Droid Engineer Archive

Thread: A Droid that Weaponsmiths would REALLY love

SkyeDarkangel
Wed Mar 03, 2004 10:25 pm
#14

They'd have to add the functionality of making a droid a useable object. And that would mean findind a way to turn a moving droid into a stationary one. True the graphics for an Astromech are there, and it would be an excellent choice, but once a Droid is tamed it's in your datapad, and currently there's no way to "drop" or making one of those stay out unless you're logged in.


That would probably be a pretty big addition, although helpful down the road.



.-----------------------------------------------------.
| Skye Blueriver: |
| Master Droid Engineer & Master Weaponsmith |
| Lost City on Naboo, Lowca : Vendors at 3660 5667 |
'-----------------------------------------------------'

SkyeDarkangel
Thu Mar 04, 2004 1:58 am
#15

Very interesting, but since it includes doing the 2 things the Dev's don't want to do for us:


Adding functionality

Adding new graphics


It's not going to happen.


Sorry, come back in 3 years.



.-----------------------------------------------------.
| Skye Blueriver: |
| Master Droid Engineer & Master Weaponsmith |
| Lost City on Naboo, Lowca : Vendors at 3660 5667 |
'-----------------------------------------------------'

Enix_Dayspring
Thu Mar 04, 2004 6:45 am
#16

I posted this on the DE forum, and though everyone liked the idea, the general consenus was:

"Wow that would be a great addition to the game and a useful droid. But because the players could use it, the devs won't make them".



Thats a shame. Guess they're too focused on turning DE into a new Creature Handler profession with combat droids.





**************************************************************************
Pyrrhus
Sunrunner

KwongWah
Thu Mar 04, 2004 7:11 am
#17

Nice idea but what's stopping other people from buying the same droid to use? For your idea to work it must be a WS only droid. Aside that it'll certainly give the DE's something to do.



===========================================================
Kwong-Wah Wong

"That re-vamp was our last hope"
"No, there's another"
ikolian
Thu Mar 04, 2004 9:06 am
#18

Maybe make it a terminal DE's make?



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DDfan
Thu Mar 04, 2004 11:00 am
#19

This is a great idea. One of the best thing to happen to smiths in UO was the repair deed. This could be the SWG version of it.



Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
SaberSWG
Thu Mar 04, 2004 11:16 am
#20

this is a great idea.


To expand slightly:


  • Weaponsmiths:Weapon Repair Droid - RequiresWeapon Repair Kits to placed in an input hopper

  • Armorsmiths: Armor Repair Droid - Requires Armor Repair Kits to placed in an input hopper


  • Tailors:Clothing Repair Droid - RequiresClothing Repair Kits to placed in an input hopper

  • Artisan:Vehicle customization Droid- RequiresVehicle Customization Kits to placed in an input hopper

  • Droid Engineer:Power Droid Station- RequiresDroid Batteriesto placed in an input hopper (recharges called droids of user)

Only a master of each should be able to place these stations, and they should be able to set the "per use" price.


(ideas for Medics and Smugglers come to mind too...but their services are too closely linked to their skill mods I think.)



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Zarghanon
Thu Mar 04, 2004 11:40 am
#21

Well, to stop everyone from mass manufacturing theseone of the Droid's components could be "Weapon Repair Circuitry". The "Weapon Repair Circuitry" could be treated as a droid module and is only craftable by a Master Weaponsmith.


This way our repair droid will require a Master Weaponsmith for the droid module and an Artisan for the consumable Weapon Repair Tools and of course a Droid Engineer to assemble it.





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WepSmith
Thu Mar 04, 2004 5:40 pm
#22

Excellent idea, I thinkmore ideas like this would rejuvinate the DE class and bring alot more fun into the game ( less time doing menial tasks).


Hope the Devs see this and take note.

Would be a shame to let (very well thought out) free dev ideas go to waste


Mika

Lowca



Mika
Smuggler's Den - Smuggling Supplies and Weapons Shack
Mos Levity , Tattooine
Waypoint 2884, 3816 - 1K NW of Mos Entha
Lurax
Sat Mar 06, 2004 3:52 pm
#23

bump for an awesome idea



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Now an apprentice Force-User
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MonroeThanes
Sat Mar 06, 2004 5:22 pm
#24

this would be a great droid, as ive said before, that will do great things to take a bit more of the 'dealing with annoying people' part out of being a weaponsmith, i see only an upside to this. to bad it would never work. i could see this being a merchant skill too, they place it like a vendor and its just a general repair station, repairs all stuff for a cost but has to be loaded with the proper kits, batteries, droid stims, etc


you could do this same thing with med droids, so that they function like they do IN THE STAR WARS MOVIES. just make it so that they can only be placed in a hospital (public hospital would be able to drop but they would be stored a reset or something like that, player hospitals they could stay there full time) and these things could heal poison, disease, and wounds. maybe even apply buffs at the master doc level (or near it, lets face it, docs all have the +25 clothing and the 110 droids). would be nice if things worked like in the movies





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Enix_Dayspring
Sat Mar 06, 2004 8:57 pm
#25






WepSmith wrote:

Excellent idea, I thinkmore ideas like this would rejuvinate the DE class and bring alot more fun into the game ( less time doing menial tasks).


Hope the Devs see this and take note.

Would be a shame to let (very well thought out) free dev ideas go to waste


Mika

Lowca







That's the whole point.


In some of Runesabres recent posts he mentioned that he doesn't want droids that are duplicating other classes or giving players "free" skills.


Well let the droids do the things the players don't WANT to do. That's what droids are for.

Repair droids would be great because NO ONE likes doing repairs! They're a huge hassle.


I'd also like to see droids that could act as mini mobile factories. Put the ingredients and a schematic in them, and they make your items. Would be great for doctors in hunting groups that could have their droid making new meds while they are tending to the group. Just limit the capacity of the droid so as not to compete with actual architect made factories. Set the capacity to 1 or 2 crates. Just for convienience sake.




**************************************************************************
Pyrrhus
Sunrunner

Enix_Dayspring
Sat Mar 06, 2004 9:04 pm
#26






SaberSWG wrote:

this is a great idea.


To expand slightly:


  • Weaponsmiths:Weapon Repair Droid - RequiresWeapon Repair Kits to placed in an input hopper

  • Armorsmiths: Armor Repair Droid - Requires Armor Repair Kits to placed in an input hopper


  • Tailors:Clothing Repair Droid - RequiresClothing Repair Kits to placed in an input hopper

  • Artisan:Vehicle customization Droid- RequiresVehicle Customization Kits to placed in an input hopper

  • Droid Engineer:Power Droid Station- RequiresDroid Batteriesto placed in an input hopper (recharges called droids of user)

Only a master of each should be able to place these stations, and they should be able to set the "per use" price.


(ideas for Medics and Smugglers come to mind too...but their services are too closely linked to their skill mods I think.)




That's a great idea. Though I like Zarghanon's idea of artisans needing a "weapon repair circuit" made by a WS as well.



**************************************************************************
Pyrrhus
Sunrunner

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