Droid Engineer Archive

Thread: DE Community Patch Notes

Drashk
Thu Oct 21, 2004 1:50 pm
#14




Vampiric_Hoshi wrote:

Its not too late to get Drashk to push for a change in the resource type. Remember that regardless of this being on live, JTL is still in beta phase and anything mentioned here is STILL liable for change before JTL ships.


If you want the resources changed then start a "change the resource patition" thread and see if you can get enough responces from the community within the next 7 days to give Drashk something to show the devs and get them to correct this. Changing what resources an item needs is NOT a big change to make, I doubt there would be much of an issue with this if the DE community opens its voice



Its not 100% certain that this 'change' was supposed to make it Live. Before we start rioting at the gate, give me a little time to make sure that this was an intentional change. IF this was intentional, then I'll let RT know exactly how the community feels about it.






Making SWG more Star Warsy. One droid at a time.
Drashk
Thu Oct 21, 2004 1:53 pm
#15




TheRealTK421 wrote:

Also....I have a guide that I'll be putting up whenever it's official that I can.

It's not perfect...but it should bring together a lot in one place (and I know that Drashk has some goodies too, Ibelieve).

/bow

Respectfully,



I was hoping that you were still going to pop out the guide. Shoot me a PM if you need any help with anything TK.





Making SWG more Star Warsy. One droid at a time.
Jjiaah
Thu Oct 21, 2004 1:59 pm
#16






Drashk wrote:




Vampiric_Hoshi wrote:

Its not too late to get Drashk to push for a change in the resource type. Remember that regardless of this being on live, JTL is still in beta phase and anything mentioned here is STILL liable for change before JTL ships.


If you want the resources changed then start a "change the resource patition" thread and see if you can get enough responces from the community within the next 7 days to give Drashk something to show the devs and get them to correct this. Changing what resources an item needs is NOT a big change to make, I doubt there would be much of an issue with this if the DE community opens its voice



Its not 100% certain that this 'change' was supposed to make it Live. Before we start rioting at the gate, give me a little time to make sure that this was an intentional change. IF this was intentional, then I'll let RT know exactly how the community feels about it.







/em hands Drashk a torch and pitchfork


I'm with ya bud.
psikobunny
Thu Oct 21, 2004 2:03 pm
#17






Straker_Atrella wrote:


My beef has already been that somebody could grind up DE the day before JTL goes live and make Astro Droids and FC 100% as effective as somebody who has been DE for a year.







That's been a guiding principle of JTL crafting from the beginning though straker, they specifically setShipwright up so that the long time resource collectors wouldn't have an advantage, and they have to give DE's their share of the same stick, since our stuff is a key element in JTL. We have enough advantages when it comes to our reputation, known vendor locations, etc. A hard crafting edge would be nice, but not fair.


My beef with the paint kits is that its a self defeating change. Expendable items are meant to be usable and useful, but not an inconvenience, while at the same time provide renewable income to crafters (repair kits for armor and weapons seem to hit this balance perfectly). We all agree 20 calls made them an inconvenience, but 2000 makes them an "at will" item. The player will now only have to change when they feel like it. As it stands now, I make most of my droids custom, to spec, and throw in a goodie bag along with it. This change means the way I do that will be shooting myself in the foot, since my previous practice of making a droid to color spec, and giving a paint kit gives the customer about a year of paint, instead of a month or so. In my mind, this change breaks the intent of the item design.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Zorkk
Thu Oct 21, 2004 2:04 pm
#18

I have to add my voice to the 2 issues


1. no more named resources for lvl 6 data/item modules - i spend TONS of time & money trying to find what was needed

2. 2000 calls on a custo kit... c'mon! this is crazy, 200 was PERFECT.


Can we please have these fixed before JTL goes live, and somehow make any lvl 6 modules made with these requirements null/void. it's truly not fair to us those of us that love this profession, and have been doing it because of that... not just because we thought we could make aquick buck in JTL....


Z




Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


Vampiric_Hoshi
Thu Oct 21, 2004 2:12 pm
#19

Zorkk I dissagree. Level 6 modules requiring rare resources mean only dedicated DE's get to build level 6 modules. Some snear an say "yeah well anyone that can make 2 lvl 4 modules can get the same result as lvl6" but as it stands right now, ONLY a Master Droid Engineer thats dedicated enough to find the rare resources can place 10 item storage PLUS extra modules in anything OTHER than an R4/R3/R2 ... that gives us long-term DE's an edge that we deserve over the newer DEs It certainly helped when competing with holo DEs back in the old days



Abandon all hope
Jjiaah
Thu Oct 21, 2004 2:13 pm
#20






psikobunny wrote:





Straker_Atrella wrote:


My beef has already been that somebody could grind up DE the day before JTL goes live and make Astro Droids and FC 100% as effective as somebody who has been DE for a year.







That's been a guiding principle of JTL crafting from the beginning though straker, they specifically setShipwright up so that the long time resource collectors wouldn't have an advantage, and they have to give DE's their share of the same stick, since our stuff is a key element in JTL. We have enough advantages when it comes to our reputation, known vendor locations, etc. A hard crafting edge would be nice, but not fair.


My beef with the paint kits is that its a self defeating change. Expendable items are meant to be usable and useful, but not an inconvenience, while at the same time provide renewable income to crafters (repair kits for armor and weapons seem to hit this balance perfectly). We all agree 20 calls made them an inconvenience, but 2000 makes them an "at will" item. The player will now only have to change when they feel like it. As it stands now, I make most of my droids custom, to spec, and throw in a goodie bag along with it. This change means the way I do that will be shooting myself in the foot, since my previous practice of making a droid to color spec, and giving a paint kit gives the customer about a year of paint, instead of a month or so. In my mind, this change breaks the intent of the item design.





/agree 100%


I do the same thing. Every custom droid I make I make the colors they want, plus I include a droid battery and a customization kit (and a RepairD if it's a combat droid) as a surprize and free of charge. The customers love that.


I don't want to be essentially forced to choose between liquidating stock, and jacking the prices up to 20k per kit. While there is still *some* utility left in them (new droids, etc), the 2k calls shuts down repeat business almost, if not, completely. I personally will not be making droids custom colors anymore until this is resolved, and will no longer include the customization kits as part of the droid purchase. I willleave my kits at the 2k price where they are (yes, they sell well at that price with 7 uses... it's not bad for essentially 600 calls PER KIT with 1 left over).While this may upset a customer or two, and Iloathe doing that, I will explain to them it's my personal protest against the change and that I would appreciate their support in the matter. If they want to change their droid colors, they MUST buy a kit.


This is a sad day


[edit: ***** for everyone contributing to this... this NEEDS SUPPORT! We must get these issues FIXED!]


Message Edited by Jjiaah on 10-21-2004 02:49 PM

Straker_Atrella
Thu Oct 21, 2004 2:14 pm
#21






psikobunny wrote:





Straker_Atrella wrote:


My beef has already been that somebody could grind up DE the day before JTL goes live and make Astro Droids and FC 100% as effective as somebody who has been DE for a year.







That's been a guiding principle of JTL crafting from the beginning though straker, they specifically setShipwright up so that the long time resource collectors wouldn't have an advantage, and they have to give DE's their share of the same stick, since our stuff is a key element in JTL. We have enough advantages when it comes to our reputation, known vendor locations, etc. A hard crafting edge would be nice, but not fair.


My beef with the paint kits is that its a self defeating change. Expendable items are meant to be usable and useful, but not an inconvenience, while at the same time provide renewable income to crafters (repair kits for armor and weapons seem to hit this balance perfectly). We all agree 20 calls made them an inconvenience, but 2000 makes them an "at will" item. The player will now only have to change when they feel like it. As it stands now, I make most of my droids custom, to spec, and throw in a goodie bag along with it. This change means the way I do that will be shooting myself in the foot, since my previous practice of making a droid to color spec, and giving a paint kit gives the customer about a year of paint, instead of a month or so. In my mind, this change breaks the intent of the item design.







I disagree, here is why.


With Shipwright, yes there was some protection done with resources, yet at the same time, you can still use many "normal" resources, meaning that quality will matter. People who have been collecting resources for a long time will have an advantage.


Vendor location doesn't mean anything when you have 10 people standing in the starports selling droids. Each undercutting each other to a point the droids could be on the Bazaar.


Reputation doesn't mean much when quality doesn't matter.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Zorkk
Thu Oct 21, 2004 2:32 pm
#22





Vampiric_Hoshi wrote:


Zorkk I dissagree. Level 6 modules requiring rare resources mean only dedicated DE's get to build level 6 modules. Some snear an say "yeah well anyone that can make 2 lvl 4 modules can get the same result as lvl6" but as it stands right now, ONLY a Master Droid Engineer thats dedicated enough to find the rare resources can place 10 item storage PLUS extra modules in anything OTHER than an R4/R3/R2 ... that gives us long-term DE's an edge that we deserve over the newer DEs It certainly helped when competing with holo DEs back in the old days










Zorkk wrote:

I have to add my voice to the 2 issues


1. no more named resources for lvl 6 data/item modules - i spend TONS of time & money trying to find what was needed

2. 2000 calls on a custo kit... c'mon! this is crazy, 200 was PERFECT.


Can we please have these fixed before JTL goes live, and somehow make any lvl 6 modules made with these requirements null/void. it's truly not fair to us those of us that love this profession, and have been doing it because of that... not just because we thought we could make aquick buck in JTL....


Z






We're on the same team hoshi... I totally agree with you just bad wording i guess.. hehe


Z







Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


Rhysen
Thu Oct 21, 2004 3:06 pm
#23


I'm watching the thread from a new player's perspective. Andas a new player, I think that perspective needs to be shared a bit.







Straker_Atrella wrote:

Ok, Drashk you already know how I feel about all of this from the JTL boards.


My beef has already been that somebody could grind up DE the day before JTL goes live and make Astro Droids and FC 100% as effective as somebody who has been DE for a year.


Now instead of making it better, they make it worse? You don't even need Dioxis gas or Bery copper anymore, meaning anybody can make them easily. Already servers are flooding with new DE's just hoping to cash in on JTL. After the rush is over, they will drop it. Leaving the Die Hard DE's still a profession in need of help.


Then you add the fact that we wont be selling custom kits effectivly anymore.


I just don't get it. I know it isn't you, but this is really frustrating.






TThe advantage of veteranship is purely perceptual in this case. A currentlyestablished Master Droid Engineer will have the advantage over a completely new player entering the profession. And a currently established Master Droid Engineer will likely have no advantage over another established player hoping to cash in on droids.


I'm a completely new player. I made Novice DE earlier this week andwill be sitting at 2002 after tonight's grind session. That will use every ounce of steel my steel harvester has been able to produce over the last day 1/2. That medium steel harvester is about the only one I can afford to spare at the moment. The rest of my harvesters are occupied collecting the rest of the materials needed to make a complete droid.At least a complete droid of anyquality with the resources currently availible on my server and on the planet I can survive. And as a new player, I'm prolly screwing up somethingbecauseof the knowledge I lack.So a new player DE will not be grinding Master Droid Engineer any time soon. Nor is he likely to touch the starship component market for a while. An established Master Droid Engineer will have the advantage over a new one.


That makes the concern already established players. Already established players with large volumes of crafting resources already availible for grind material. Essentially either another crafter or resource collector. Checking the resource usages at swgcraft showed that only Dioxis Gas is unique tolvl 6 Data Modulesas abuilding material. Beyrllius Copper is used in Composite Armor creation if SWGCraft is correct. I'm a newbie and even I know that Composite Armor is hardly 'rare', so stockpiles of Beyrllius Copper can't be all that rare either. If an established Master Droid Engineer was banking on the lack of supply for10u ofDioxis Inert Gas per Level 6 Data Module to maintain their edge over an established player switching to Droid Engineer... Well, even I know better. If they have the resources to grind MDE in a short amount of time to take advantage of the possible droid boom, they're likely to have the resources (either in actual material or in hard credits to buy them) to not experience the slightest bump on the path to fast creds.


The 'Veteran Advantage' in this particular case is entirely perceptual as I see it. Perceptual because the availibity of a single resource over another person because you've been stockpiling it is no advantage. The time it takes to acquire MDE is the 'Veteran Advantage' over a new player. And there is little to no advantage over an established player switching professions because they're likely to have the resources, or access to them, already. Established through their 'Veteran Advantage'. The real advantage current MDEs will have as I see it will be the ones already stated:


Location


Reputation


Clientbase

Mightion
Thu Oct 21, 2004 3:07 pm
#24

Bloody hell, what have I missed?


Looks like it was a bad month to get lost in City of Heroes... logged in last night to cycle my vendors and learned (by noticing the lack of a city hall) than the city I lived in was disbanded...


...and now I learn that data modules have been given a purpose in JTL (yay!), but customers will need a new droid each flight level? Good thing only my crated R2 units are built with data modules?


What else have I missed?




Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Shikkari
Thu Oct 21, 2004 3:23 pm
#25

cool....JustG's online diary from Wednesday said they are lifting the NDA "tonight" which would have been last night? SO does this mean the NDA is now removed?




100% Rebel
4
Life

"I'm just a simple man trying to find my way in the universe"

"So for me, for my mother, my grandmother, my father, my uncle and for the common good, I must now kill you"
Mightion
Thu Oct 21, 2004 3:30 pm
#26

Apparently the NDA is lifted:


http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=110467#M110467





Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Page 2 of 6