Droid Engineer Archive

Thread: The REAL DROID FIX (Devs please consider)

OrionsByte
Sat Mar 20, 2004 10:30 am
#14






Casaad wrote:














Perhaps you're just saying, "well that shouldn't be the structure." There's your moot point right there. That's the structure, that's the mold, that's what we've got to work with. Deal with it.





First off, please lose the hostility. It's not contructive. Thank you. I will try to maintain a constructive demeanor also and not let any of my responses become the so called "troll" responses.


So, on with the discussion....






I apologize if you saw my comments as hostile. They were not meant to be. It was 1am when I was writing that and I may have been harsher than I intended, but I still stand behind them.


There's not much else I could add to the comments a few others have made, but I'll just say this: you can't balance cmobat with currency. If the only mechanism keeping UberDroids out of the hands of people who should not be allowed to use them then it just won't work. Alternate accounts, people leaving the game and giving away thier stuff, "sugar daddies" and the like are all ways for newbies to get thier hands on one.


Also, saying they'd cost too much to maintain isn't a valid point either, because with an UberDroid at his side but Joe (uber or no) could go out and run high-end missions to get back those credits and faction points.


I guess if I were to take my "deal with it" statement and put it in to "kinder" terms, it would look like this: the development team has stated in no uncertain terms (well, as close to that as they can get) that high-level droid pets will not be available to everyone. They have stated that they want to see high-level droids in the game as much as we do, but they have to find a way to do it that's not unbalancing. In the process of trying to figure that out, they've already decided that they won't make them available to everyone without a skill point cost. So to me, this kind of debate is pointless because it's already been decided against. You or I could come up with any kick-butt system we wanted to but if they've already made up their minds that that "class" of systems won't work, then we've wasted our effort.



Checking your spelling (and punctuation, too) will ensure that you're making sense to more than two people.
- +----=X Biranno Runningstar X=----+ -
Master Musician | Master Droid Engineer | 4020 Artisan | 0/0/3/1 Fencer | Alliance Ace Pilot
Emerald Ridge, Naboo ~ Naritus

-I support ATK play!
Casaad
Sat Mar 20, 2004 1:24 pm
#15











And this is what you want? Why? Seriously. Why take away the inherant advantages of the combat classes by basically replacing them with droids? There are plenty of other ways to get droids in to the game without making them the be-all end-all of day-to-day combat,




Adding elite combat droids for eveyrone to usewill not be the "end all of day-to-day combat".


First off, a newb still wont be able to afford or get his hands on an elite droid. And if he does, then he's got a good sugar momma/daddy somewhere looking out for him. But still, this just makes the gamemore fun. Now he/she can be a little more daring and go out and try bigger mobs. They still have to master the player UI and pet commands to make good use of a pet. That's a skill in itself and I tell you I see plenty of people who don't even use elite pets as CHs very well.


The black and white issue of "leaving all mobs as they are" or "raising all mobs"is totally a mute point. Again, a newb can not afford an elite droid nor afford the upkeep on one. So leaving the mobs as they are would be fine. Hell, try taking a CL 50droid with you and your elite skills and equipment to the Genosian Lab. You'll still get creamed. So some mobs are tough enoughas is.


But yes, high level folks with elite droids, buffs and equipment will plow through most stuff. I hate to tell you, but we already plow through most things without these droids. Unless we get mobbed that is.


Open your eyes for just one moment. I know change is a frightening thing for most. That's a statistical reality. But give change a try. Introduce ANY level droids to ANY profession player and see what happens. The devs can always increase creature toughness on a sliding curve so that a low level creature doesnt get much tougher, but a high level creature gets much tougher and everything in between gets tougher based on this curve. Hell.... we need this change now. Elite combat professions and Jedi Initiates already plow through eveyrthing in the game.


Change is good. Give it a try. See if you like it. Think HALF FULL not HALF EMPTY. We'll never get off the ground otherwise.



OrionsByte
Sat Mar 20, 2004 1:58 pm
#16






Casaad wrote:











And this is what you want? Why? Seriously. Why take away the inherant advantages of the combat classes by basically replacing them with droids? There are plenty of other ways to get droids in to the game without making them the be-all end-all of day-to-day combat,




Adding elite combat droids for eveyrone to usewill not be the "end all of day-to-day combat".


First off, a newb still wont be able to afford or get his hands on an elite droid. And if he does, then he's got a good sugar momma/daddy somewhere looking out for him. But still, this just makes the gamemore fun. Now he/she can be a little more daring and go out and try bigger mobs. They still have to master the player UI and pet commands to make good use of a pet. That's a skill in itself and I tell you I see plenty of people who don't even use elite pets as CHs very well.


The black and white issue of "leaving all mobs as they are" or "raising all mobs"is totally a mute point. Again, a newb can not afford an elite droid nor afford the upkeep on one. So leaving the mobs as they are would be fine. Hell, try taking a CL 50droid with you and your elite skills and equipment to the Genosian Lab. You'll still get creamed. So some mobs are tough enoughas is.


But yes, high level folks with elite droids, buffs and equipment will plow through most stuff. I hate to tell you, but we already plow through most things without these droids. Unless we get mobbed that is.


Open your eyes for just one moment. I know change is a frightening thing for most. That's a statistical reality. But give change a try. Introduce ANY level droids to ANY profession player and see what happens. The devs can always increase creature toughness on a sliding curve so that a low level creature doesnt get much tougher, but a high level creature gets much tougher and everything in between gets tougher based on this curve. Hell.... we need this change now. Elite combat professions and Jedi Initiates already plow through eveyrthing in the game.


Change is good. Give it a try. See if you like it. Think HALF FULL not HALF EMPTY. We'll never get off the ground otherwise.





Trust me, my friend, my eyes are wide open. I have no fear of change.


If I have fear or a glass-half-empty attitude at all, it's not directed at the introduction of combat droids or the changing face of the droid engineer, but rather at the community that is so obsessed with getting these things in to the game that they refuse to see it for what it's worth. I'm not saying that's you, but surely if your eyes are open you know what I'm saying is true. That's another "statistical reality" - people will convince themselves of an argument if it benefits them, often without regard to facts or reason.


So now that all of our eyes have been determined to be open, let's look around a bit, shall we? What can we see? Well over here, a dev team member is saying that we can not intruduce "free" combat advantages without a skill point cost. Over there, another dev team member is saying that allowing anyone to control high-level combat droids would force them to raise the PvE difficulty curve. And there, well there's another dev team member saying the same thing. And there. And there!


These are the people that designed and wrote the game. They not only know the rules, they created the rules. What they're coming to us with is simply, "this is the structure in to which combat droids must fit," and you're saying, "no, that's not the structure at all." What are you basing that opinion on? What merit do you bring to the table that would cause me to believe your definition of the rules over the people that birthed them?


Perhaps you're just saying, "well that shouldn't be the structure." There's your moot point right there. That's the structure, that's the mold, that's what we've got to work with. Deal with it.




Checking your spelling (and punctuation, too) will ensure that you're making sense to more than two people.
- +----=X Biranno Runningstar X=----+ -
Master Musician | Master Droid Engineer | 4020 Artisan | 0/0/3/1 Fencer | Alliance Ace Pilot
Emerald Ridge, Naboo ~ Naritus

-I support ATK play!
Casaad
Sun Mar 21, 2004 6:26 pm
#17




Again, please read this careful as I will try to make it as clear as I can:


I'd like this thread to pursue the possibilities of ANY LEVELdroids for ANY PROFESSION player. We know the problems invovled and pointing these problems out is a good idea. But I've seen no one else offer ideas as to how it might work. There are lots of ways to go about it... money, rare loot, etc.etc. We are limited only by our imaginations.


And there is no CLEAR CUT decision by the devs or they would have already announced it already. And even if they do have an idea,let's give them more ideas to feed on. They are super busy with the Space Expansion and a million other things right now.


Hell, here's another idea. UberDroid is so uber that he is sentient and refuses to work more than an hour or two a week for UberJoe. If UberJoe forces him to fight more than two hours, UberDroid turns on him!!!! hahahahaha


Come on guys!!!! Explore with me. It's just a discussion. What other ways might make ANY LEVEL droid for ANY PROFESSION player feasible? Think. Be creative. I've put out a lot of already that can be elaborated on and new ideas are much welcome.


Put on yer thinkin caps =)


casaad


Shaar
Mon Mar 22, 2004 6:29 am
#18

I was also thinking the same thing as you when I first started looking and reading the threads in this forum. I still do in many ways actually. One thing that stops me from wanting UBER droidsit at the moment is the CH profession. If you implement UBER droids noone will become CH anymore since you can use all those skillpoints needed to master CH for something else.


It takes 106 skillpoints to master CH, these points are so valuable that I would never ever spend them on CH if I can get the droids to do the same job for cash. Cash I can make more of quite easy by running missions or selling resources. Skillpoints you only have 250, thats it. And that is the big thing the devs have said as I understand it, you cant get something like UBER droids forfree without spending skillpoints.


The things we could do with the droids are endless, no arguing there. And I would really really like for everyone to have a droid as I like many others think Star Wars is all about Jedis, droids and laser guns. I do however think combat droids needs to be restricted and that utility droids should be for everyone.


Sorry if I haven't brought anything new to the discussion, just thought I'd give my point of view on droids.

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