Droid Engineer Archive

Thread: The Droid Implosion

KayneValentine
Wed Mar 31, 2004 6:23 am
#14


As an experiment, I spent last night shouting offers for free LE's and R3's with near-perfect stats in front of the Coronot Starport, giving away repair kit C's as well. I indicated I'd give a droid away to the first personto send me a tell. After several re-shouts, one person took me up on the offer -- one person, after I repeated the offer in the most congested marketplace on the server.


This tells me that it's not the prices that bother people as much as it's the negative connotation droids have, the lack of understanding out there about them. Folks don't realize what droid repair kits are and how to use them effectively in combat. They don't realize thatthe best BE-createdlevel 10 pet for non-CH does half the damage and is twice as slow asthe bestcombat R3, and that the R3 can do ranged as well as melee damage, and that although the pet does have nearly three times the HAM of the droid, the droid repair kits make this close to a non-issue. I have tested this with my pet against red cons, then used my droid against a red con of the same species. The droid is generally most successful, so long as adequate supplies of repair kits are on hand.


Hologrinding has put an emphasis on bulk resources that does make pricing difficult for droids, considering the resources required (I, too, can generate more revenue by selling resources to those grinding through artisan professions than I canby selling the finished product), and I am as irritated and disappointed as anyone about the very valid problems in this profession, but it seems to me that the biggest issue of all is that our users, aside from docs,don't "get" droids yet and haven't figured out how to make them a part of the way they play.


Not sure how to rectify this - better knowledgebase articles, droid battles and other events where we get a chance to show how they can be used, insisting on giving away at least one repair kit with every combat droid sale...


Kayne V.

Master DE/Master Artisan


Tarkane
Wed Mar 31, 2004 6:31 am
#15

I went form Master commando to master DE. heyi wanted to craft. actually smugglers is kinda a broken Crafter too. Spice on kettemoor really is no longer wanted i might be able to give it away but i aint going too. thanks tothe cheifs. slicing well I have sliced form as low as 11% to as high as 44% qulity of materials dont mean nothing for slicing or for spice. its all cabon copy there too. every master smuggler has the same cahnce no matter what of getting a good or bad slice.

anyways. DE's i wait maybe it will get better but for now i am in a Crafting mood. guess i am jsut a little upset as it took me forever to find an armor smith to sell me segements and then.. bang lvl 6 armor is broke. ugh..

yeha i would like to truely customize driods. so i help those that ask to make a drioid for them. offing different idea or suggestions of what droid would suit what they have in mind. hell at least i am making something crafitn something.

I just hope this next publish is all they promise or its back to commando. but hell after a time what do you do with faction point after you make colonel and well heck only so much you can spend money on. but thats another story...
Tarkane
Wed Mar 31, 2004 7:12 am
#16

yes i know i posted one something different. but been thinking... I guess the biggest complaint we as DE have is this...

we cna make a Lvl6 med mod have a 12 mechinism quality.. but wait its hard capped at 110% where is the difference?

we cannot make better becuase everything is hard capped but we can however make worse. in some cases of this stuff it dont matter if you bring the mechinism qaulity to 0 or 8 the ony difference isthe complexity adn weither you crit fail or notis increased.

wepaons smiths.. they seem to be able to expermint even high make unusually powerful gun. same with AS. smuggler feel for the DEs no matter how bad or good their stuff stil comes out the same..hard capped.

I mean what exactly does a droid brain with a mech qulity of 0 do better or worse then a droid brain with a mech quality of 4? give you a high chance of a crit faluure as far as i can tell.

when we experment.. wht are we eally doing .. we cna increase the HAM of the droids.. bt does durability do anything? does it fight Droid Perma death?? hmm..

or even this little bit. we all know that a crafting station that is +43.9 is so much better then a crafting station with a +5 but when we make a crafting mod is it any better or worse then a crafting station with 0? does it matter that we get say a 3 or a -8 on mechinism qaulity?

oh sure right now we are all looking at combat droids. but in teh end where is the difference a Master DE has over a novice other then less Crit failures and more droid types?

can we save the customer a few bucks- not that any really need us too- and take a lvl 4 storage mod and experment it to hold 8 or mroe items? nah thats hard capped too.

dos it matter if we make a qaulity chasis or a junk chase? does it effect the end results in anyways really? so much of the profession we dont make a difference when we experment things only increase our chance of crit failure. or worse makeing a junk product but no we cant make a better product with our skill becuase so much of the droid is capped. anyways thats my rambling /*edit*/ complaining for now and maybe it is somehting the dev can think over to help the DEs.. do not have to give us droideka.. jsut give us a way to make a difference and not carbon copies no matter how good/ lucky we really are.
IvanhoeWalker
Wed Mar 31, 2004 7:27 am
#17

YES .......i become a red heat.....month for month!! and nothing....for DE....INVASION ok it needs time....but one new Chassis as level 10 Droidand DE are in moment happy and we have anything for selling


Sorry for this bad english...but i have 1000 words and with this i must all say..i am german



your IVANHOE WALKER


Master Droid Engineer


Master Artisan


Master Carabinieri in 7 hours lol




Jnath
Wed Mar 31, 2004 9:35 am
#18

Kayne i can not believe that one ONE person sent you a tell. I mean who cares the quality of the thing you were giving it away for FREE. The problem is marketing, and i dont mean each individual DE i mean marketing our industry. Now no offense to you TK but what were we doing spending all that time and energy "improving the knowledge base" if no one is gonna use it.


The real problem is that the Devs used a marketing ploy that was counter productive to our industry. They announced the BIG Droid Invasion.....excuse me Implosion....and advertised to us and anyone else who was listening all about new droids and modules etc. Then what happens whent he implosion occurs. NPC droids invade various cities. NPC Droids? Where the....what the....huh? I thought this patch was about us and our business. By turning the DI into an event they made everyone completely forget that craftable (ownable, USEABLE) droids were now available.


So i propose, once again, we all just bang our heads against the wall.....come on, you can have your same spot back.....because i think we were a lot better off doing that rather than trying to sell droids.





Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
botched
Wed Mar 31, 2004 4:20 pm
#19

The devs barely even promoted wookie armor, and in two weeks it came out. When it did I had tells coming at me left right and center.


Whats bad is the product, and building the product. Fix those two things and droid engineer will be saved. Its that simple...
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