Droid Engineer Archive
Thread: I finally realized what was REALLY bothering me. It's us.
GnomeAd wrote:
Straker_Atrella wrote:
The comment in yellow is what bugs me. JTL was the PERFECT chance to do that.
Yet it wasn't done.
Why should it have been? Why should we have gotten more lovin with JtL than say the Pikemen or the Weaponsmith?
Message Edited by Straker_Atrella on 10-23-2004 08:34 PM
Message Edited by GnomeAd on 10-23-2004 10:52 PM
Well, we were told that droids would be an integral part of spaceflight, instead droids are optional. But we've been lied to before.
/shrug
A lot of us are ok with droids the way they are now. Some aren't. But the truth is, droids could (and should) be so much more than they are in this game. Droids are a vital part of Star Wars lore. In SWG, they're merely optional.
I came back to this game wanting to be nothing but a DE. Why? Because I love droids.But I'm disappointed as a fan of Star Wars by the integration (or lack thereof) of droids into everyday duties in this game.
And GnomeAd, JtL is fun, darn fun. But everyone knows you can't make hyperspace jumps without a droid or a flight computer in Star Wars. ![]()
Straker_Atrella wrote:
Ok second Postto Baby and Electro,
I understand that not everybody wants money or needs a lot of it. That is up to you. Yet because that is your philosphy, doesn't mean it should be everybodies.
GnomeAd wrote:
Straker,
I think I've finally figured out what's bothering you...It's you. You're unhappy because DEs don't make as much money as Armorsmiths or Weaponsmiths. You're unhappy with what we got out of JtL. You're unhappy with our response to JtL. Let's face it...you're unhappy. As far as I can see, you only have two choices here. Get over it or go do something else.
You can get over it by stop trying to make DE something it's not. DEs aren'tthe central rolein SWG. That's just the way things are. Looking at the game as a whole, I just don't see that changing. Ask your self what you would do with DEs if you had the power to make us anything you wanted. Then ask yourself how that would affect the game and the other players. Should you be required to have a droid to fly a ship? How would that be beneficial to the new player who only has 1k starting money and wants to get into space? Should a droid be required to heal wounds? How would that be fair to existing Doctors and Medics? The fact is that we don't have one key role in SWG, but we do have a supporting role in just about every profession. How would the absence of droids effect this game? Imagine Doctors only being able to heal wounds and buff in hospitals. Imagine only being able to craft in your house or by a public crafting station. We play a minor supporting role in this game. You CAN make money as a DE. It's not easy, but nothing worthwhile really is.
I know more long term DEs than I do long term Weaponsmiths or Armorsmiths. Why? Once you've maxed out your bank account (takes them about two months of playing) what is there for you to do? There's only so much to buy, only so much you can make. It might be an old joke, but money doesn't buy happiness. A person with 200 Million credits is no happier than a person with 100 Million credits. If you're going to be a DE, you have to learn to accept our role in this game and be happy with it.
The other choice is to go do something else. Want to have as much money as a Weaponsmith? Go be a Weaponsmith! It only costs 63 skill points. Better yet, drop being a crafter all together and just run Janta missions all day. See how long that keeps you interested. There again, once you reach a maxed out bank account, where's the fun.
Look, I can see that you're unhappy. Anyone who's been a DE for any length of time has been where you are now. We yelled, screamed, begged and pleaded with the devs to do SOMETHING...ANYTHING. Heck, even TK's almost been banned quite a few times. Eventually, we've all made one of the choices above. Only you can make yourself happy. I see you as a valuable member of the DE community. I'd hate to lose you. But if you're really not happy being a DE, maybe it is time for you to move on to something else. After all, this is a game. It's supposed to be fun.
GnomeAd wrote:
Straker_Atrella wrote:
The comment in yellow is what bugs me. JTL was the PERFECT chance to do that.
Yet it wasn't done.
Why should it have been? Why should we have gotten more lovin with JtL than say the Pikemen or the Weaponsmith?
What new Pikeman features were added, what new Weaponsmith items were added? None.
This is exactly my Point. A new Droid system WAS added, it was made and developed. Time was spent on making the new items, time WAS spent on integrating Droids into space.
If the time was spent anyway, why not do it right? Why repeat EXACTLY the same mistakes from before?
I'm not asking for the boardsto be in an uproar. I have been around a little longer then my post date would seem.
We did get a lot in the Droid publishes, a lot of our big money makers (relatively) are the Harvestor Droids, and Bomb Droids. So the squeeky wheel did get some oil.
Again, I'm not asking for us to go off the deep end. I just think we need to let them know they messed it up.
Way to many people happy making 1k off an item. Saying "well at least I'm selling something." I don't want the boards to be in flames, but at least let people know they really mucked this up for DEs.
I want clear logical threads asking why they did us wrong. Then Drashk can lead the Devs to them.
If the Devs actually visited our page today, they would think we are happy with JTL.
I AM happy with JtL. It's an amazing and revolutionary accomplishment for an MMO. Most importantly, it's FUN. I don't judge everything in this game based upon weather it's good for DEs. I judge it upon weather it's fun. This is a GAME after all.
JTL is excellent,I enjoy it. I never said JTL was bad, I never even said droid FUNCTIONALITY was bad, it's not. I like it. What I am saying is bad is that they didn't give a second thought to Droid Engineers themselves.
They had to build the system anyways, why not do it right?
Message Edited by Straker_Atrella on 10-23-2004 08:34 PM
Message Edited by GnomeAd on 10-23-2004 10:52 PM
well in the PnP gameyou can but its faster if you use a droid or flight comp (and the devs told us no on that in beta
duncje wrote:
But everyone knows you can't make hyperspace jumps without a droid or a flight computer in Star Wars. :smileytongue:
Message Edited by babyblue_d on 10-23-2004 09:27 PM
GnomeAd wrote:
Again Straker, I ask you...what EXACTLY do you wish they would have done? We got more out of JtL than any other existing profession except Tailors. What else do you want?
What did we "get?" Profit doesn't mean it's worthwhile profit. Also FYI, Armorsmiths got 2 new types of Armor to sell.
I posted this earlier,maybe you missed it.
The origional 3 is what should have been done.
Message Edited by Straker_Atrella on 10-23-2004 09:43 PM
Straker_Atrella wrote:
1. You need a Droid or FC to fly all but the starter ship. You can't fly without one.
Do you really think that's fair to Shipwrights? How would you feel if we had to buy combat modules from Weaponsmiths? I know we have more interdependencies than other professions. Would you wish something worse on Shipwrights?
2. Droids or FC's wear out when a ship dies, or they can be targetted.
So we get decay from ship destruction but Shipwrights don't? Your ship blows up. Your engines are ok, your shields are just fine..but that R2 unit...he's a goner.
3. FC's have some meat to them. I'm not even talking experimentation. Some more resources, Advanced Droid brains, Sensors, or Microsensors, already in game things.
Why would you wish this on us? Remember the huge outcry when CCSCs had to have Droid Brains?
Us having a part in JtL was a gift. I honestly think they started out with just FCs and they were made by Shipwrights. Then they included Astromechs with Data modules in some ships. Rather than having two professions competing for one market, they gave us the FCs. DEs aren't the focus of JtL. We shouldn't base our profession around it. We should be much more. We got a piece of JtL. Take it and run with it. Make what you can and enjoy it.
I want more for DEs just like all of us. But it can't come at the expense of other professions or other players as a whole.
GnomeAd wrote:
Straker_Atrella wrote:
1. You need a Droid or FC to fly all but the starter ship. You can't fly without one.
Do you really think that's fair to Shipwrights? How would you feel if we had to buy combat modules from Weaponsmiths? I know we have more interdependencies than other professions. Would you wish something worse on Shipwrights?
There are some SW parts that are already needed to fly. You do realise that Shipwrights will make a million plus per ship probably, and each person will want 5 ships. Do you really think that somebody paying 1 million for a ship will balk at paying 20k, or even 50k for a FC? I don't.
2. Droids or FC's wear out when a ship dies, or they can be targetted.
So we get decay from ship destruction but Shipwrights don't? Your ship blows up. Your engines are ok, your shields are just fine..but that R2 unit...he's a goner.
Last I checked Shipwright parts decayed. They get damaged and need to be replaced. This was broken for a while, but from what I understand it works now.
3. FC's have some meat to them. I'm not even talking experimentation. Some more resources, Advanced Droid brains, Sensors, or Microsensors, already in game things.
Why would you wish this on us? Remember the huge outcry when CCSCs had to have Droid Brains?
Why? Because then you wouldn't see them selling for 1k obviously. As long as something is simple, and quality doesn't matter, the money will always be low. CPU profit doesn't matter, it's about total money. If they were more complex, you would be able to get more money from them.
Us having a part in JtL was a gift. I honestly think they started out with just FCs and they were made by Shipwrights. Then they included Astromechs with Data modules in some ships. Rather than having two professions competing for one market, they gave us the FCs. DEs aren't the focus of JtL. We shouldn't base our profession around it. We should be much more. We got a piece of JtL. Take it and run with it. Make what you can and enjoy it.
I want more for DEs just like all of us. But it can't come at the expense of other professions or other players as a whole.