Droid Engineer Archive
Thread: To Thunderheart, Runesabre, JustG Explain why the Hybrid DE wont work.
Kollos wrote:
balance does not mean combat.
Balance is in the eye of the beholder. I dont know what the ratio of 'pure crafters' there are in DE. But you aint everybody baby.
Balance does mean combat.
There is that the truth now ? Balance means many things. I know from experience you wont change. I dont understand how you are threatened by adventuring DE brethren. But you think you are.
I think most DEs Do, want powerfull combat droids. That They, (themselves) can use. I welcome a poll of discovery, on the issue. But in any case you have driven away adventurures so far to the exptent you have frustrated DE combat abilities.
In any case whatever your belief. Do not expect us to accept your limited view of balance just cause you say so.
Lonkley wrote:
certainly a better answer than DH.
Agreed.... I'll lend my support to anything as long as it will avert the DH class.
Boeda wrote:
But If I had a way to keep the things i think are important for my 'role' (DE in this case) and quest and combat too. Then I would be playing the game, instead of haunting the boards.
Combat droids are the answer for DE needs to adventure. And they can be an answer for other crafters as well.
In my guild and city, there is quite a turnover of players leaving. Of the ones that I am aware of thier reasons for leaving. Half of them would have stayed if they had, Multiple char slots, or, more skillpoints, or, the ability to have both a noncombat 'role' and a competitive combat ability. Of those that stay, more have multiple accounts. I havnt tallied it. But it looks like SOE loses more Biz this way than they get from multiple account players. And the players they lose tend to be more casuals who would be giving a better money/server time ratio.
ArdenStarmariner wrote:
LOL@Squegul! Umm, go duel a commando or a fenser. Then tell me how your plenty ubber enough when they incap you in less than 3 seconds.
So your saying you should be able to build and sell droids to everyone AND be able to stand toe to toe with a Bounty Hunter or Commando without putting points into a combat skill??
Message Edited by Gribnitz on 02-18-2004 06:10 PM
ArdenStarmariner wrote:
LOL@Squegul! Umm, go duel a commando or a fenser. Then tell me how your plenty ubber enough when they incap you in less than 3 seconds.
Hahaha, well, duh of course not. Just as the commando can't beat me in an MSE grind contest. I never said I would be total uber. But I do quests alot, go on hunts with friends and guildmates. That guy made it sound like it was one or the other. I make excellent droids AND still have plenty of fun fighting and enjoying all the content there is.
demosthenes810 wrote:
No...probots we make, they are used by whoever...big difference between that and me making some super droideka thing and only people in my crafting profession can use it. The issue is that in this case, we'd have to have something like with combat medics, where you have to go up some sort of combat support ability to get the profession on top of engineering IV, for it to make sense compared to other professions in the game. You're asking that we be a weaponsmith who can use a T21 too just by virtue of making the thing...now lets be honest, in real life, if you can make a gun (design it etc) you can probably shoot the thing just fine. But that isn't SWG...and in terms of SWG professions, you can't just make something and use it. It keeps classes dependent upon each other.
Well My opinion on that is that everyone should be able to use all droids, and YES YES I know that will never happen, but I still think that a Combat Engineer with Droids is plausible. Whatever.....Im coonfused. Why? I dunno, just am.
ArdenStarmariner wrote:
Kollos and Jenden,
Your joking, right? I mean you guys are really stretching and digging to justify the pure crafter position that doesn't allow the profession to be played any way but your way. As far as balance, umm, have you guys even gotten out of your shops to see what a Master TKA, Master Fenser, or Master Commando can do? Obviously not from your post. Even with Droideka, I seriously doubt any of us could take down a Master Commando. In fact, I doubt any of us would last 10 seconds.
Sorry. But I have to dismiss your statements. Your balance objection has no basis in reality. Not so long as there are professions that can put the proposed hybrid DE down for a dirt nap faster than you can blink your eye.
Feel free to dismiss our statements, that is certainly your right. I'm not arguing the point with you - I'm simply explaining to you why what you want isn't going to happen. The Devs have already said this also, but apparently you're not willing to listen to them either.
Until you get past the mistaken notion that balance only applies to combat, you will be continually frustrated.
Lonkley wrote:
The fact of the matter Kollos is that devs found making us a combat hybrid acceptable, and that due to our reluctance at the time it was set aside. Since the devs suggested the idea, its not unreasonable to think they would go for it, and just like a second look is being made at DH, it probably makes sense to take a second look here.
Personally I wouldnt mind, it would be nice to be able to take part in the majority of the game. certainly a better answer than DH.
Well, why do we have to control the droid like it doesn't have a brain? Why cannot the combat droid I buy think on his own. Do I need to control him and say "attack that guy" "stay" "come back". Maybe it should just follow me around on its own. When I get into combat, it might take a second or two to say, "my master is under attack"... few more seconds "where is threat"... "scan threat"..."eliminate threat (or) threat will compromise my functionality, standing down". The droid can just be an NPC that will help us and benefit us, but not be just a puppet that we completely control. Luke and han and all them sure couldn't completely control R2 or 3PO...