Droid Engineer Archive

Thread: DE Plan CONCERN Thread

Ackis
Fri Oct 24, 2003 6:14 pm
#14

Negatives:



  • No mention of current bug fixes (ie: newest with medical modules)

  • No new droids

  • No limitation on droids we currently have (ie: Lvl 6 modules in mouse droids)

  • No mention of investigation for power comsumption

  • Repair tools? Huh?

  • No mention of changing Pet vitality packs for droids so that we get droid vitality packs

  • What about making the data module useful?

  • No mention of armor

  • Infinite seekers

  • The comment about the difficulty for multi-droid controls... doesn't that equal pets though?

  • Combat modules in a 45 hamed droid... w00t!

Pros:



  • Helped me make my final choice regarding the class

  • The medical idea suggested will be great

  • Multiple droids called out at once

  • Mouse bombs w00t



Imperial Captain Ackis Losackego - Über f335h

Ackis
Fri Oct 24, 2003 6:15 pm
#15

Oh, what about chassis for ALL types of droids?



Imperial Captain Ackis Losackego - Über f335h

Boeda
Fri Oct 24, 2003 6:19 pm
#16

I think the BLL is a perfect combat platform. Just add some missle, or whatever type of gun modules on the lifter pads. I'd let DEs only climb in and enjoy the armor and perfect control.


I see DEs like CHs need some advantage from thier proffession not gained by anyone with the credits to buy em. Being able to 'wear' a mech like droid, or 'pilot' a BLL or ST 'like' droid (not have to be as powerfull as ST) would be one way to shift this advantage without having the same like lev 10 CH thing.


I guess, maby DEs might have some droids/mods/etc, that only they could use. But both 'wearing' and having more 'out' at once could be a large part of it. The control provided by 'being' a droid, would probly help alot, you just cant (at least i cant) direct a pet like you can your own char. maby some would have the faster traval advanteges of some of the other vehicles, and mounts.


Concerns, eh ? Well Im concerned i guess, that this all will take so darn long. I can see No reason we cant have more data pad slots, next patch. its just an integer right ? and two out. that way we can be more functional in this disfunctional family, we have here, While, were waiting.


Oh, and i didnt see drop in batteries in that post. No Brainer. we need (as is so Strongly pointed out by this battery meltdown, we been having) to drop batteries in the droid storage. would potentiate the module advantages, and help the batery issues as well as expressing battery quality/volume. But even a harvester like power load think would help. If not then (or untill) I would lengthen battery life, or allow multiple charges. (with charge indicator)


What we have, has to be debugged before its built apon. (if its not being replaced) I honestly dont know the woes of other proffessions. But I would Fix, what we got before becomming consumed in other tasks. I guess you've taken a pretty big bite with the cities and mounts and all. but Id still spend some effort fixing whats Already broke (g)




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Kiom
Fri Oct 24, 2003 6:24 pm
#17

1. No mention of addressing the current issues/bugs. I think we need what we have fixed first.


2. Adding combat functionality to other droids I think will suck. We need the ability to enhance a probot, not make more crappy combat droids.


3. No mention of the power drain currently going on that is making droids almost more trouble than they are worth.


4. Very limited additional functionality. Droids need to be able to do things. Like not just recharge a harvester but go it, recharge it, add maintenace, record the current resource status and return back to its owner with all of the contents of the hopper. Slicer boost. Entertainer boost. Allow high level medics to heal more than one person (somewhat mentioned). Language translation. Combat. Recon. etc




Monroe Glesn - Distant cousin of Kiom
Master Tailor
AmbassadorFrito
Fri Oct 24, 2003 6:34 pm
#18

No timeline, just more talk. I'll say it's better than Holo's post a couple of months ago asking us "What combat droids would you like to see" after we had already post pages and pages of ideas!

Not one droid chassis we have now should be a combat droid!

Look at everything broke in our profession NOW. Look HOW LONG it took to fix/break/fix our profession in 4-5 MONTHS. What time line are we looking at for these changes when the DEV's themselves say it will take awhile?

/sigh



____________________________________
AF Company 9
I have quit. SOE how did you make the game THIS bad?!
Shian_Tavkin
Fri Oct 24, 2003 6:40 pm
#19

1. New Chassis for Combat Droid(s) - new modules won't suffice on thier own, poor old Probot has such bad press. We also need very urgent clarification on the ONLY DE part of the document.


2. Customisation Experimentation - yes I heard what you said about bugs being fixed anyway - but its a high priority item - Architects have been loved, how hard it this short term?


3. Combat Modules - ?? yes...and what it the thought about how and what they might be or do? Too Vague


4. Timeline - CH 'Plan' was detailed, thought through and directly 'what we are going to do' DE plan on the other hand is maybe, might, would like to...etc etc. We have been in limbo for too long already. Firm plan required not wishy washy cuddles one day in the future....maybe


5. Short term fix - put Probot back to pre-nerf status...one pet of any sort out at a time is a disaster waiting to happen, especially if its gone down from level 15 to level 10 in the case of creature pets. Those Desert Demons are gonna chew me up on the harvester runs. What would it hurt now to have Probot back as it was? Really?



** General comment - why does it feel like our 'plan' was a hurried job and the CH 'plan' was a carefully detailed result of much thought?


I am sorry, but I'm not convinced we ARE being taken seriously - I hope I'm wrong.






Shian -- Master Droid Engineer/ Master Artisan
Miednight
Fri Oct 24, 2003 6:41 pm
#20






Ackis wrote:

Negatives:



  • No mention of current bug fixes (ie: newest with medical modules)

  • No new droids

  • No limitation on droids we currently have (ie: Lvl 6 modules in mouse droids)

  • No mention of investigation for power comsumption

  • Repair tools? Huh?

  • No mention of changing Pet vitality packs for droids so that we get droid vitality packs

  • What about making the data module useful?

  • No mention of armor

  • Infinite seekers

  • The comment about the difficulty for multi-droid controls... doesn't that equal pets though?

  • Combat modules in a 45 hamed droid... w00t!

Pros:



  • Helped me make my final choice regarding the class

  • The medical idea suggested will be great

  • Multiple droids called out at once

  • Mouse bombs w00t






I have to agree with Ackis here.


But add these questions to it and get them a definite answer:



  • Time line for the changes. What will this be?



  • Any actual New Droids from current graphical models? Like a New type of combat based off of the DZ or Probot lines?



  • Combat modules...What does this mean? What are the stats for this? To which droids will it be placed into?


  • Droid schematics: Since Batteries aren't on the fix list or even being looked into, why not change the schematic to include experimentation for length of time on it?



  • Droid Experimentation points: I saw this one brought up in the posts....when do we get our 10 points over the 5 we have now?


  • When will our class get the +100 at master like other classes have?


    Guess that sums it up for me for the moment but give me time hehe


    Treeto
    Master DE/Master Artisan
    Wanderhome Galaxy
    Corellia, SE of Kor Vella, Home of Fish Inc

  • StarRider99
    Fri Oct 24, 2003 6:48 pm
    #21

    Vague arm waving on a wish list - meaningless.


    Publish a timeline showing this is next after player cities/mounts


    Add the new chassis required to make combat droids viable


    Add a 'connect to city main' function allowing power droids to charge from a bldg and not require power loading. Getting everyone out of continuous energy harvest mode is worth something even if the droid is 'expensive' ...


    Add a preventive maint. function plan to all bldgs, harvestors, vehicles, etc.


    This is the best you can do?? I was looking for the burst of a nuclear weapon on the horizon...instead you throw a lady finger and call this 'the roadmap for the future'!


    What a let down...and thisis coming from a DE.


    Razzar77
    Fri Oct 24, 2003 6:53 pm
    #22


    Would like to have the DE Profession fixed ... for example, the 55%, 65%, 55% Experimenting, Building, etc, Skill levels at Master .. hope these are not forgotten.


    XStarbracer
    Fri Oct 24, 2003 6:55 pm
    #23

    My "concerns" (more like outright problems with!)



    Combat droids. We want to add Droid Modules that will convert many droids and give them combat abilities. ONLY Droid Engineers will be able to make and use these modules. Setting expectations, these changes involve a lot of people and its not something that’s going to happen fast.


    are they saying only DEs can use these "new" combat droids?



    Droid engineers should be able to take out more than one droid at a time, but only one combat droid. The big challenge is integrating multi-droid controls. It’s too early to tell what the impact is going to be.


    how does that solve any problems? Why not let EVERYONE use 2 or 3 droids at one.




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    Decay is only good for crafteres and bad for everyone else.
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    ozarkamaxJT
    Fri Oct 24, 2003 7:00 pm
    #24

    i would like to start off this post with a thank you for paying attention to a long neglected profession.


    However,


    i dont want a stupid rawhide chewbone for an update.... talk is cheap... fix what is already broke ... i am seriously quelling my anger... combat modules?? i am sorry but if r2 can take on a probot soon i will freaking pissed off. mouse bomb???? good idea... actually. Keep the probot as is give it more umph on damage... but give us an actual combat droid. The power droid integration with harvestors is an excellent idea.


    i wish they would take into considersation that more and more mmo's are coming online... i will be looking at WOW myself.... yes i am happy with some of the new ideas in SWG... but you need to seriously fix whats already broke FIRST






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    Bakudan
    Fri Oct 24, 2003 7:00 pm
    #25

    Someone Said it earlier....GIVE US A COMBAT DROID. Not modules, last thing we needis anothercomponent to craft when making a droid.



    Gefuri Ada - Radiant's Fat Dacing Twilek
    The Tent that ChaoS Built - Outside Coronet at -107 -5540
    BE Food and Quality Armor
    DarthRoe
    Fri Oct 24, 2003 7:15 pm
    #26

    1. If power droids are going to be "disposable", they need to use a light core instead of a full power core unit.


    2. I'm worried that protocol droids were mentioned without a plan for them, and that the other albatross of our field, the binary load lifter, was not addressed at all.


    3. I think it's vitally important that droid be able to be named using numbers for immersion. Speaking droids can't be named at all.





    _____________________________________________________
    Hahnn Vogel - Pilot for the Naboo RSF | Importer | Miner (Flurry)
    Efon - Retired 12 pt. FS Master Droid Engineer | Former Mayor of Tranquility, Naboo (Ahazi)

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