Droid Engineer Archive
Thread: Droid Module Focus (Structure Maintenance): Information, discussion and bug-reporting (04/24/04)
Question .. harvester to be maintained can be anywhere, even on another planet - please confirm !
And yes - even with that limited capability I know a few people who need such a droid very very badly - so I can stop recrafting all the harvesters they lost to decay because they are lazy gits.
Have fun
Novarider
Morturr wrote:
Well - as luck has it - i will be logging onto Dathomir this morning when i get onto TC -i will try to maintain my stuff thats on Naboo.
Erillion wrote:
Question .. harvester to be maintained can be anywhere, even on another planet - please confirm !
Well - these droids are NOT interplanetary for maintenance
I tried my maintenance droid from dathomir to naboo - when i tried to start the Run option - it kicked back a message saying:
"There is no structure on this planet thatthis droid can maintain. You must travel to the planet the structure is on before performing a maintenance run"
That is rather specific and in-game text. No interplanetary maintenance runs from home.
And for the record - they seem to be a bit bugged as of right now dealing with structures not in your own zone - but it seems to be intermediate.
yeah.....if i have to hang near my harvetsors for 3 or more hours waiting for this droid to do its business so i can send out the SECOND droid to finish paying maintence on the rest of the structures....whats the point?
if i am tied to one area for hours and hours and cant use any other droids while this is going on, why wouldnt i just go pay the maintence myself...
about the only useful thing is now the interface jsut to check if things need money so i can spend 1/2 hour doing a run instead of waiting hours for the droid...
the point of droids is to FREE up our time to do other things
The droid never ties you to an area. Once you send the droid off the maintenance is paid and you can go about your business. The multiple hour delay is just the time you have to wait before you can call that particular droid again.
Naufragus wrote:
yeah.....if i have to hang near my harvetsors for 3 or more hours waiting for this droid to do its business so i can send out the SECOND droid to finish paying maintence on the rest of the structures....whats the point?
if i am tied to one area for hours and hours and cant use any other droids while this is going on, why wouldnt i just go pay the maintence myself...
about the only useful thing is now the interface jsut to check if things need money so i can spend 1/2 hour doing a run instead of waiting hours for the droid...
the point of droids is to FREE up our time to do other things
These modules are going to be a godsend to people who run power generators. They're not quite so useful for mining installations, but they're certainly far from useless. I'm not so bothered about being able to add power from the droid (although this would certainly be a very useful ability) but being able to see how much power is left would really help. I envisage these modules being used morefor 'when did I last maintain my mining installations?' and 'Oh No! I'm on the wrong planet with a three hour wait for the next shuttle and my mining installation will blow up in two minutes!' situations than replacing the maintenance run altogether.
EnigmaBSc
This is not good news... We need to push to see if we can get interplanetary maintenance runs in for these things. Between player shuttleports, vehicles, and the now 5 minute shuttle wait time a planet is a very small place.
I am very dubious about this module. It is clear that different people have different priorities for what this module should or shouldn't allow us to do but either way I feel the devs are leaving at lot to be desired.
My two pennies ...
If we cannot add power remotely, if we cannot see any stats other then maintenence, and if we cannot add maintenence to structures on other planets why the hell would you bother sending a droid, which you then cannot use for an hour? If you still need to pay to get to the planet your harvestors are on, still need to check they have power and are functioning (otherwise adding maintenece is a complete waste) then you may as well just drive out to your harvestors and pay the maintenence yourself when you go out to add power and extract resources. As it is this module is next to useless;it is a little betterfor houses etc. as they only require maintence butyou still need to beon the same planet so even for this it isn't that great.
I agree that you shouldn't be able to add power, or extract resources - this would make it a bit too easy. Yet I find it odd that a droid has to physically (virtually of course) go to the harvester even though the money is debited from your bank account anyway. If the droid is taking an hour to bother trundling out to a harvester it should add power and extract resources too.
I think the wholeangle is wrong; I think the most important thing is to see the stats for your structures, so you at least know when you are going to need toadd power or maintenence, or when resources have shifted so less unneccesary trips are made and then be able to add maintenence (as a drastic 'omg its about to blow up' solution) but it should allow you to still use the droid to see the stats, just maybe hold a 10-15 min latency before you can add maintenence again, or even make a bank surcharge.
I think it is safe to assume that the devs will refuse to add either the interplanitary function or the add power and extract resouces functionality to this module so with that in mind I think having a module that just allows you toview the complete status of your structures would be a lot more useful than a module that doesn't but allows you to add maintence once every hour or so.
I hope some of youagree
Shadow71 wrote:
A couple of questions. Some testing scenarios, perhaps. Okay, so you add structures to the droid, some of them being harvesters. What happens if AFTER you've added it to the droid, but before you send the droid on a maint run, you pick up that harvester? Does it remove the harvester from the list in the droid?
I will verify what happens if a structure is removed when its on the droid's list.
Further, what happens in the above scenario if you send the droid out to maintain, if it DOESN"T remove the harvester from the list?
Odds are - it would just throw an error if it dosnt remove it. You get a set of messaes right after you send it out saying you have paid X ammount to X structure. So i doubt that it would do more then give you an error message when that comes up.
What happens after you've added it to the droid but before you send it out to maintain, that you've picked up a harvester, and placed it somewhere else? Does it remove it and then add it to the list again? or does it just stay on the list, and if so, Further, if you then send the droid out to maintain with this scenario, what happens?
I believe when a structure is assigned to a droid - its only that particular instance (X,Y coordinates and that deed) that is assigned to it. So it probibly wouldnt adjust itself if that harvester was moved.
What if you send a droid out to maintain, and then resources shift and you pick up one of the harvesters you had sent it out to maintain? Maintenance is delivered almost immediately, but the droid takes a while to "finish" its job. So wondering about some of these scenarios (if they can be tested what happens to the list in the droid before you send it out with these scenarios, what happens if you do these things with the harvesters and THEN send the droid out, and then what happens if you send the droid out and THEN do these things with the harvesters).
Once the droid has been sent out - as far as the major part of the script is concerned - its all done. you just cant call it for the specified amount of time. so its a rather instaintaneous thing. no worries about adjusting harvesters after you have paid maintenance through them.
Or even houses or factories (I'd think those wouldn't move near as often, but sometimes I rearrangem y factories, every once in a while.)
Wont be any different - everything is treated the same
Sorry if this seems convoluted! Oh yeah, can you have more than one maint droid out at a time doing stuff? I'd assume so (doing maint I mean) since it doesn't count towards your called total. Ie, start on your home planet send out your home planet maint droid, make a quick hop to a nother planet (really only useful to send out s econd droid on another planet to do maint if you have several and they are spread out, otherwise just easier to fly out to them yourself)and deploy a second maint droid with a list of structures you have on that planet. Esp if you are time crunched and need to head out quickly to do other stuff.
Iree
Otesa wrote:
I like the idea of power droids depositing power at harvestors and BLLs picking up resources. The binarys are almost uesless (did a april fools joke with a white one named AT-ST, then destroyed it). If it had the ability to retrieve resources, it would be instantly popular. The power droid can be handled by depositing power into the droid, then the droid deposits it into the harvestor. I would put a maint. module into another droid and send them out, one after the other to do their job.
I agree, true harvester maintenance would be wonderful! I could send out a BLL with a laundry list of my harvesters. It grabs all the resources right then ( just like paying maintenance instantly), and disappears into my datapad for 1 hour. When I can pull it from my datapad after one hour I find the crates of resources in it's storage unit. /sigh That would be great.
Deidre_DE wrote:
I agree, true harvester maintenance would be wonderful! I could send out a BLL with a laundry list of my harvesters. It grabs all the resources right then ( just like paying maintenance instantly), and disappears into my datapad for 1 hour. When I can pull it from my datapad after one hour I find the crates of resources in it's storage unit. /sigh That would be great.