your vehicle autostore on you. This will immediately autostore your droid as well. Don't know if this is limited to Barker Droids or more general. Grouping with your droid does not help with this -- though of course you know immediately that your droid has stored because you get the 'Group has disbanded' message!

Please push for a fix on this (as the Merchants are doing, though it's not really in our area) ASAP. Barker droids would be fantastic if they worked properly...

...And were allowed to say more than 128 characters -- though that's a different issue!!!





Aethal Sar, Weaponsmith. Retired from game - probably missing it already!

Links you may be interested in:
The SWG Links Library; the Doctor hunting list; and a summary of resource stat caps.
Drashk
Sat Jul 17, 2004 5:13 am
#16




Ethalsar wrote:

To summarise: If you leave your Barker Droid doing its thing and head off into the wild blue yonder, you're fine... unless and until you have your vehicle autostore on you. This will immediately autostore your droid as well. Don't know if this is limited to Barker Droids or more general. Grouping with your droid does not help with this -- though of course you know immediately that your droid has stored because you get the 'Group has disbanded' message!


Please push for a fix on this (as the Merchants are doing, though it's not really in our area) ASAP. Barker droids would be fantastic if they worked properly...




This is actually a boundry issue and deals with pets, vehicles, and droids. This could also be related to the problem with items in your inventory disappearing, that was running wild around August of last year, and stat shifting PSG and droid armor. When you cross certain boundries, you basicly lose sync for a short amount of time, which could be the cause of auto-storing. This is one of those issues that pops up because of the sheer size of the game and one or two hotfixes will never take care of it. The DEVs have been working on this issue, though it could be considered a clump of related issues, with each publish.


At least this is from what I know of the issue.






Making SWG more Star Warsy. One droid at a time.
Gorantoth
Tue Jul 20, 2004 9:24 pm
#17


Wow... that's just... impressive. Thanks for keeping the thread alive. Looking over the list of threads put together over the past year just blows my mind. Thanks again.


Btw, love the changes you've made to the thread.

Message Edited by Gorantoth on 07-20-2004 09:30 PM



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
TheRealTK421
Tue Jul 20, 2004 10:06 pm
#18






Straker_Atrella wrote:


Try it pulling the SAME droid a second time.




Test 2:

Pulling the same droid didn't fly for me. I only go the Store option. I was able to call a 2nd, different droid though.


/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Straker_Atrella
Wed Jul 21, 2004 4:08 am
#19

Hmmm weird, I should have posted this earlier, but you made me remember.


The other day, I was making a schematic by my factories, and running in and out of my warehouses, not wanting him to follow me,I told him to stay.


Forgetting he was out, I jumped on my speeder to go drop some stuff off on my vendor that is about 3k away.


Getting there, somebody wanted a special order done. So I then called my droid again, made him his Droid, stocked my vendor then headed home.


Upon getting back to my little manufacturing complex, I see poor little Atrella's Helper still sitting by my factories, low on power of course. It was then I realized I had actually called him twice at once.


Curious to see if he was a display glitch or not, I went to see if I could use him to craft, I could, and his storage mod worked too, so he was the real deal.


I KNOW it was the same droid, because I only have one crafter.


TK, I'm gonig to shoot you a PM with a concern about this.


/bow



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Ralgur
Mon Jul 26, 2004 10:16 am
#20

I agree with this in a big way. I have 4 accounts ALL using as many harvesters as I can run and I can't keep up now. If I had to have top-rate resources for every single sub-component, I'd give this profession up. I already spend WAY more time than I want trying to find those "leet" resources.







Straker_Atrella wrote:


-General Items and wish list.Everything else you have there looks good, but1 thing I do have issue with. You hint at it in a couple of places.You seem to want experimentation on subcomponants to have an effect on the final droid. I am not sure that the DE community agrees on this as a whole. If they do, I wonder if they really realize what they are asking for.


Already DE's use more resources and more parts in general then other crafters, some quality and some not quality. By saying that "experimentation should matter" on everything, you are also saying that resource quality should matter on everything as well. Think about that. I run 18 Harvestors constantly, harvesting "good" stuff, as well as "filler" stuff. If I need "good" stuff for everything that I make, I could never keep up. "Good" stuff simply does not spawn all that often.


Now if we could continue to use current "crap" resources and keep our Droids the same, yet use "better" resources, then make them better that is different. However, by just "making experimentation matter" on subcomponants, in general, droids will get worse.


The issue is even bigger then that. If every Motive system, EGM, EMM, Manipulator Arm assembly now requires premium resources, the cost to make a droid will go up. We will be forced to charge more. Customers simply will not understand why they are paying double for a droid then they did before, and with "experimentation mattering," the Droid may even be worse.


While I totally agree that if Experimentation DOESN'T matter, just take it out. I don't agree that it should matter on everything. I have enough stuff to harvest already.


I guess this thread isn't really the place to debate this, I just don't agree that the community as a whole wants this, and it should be on our wish list.








Ralgur
Mon Jul 26, 2004 10:22 am
#21

Ooops forgot this in my first post. The data storage could be sooooo much more useful. I know people were exploiting it. Why is it not possible to just limit the data storage to schematics and waypoints? If they can limit it to hold data schematics only, then surely they can make waypoints storable. The most you can have is 150 per L6 data storage module. I know this would add a bit more to the database issues, but this module is all but useless as it stands.


I hear folks complain all the time about being limited to 100 waypoints. If I could make droids that actually could HOLD waypoints, that would increase the demand for the product.
Night4554
Tue Jul 27, 2004 9:19 pm
#22

Can anyone tell me if the befriend command works or not? I searched the page but didn't see it...



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

Gavvot
Wed Jul 28, 2004 3:30 am
#23

Befriend works on almost every command.

Except /detonatedroid, and harvest.

AFAIK.

On Personality ship, what are the use of those?
Droids almost never speek.
Even in combat, an LE will say somethine about once per hour.
Droids should speek more.

Message Edited by Gavvot on 07-28-2004 12:32 PM



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Night4554
Wed Jul 28, 2004 8:22 am
#24

I tried it out with a Trapping droid (I realize not many people have them) with the trap command and no dice...

Maybe it's screwed with special commands like Trap, Detonate and Harvest? I can't imagine a reason the Trap command couldn't be added to befriend...



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

Gavvot
Wed Jul 28, 2004 9:56 am
#25

Trap module give trapping xp.

So, with 10 droid befriend, you'll max your xp pretty fast.

Even if it only give half the xp of what you'll get by trapping yourself.

Well, I think it's why.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Night4554
Wed Jul 28, 2004 5:23 pm
#26

boo =(

I maxed out my trapping XP, I just want my friend to be able to use it when a giant spat come charging down on him. The solution is not to elimate the commands, just eliminate the exploit. Another instance of lazy programming.



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

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